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BOOK EXCERPT:
Best-selling author and world-renowned publisher Vickie Stringer began her empire with one book,Let That Be the Reason.After enduring 26 rejection letters from mainstream publishers, Stringer began to explore the promising world of self-publishing. Stringer has distinguished herself as a Literary Renaissance Woman, boasting titles such as best-selling author, leading publisher, prominent literary agent and motivator to aspiring authors and self-publishers. In How to Succeed in the Publishing Game, Stringer reveals the secret to her success and unveils countless valuable tips and steps on how to become successful in the world of self-publishing: Utilize creative means of generating start-up capital Build winning relationships with editors, typesetters, graphic designers, printers Ensure that your book will flourish in the hands of the right distributors, wholesalers, bookstores Develop a steadfast marketing plan, brand and image that will sell itself Utilize the complete guide to dependable references and resources Harvest the benefits of a best-seller! "Ms. Stringer has entered the slightly more rarefied precincts of book publishing. And she's getting rich." -The New York Times "Mainstream publishers wouldn't touch her book. So Stringer printed 1,500 copies and took to the road. The book became an underground hit, and bookstores began to stock it." -Newsweek
Product Details :
Genre |
: Business & Economics |
Author |
: Vickie M. Stringer |
Publisher |
: Vickie Stringer Publications |
Release |
: 2005 |
File |
: 152 Pages |
ISBN-13 |
: NWU:35556037153160 |
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BOOK EXCERPT:
Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue of current known publishers with some salient characteristics and offers a list of useful publishing tools. Along with showcasing testimonials from several young and seasoned developers on their experiences with publishing and partners and recommendations from renown experts of the industry, this book offers tools, platforms, and guides to game publishing. Key features: Provides a broad overview of the game publishing market Explores criteria for choosing between a publishing partner or self-publishing Offers case studies and testimonials from indie game developers and publishers about the process. Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.
Product Details :
Genre |
: Computers |
Author |
: Odile Limpach |
Publisher |
: CRC Press |
Release |
: 2020-02-04 |
File |
: 215 Pages |
ISBN-13 |
: 9781000032642 |
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BOOK EXCERPT:
· Do you want to publish your book? · Do you want to free from traditional publishers and looking to self-publishing? · Do you just want to get your book out into the world? If the answer is yes to any of those questions, then this is the book for you. As in this book you’ll learn about all the different self-publishing options as well as the amazing tools and opportunities that are available to us as self-published authors. By the end of this book, you’ll know all the major options that are available to use as a self-published author and you’ll know of the tools you’ll need to be able to successfully self-publish. If you like this book, then please check out Human Branding for Authors: How to be Human in an AI World? This book is perfect for anyone interested in self-publishing. Content: · Introduction Part One: Considerations and Essentials Before You Self-Publish · Before you Publish · Bookstores aren’t Bookstores · Keywords · Titles · Book Covers · Book Descriptions · Pen Names · What to Write: Standalones, Series or Serial · Pricing Part Two: Publishing Your Book · Exclusivity vs Wide Publishing · How to Publish on Amazon · How to Publish an Ebook · How to Publish a Print Book · How to Publish an Audiobook Part Three: Marketing Overview · Author Website and Mailing List · A Quick Marketing Overview: Content Marketing, Ads and more · And much, much more…
Product Details :
Genre |
: Language Arts & Disciplines |
Author |
: Connor Whiteley |
Publisher |
: CGD Publishing |
Release |
: |
File |
: 111 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
Making a great board game and pitching it to publishers are two completely different things. If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take. You’ll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don’t get exploited You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
Product Details :
Genre |
: Games & Activities |
Author |
: Joe Slack |
Publisher |
: CRC Press |
Release |
: 2023-02-22 |
File |
: 216 Pages |
ISBN-13 |
: 9781000783414 |
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BOOK EXCERPT:
National Book Critics Circle Award Finalist Best Book of Fall (Esquire) and a Most Anticipated Book of 2021 (Lit Hub) What Has Happened to Fiction in the Age of Platform Capitalism? Since it was first launched in 1994, Amazon has changed the world of literature. The “Everything Store” has not just transformed how we buy books; it has affected what we buy, and even what we read. In Everything and Less, acclaimed critic Mark McGurl explores this new world where writing is no longer categorized as high or lowbrow, literature or popular fiction. Charting a course spanning from Henry James to E. L. James, McGurl shows that contemporary writing has less to do with writing per se than with the manner of its distribution. This consumerist logic—if you like this, you might also like ...—has reorganized the fiction universe so that literary prize-winners sit alongside fantasy, romance, fan fiction, and the infinite list of hybrid genres and self-published works. This is an innovation to be cautiously celebrated. Amazon’s platform is not just a retail juggernaut but an aesthetic experiment driven by an unseen algorithm rivaling in the depths of its effects any major cultural shift in history. Here all fiction is genre fiction, and the niches range from the categories of crime and science fiction to the more refined interests of Adult Baby Diaper Lover erotica. Everything and Less is a hilarious and insightful map of both the commanding heights and sordid depths of fiction, past and present, that opens up an arresting conversation about why it is we read and write fiction in the first place.
