How Video Game Designers Use Math

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BOOK EXCERPT:

Describes situations in which math is used in video game design.

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Genre : Computer animation
Author : Jill Egan
Publisher : Infobase Publishing
Release : 2010
File : 33 Pages
ISBN-13 : 9781604136036


Mathematics Education For A New Era

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BOOK EXCERPT:

Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med

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Genre : Computers
Author : Keith Devlin
Publisher : CRC Press
Release : 2011-02-25
File : 220 Pages
ISBN-13 : 9781439867716


Cultural Industries And The Production Of Culture

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BOOK EXCERPT:

Cutting-edge perspectives on the functioning of cultural industries are offered in this volume, which explores the media, entertainment and artistic sectors. Contributors place these industries in the new economy and suggest ways in which they can contribute to urban and regional economic and social development.

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Genre : Art
Author : Dominic Power
Publisher : Routledge
Release : 2004-08-05
File : 281 Pages
ISBN-13 : 9781134329748


Careers In Focus Computer And Video Game Design Third Edition

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BOOK EXCERPT:

Ferguson's Careers in Focus books are a valuable career exploration tool for libraries and career centers. Written in an easy-to-understand yet informative style, this series surveys a wide array of commonly held jobs and is arranged into volumes organized by specific industries and interests. Each of these informative books is loaded with up-to-date career information presented in a featured industry article and a selection of detailed professions articles. The information here has been researched, vetted, and analyzed by Ferguson's editors, drawing from government and industry sources, professional groups, news reports, career and job-search resources, and a variety of other sources. For readers making career choices, these books offer a wealth of helpful information and resources.

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Genre : Business & Economics
Author : James Chambers
Publisher : Infobase Holdings, Inc
Release : 2022-06-01
File : 384 Pages
ISBN-13 : 9781646933969


The Best Writing On Mathematics 2014

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BOOK EXCERPT:

An anthology of the year's finest writing on mathematics from around the world, featuring promising new voices as well as some of the foremost names in mathematics.

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Genre : Mathematics
Author : Mircea Pitici
Publisher : Princeton University Press
Release : 2015
File : 360 Pages
ISBN-13 : 9780691164175


Postindustrial East Asian Cities

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BOOK EXCERPT:

Drawing on a wide range of literature and on interviews with firms, this book explores issues of economic growth with a focus on six East Asian cities: Bangkok, Beijing, Seoul, Shanghai, Singapore, and Tokyo. It suggests how policies and institutions can induce and furnish an urban environment that supports innovative activities. A valuable resource for researchers, urban planners, urban geographers, and policy makers interested in East Asia.

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Genre : Social Science
Author : Shahid Yusuf
Publisher : World Bank Publications
Release : 2006-01-01
File : 373 Pages
ISBN-13 : 9780821366493


Stem Education

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BOOK EXCERPT:

"This reference brings together an impressive array of research on the development of Science, Technology, Engineering, and Mathematics curricula at all educational levels"--Provided by publisher.

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Genre : Science
Author : Information Resources Management Association
Publisher : IGI Global
Release : 2014-12-31
File : 1629 Pages
ISBN-13 : 9781466673649


Games And Learning Alliance

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BOOK EXCERPT:

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019. The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters. The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

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Genre : Computers
Author : Antonios Liapis
Publisher : Springer Nature
Release : 2019-11-20
File : 613 Pages
ISBN-13 : 9783030343507


Too Much Tech

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BOOK EXCERPT:

Ta spends most of his time in front of the TV or on his smart phone. One day Ta doesn’t feel well. The Doctor tells Ta, “You have Too-Tain-Itis.” This story teaches us how to undo too much tech entertainment.

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Genre : Technology & Engineering
Author : Douglas J. Alford
Publisher : Mfg Application Konsulting Engr
Release : 2016-06-07
File : 28 Pages
ISBN-13 :


How Computer Games Help Children Learn

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BOOK EXCERPT:

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Product Details :

Genre : Education
Author : D. Shaffer
Publisher : Springer
Release : 2007-02-25
File : 249 Pages
ISBN-13 : 9780230601994