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Genre | : Computers |
Author | : |
Publisher | : |
Release | : 1993 |
File | : 152 Pages |
ISBN-13 | : UOM:39015032810510 |
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Genre | : Computers |
Author | : |
Publisher | : |
Release | : 1993 |
File | : 152 Pages |
ISBN-13 | : UOM:39015032810510 |
Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.
Genre | : Computers |
Author | : Gurminder Singh |
Publisher | : World Scientific |
Release | : 1994 |
File | : 360 Pages |
ISBN-13 | : 9810218672 |
Haptic perception – human beings’ active sense of touch – is the most complex of human sensory systems, and has taken on growing importance within varied scientific disciplines as well as in practical industrial fields. This book's international team of authors presents the most comprehensive collection of writings on the subject published to date and cover the results of research as well as practical applications. After an introduction to the theory and history of the field, subsequent chapters are dedicated to the neuro-physiological basics as well as the psychological and clinical neuro-psychological aspects of haptic perception.
Genre | : Medical |
Author | : Martin Grunwald |
Publisher | : Springer Science & Business Media |
Release | : 2008-12-10 |
File | : 654 Pages |
ISBN-13 | : 9783764376123 |
A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
Genre | : Computers |
Author | : Grigore C. Burdea |
Publisher | : John Wiley & Sons |
Release | : 2017-11-01 |
File | : 644 Pages |
ISBN-13 | : 9781119485728 |
Tele operation systems, in which robots are controlled remotely, are a potential solution to performing tasks in remote, small, and hazardous environments. However, there is a big disadvantage to these systems; as the direct connection between the human and the environment is lost and operators are deprived of their sense of touch. The recreation of touch feedback through haptic devices is a possible solution, however haptic devices are far from perfect and improving their design is usually a slow trial-and-error process. This book describes 7 scientific studies that try to break this slow loop by using a deductive approach. Through investigating fundamental properties of human haptic perception using psychophysical paradigms, general knowledge on haptic perception of force, position, movement and hardness was gained. The resulting information can be applied to many different haptic devices. Consequently haptic systems can be more easily designed in an intuitive, human-centered way.
Genre | : Computers |
Author | : Femke Elise van Beek |
Publisher | : Springer |
Release | : 2018-01-05 |
File | : 157 Pages |
ISBN-13 | : 9783319699202 |
As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. - Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques - Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs - Offers extensive case studies, examples and design guidelines
Genre | : Computers |
Author | : Philip Kortum |
Publisher | : Elsevier |
Release | : 2008-06-13 |
File | : 481 Pages |
ISBN-13 | : 9780080558349 |
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Genre | : Computers |
Author | : Hujun Bao |
Publisher | : Springer Science & Business Media |
Release | : 2011-12-07 |
File | : 309 Pages |
ISBN-13 | : 9783642183423 |
The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.
Genre | : Technology & Engineering |
Author | : Charles D. Hansen |
Publisher | : Elsevier |
Release | : 2011-08-30 |
File | : 1061 Pages |
ISBN-13 | : 9780080481647 |
For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms
Genre | : Computers |
Author | : Ming C. Lin |
Publisher | : CRC Press |
Release | : 2008-07-25 |
File | : 623 Pages |
ISBN-13 | : 9781439865149 |
"Ecological Psychoacoustics" outlines recent advances in dynamic, cognitive, and ecological investigations of auditory perception and ties this work to findings in more traditional areas of psychoacoustics. The book illuminates some of the converging evidence that is beginning to emerge from these traditionally divergent fields, providing a scientifically rigorous, "real world" perspective on auditory perception, cognition, and action. In a natural listening environment almost all sounds are dynamic, complex, and heard concurrently with other sounds. Yet, historically, traditional psychoacoustics has examined the perception of static, impoverished stimuli presented in isolation. "Ecological Psychoacoustics" examines recent work that challenges some of the traditional ideas about auditory perception that were established with these impoverished stimuli and provides a focused look at the perceptual processes that are more likely to occur in natural settings. It examines basic psychoacoustics from a more cognitive and ecological perspective. It provides broad coverage including both basic and applied research in auditory perception; and coherence and cross referencing among chapters.
Genre | : Psychology |
Author | : John Neuhoff |
Publisher | : BRILL |
Release | : 2021-10-01 |
File | : 366 Pages |
ISBN-13 | : 9780080477442 |