Product Details :
Genre |
: Literary Criticism |
Author |
: Mark McGurl |
Publisher |
: Verso Books |
Release |
: 2021-10-19 |
File |
: 337 Pages |
ISBN-13 |
: 9781839763854 |
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BOOK EXCERPT:
This book unveils the secrets of extraordinarily successful games and hands you a smarter way to create exceptional engagement and convert it into revenue. It teaches you detailed LiveOps techniques that show you how to keep your game appealing through engaging events, personalized experiences, and smart monetization. You’ll discover the "3 LAPs of Operations" framework—a dynamic, question-driven process that you can implement to systematically boost retention and achieve your game's financial goals. The book delves into the intricate business of live service games, explaining how to enhance your operational efficiency with precise toolset implementations and analytics. While some studio leaders merely talk about "riding the trend", this approach is far too passive. Embrace the shift towards people-driven game development, where your players evolve from mere consumers into active co-creators. This transformation allows you to construct your own trend, known as People's LiveOps, where you engage your most devoted fans and offer them opportunities to earn a living through their creations. Essential for professionals in live service games, this book is also invaluable for aspiring talents and seasoned experts aiming to enter or excel in the gaming industry.
Product Details :
Genre |
: Computers |
Author |
: Sergei Vasiuk |
Publisher |
: CRC Press |
Release |
: 2024-12-03 |
File |
: 246 Pages |
ISBN-13 |
: 9781040222607 |
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BOOK EXCERPT:
Product Details :
Genre |
: House & Home |
Author |
: Irina Webster |
Publisher |
: Australian Self Publishing |
Release |
: 2011 |
File |
: 204 Pages |
ISBN-13 |
: 9780980635737 |
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BOOK EXCERPT:
The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Product Details :
Genre |
: Computers |
Author |
: Richard Hill-Whittall |
Publisher |
: CRC Press |
Release |
: 2015-02-11 |
File |
: 279 Pages |
ISBN-13 |
: 9781317573654 |
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BOOK EXCERPT:
Writing a dissertation in the final year at university can be a highly daunting task for any student, but particularly if the degree is practically oriented and implementation based. This book provides an accessible, concise guide to producing a dissertation in computer science, software engineering, or games development degrees, with research projects typically involving design, implementation, testing, and evaluation. Drawing on the authors’ extensive knowledge and experience of supervising dissertation students, the book offers a step-by-step guide to the key areas of writing a dissertation alongside real-life examples. Chapters cover: Producing literature reviews. Formulating research questions. Understanding epistemologies. Selecting methodologies and research methods. Software development life cycle methodologies. Evaluation, statistical analysis, and formulating conclusions. Working methodically through the different stages of writing a dissertation, this is an essential comprehensive guide for all students producing any form of dissertation in computer science, software engineering, or games development.
Product Details :
Genre |
: Education |
Author |
: Thomas Hainey |
Publisher |
: Taylor & Francis |
Release |
: 2022-11-23 |
File |
: 216 Pages |
ISBN-13 |
: 9781000784381 |
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BOOK EXCERPT:
"The authors draw on 50 years of experience, providing detailed step-by-step guidance designed to help students and researchers write and present scientific manuscripts more successfully through knowledge, practice, and an efficient approach."--Publisher description.
Product Details :
Genre |
: Medical |
Author |
: Janice R. Matthews |
Publisher |
: Cambridge University Press |
Release |
: 2014-11-13 |
File |
: 305 Pages |
ISBN-13 |
: 9781107691933 |