Imagining Transmedia

eBook Download

BOOK EXCERPT:

How the blurring of media forms—transmedia—became the default for how we experience narratives, and how that cultural transformation has redefined the worlds of education, entertainment, and our increasingly polarized public discourse. Over the past decade, the power of narrative has been unleashed with awesome and terrifying consequences, and it has been consumed in its blurred media forms by millions of people as news, entertainment, and education. Imagining Transmedia, edited by Ed Finn, Bob Beard, Joey Eschrich, and Ruth Wylie, explores the surprising ways that narratives working across media forms became the default grammar for both media consumption and personal expression and how multiplatform storytelling creates new media literacies and modes of civil discourse. Understanding this shift reveals transmedia as an essential building block of media literacy today. Transmedia is how we create, interpret, and participate in our increasingly mediated society. It extends beyond popular culture into professional and public spheres while, at the same time, it fuels the misinformation and polarization that have contributed to America’s fraying civic discourse. Reaching beyond traditional academic analyses, this probing collection of essays and conversations features transmedia practitioners sharing their experiences and inviting readers to imagine the types of multimodal stories and experiences they might create. Prioritizing conversation over a single unified theory, each section of this volume pairs thematically linked essays from international contributors with a dialogue between authors to create an accessible, practical synthesis of ideas.

Product Details :

Genre : Social Science
Author : Ed Finn
Publisher : MIT Press
Release : 2024-04-23
File : 493 Pages
ISBN-13 : 9780262547437


Wired Tv

eBook Download

BOOK EXCERPT:

This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter. Contributors address a wide range of issues, from the networks’ sporadic efforts to engage fans using transmedia storytelling to the production inefficiencies that continue to dog network television to the impact of multimedia convergence and multinational, corporate conglomeration on entrepreneurial creativity. With essays from such top scholars as Henry Jenkins, John T. Caldwell, and Jonathan Gray and from new and exciting voices emerging in this field, Wired TV elucidates the myriad new digital threats and the equal number of digital opportunities that have become part and parcel of today’s post-network era. Readers will quickly recognize the familiar television franchises on which the contributors focus— including Lost, The Office, Entourage, Battlestar Gallactica, The L Word, and Heroes—in order to reveal their impact on an industry in transition. While it is not easy for vast bureaucracies to change course, executives from key network divisions engaged in an unprecedented period of innovation and collaboration with four important groups: members of the Hollywood creative community who wanted to expand television’s storytelling worlds and marketing capabilities by incorporating social media; members of the Silicon Valley tech community who were keen to rethink television distribution for the digital era; members of the Madison Avenue advertising community who were eager to rethink ad-supported content; and fans who were enthusiastic and willing to use social media story extensions to proselytize on behalf of a favorite network series. In the aftermath of the lengthy Writers Guild of America strike of 2007/2008, the networks clamped down on such collaborations and began to reclaim control over their operations, locking themselves back into an aging system of interconnected bureaucracies, entrenched hierarchies, and traditional partners from the past. What’s next for the future of the television industry? Stay tuned—or at least online. Contributors: Vincent Brook, Will Brooker, John T. Caldwell, M. J. Clarke, Jonathan Gray, Henry Jenkins, Derek Johnson, Robert V. Kozinets, Denise Mann, Katynka Z. Martínez, and Julie Levin Russo

Product Details :

Genre : Performing Arts
Author : Denise Mann
Publisher : Rutgers University Press
Release : 2014-02-11
File : 307 Pages
ISBN-13 : 9780813564555


Transmedia Knowledge For Liberal Arts And Community Engagement

eBook Download

BOOK EXCERPT:

This book sets forth a pedagogy for renewing the liberal arts by combining critical thinking, media activism, and design thinking. Using the StudioLab approach, the author seeks to democratize the social and technical practices of digital culture just as nineteenth century education sought to democratize literacy. This production of transmedia knowledge—from texts and videos to comics and installations—moves students between seminar, studio, lab, and field activities. The book also wrestles with the figure of Plato and the very medium of knowledge to re-envision higher education in contemporary societies, issuing a call for community engagement as a form of collective thought-action.

Product Details :

Genre : Education
Author : Jon McKenzie
Publisher : Springer
Release : 2019-07-27
File : 173 Pages
ISBN-13 : 9783030205744


Media Franchising

eBook Download

BOOK EXCERPT:

"Johnson astutely reveals that franchises are not Borg-like assimilation machines, but, rather, complicated ecosystems within which creative workers strive to create compelling 'shared worlds.' This finely researched, breakthrough book is a must-read for anyone seeking a sophisticated understanding of the contemporary media industry." —Heather Hendershot, author of What's Fair on the Air?: Cold War Right-Wing Broadcasting and the Public Interest While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising—a dynamic process in which media workers from different industrial positions shared in and reproduced familiar cultureacross television, film, comics, games, and merchandising. In Media Franchising, Derek Johnson examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. Challenging connotations of homogeneity, Johnson shows how the cultural and industrial logic of franchising has encouraged media industries to reimagine creativity as an opportunity for exchange among producers, licensees, and evenconsumers. Drawing on case studies and interviews with media producers, he reveals the meaningful identities, cultural hierarchies, and struggles for distinction that accompany collaboration within these production networks. Media Franchising provides a nuanced portrait of the collaborative cultural production embedded in both the media industries and our own daily lives.

Product Details :

Genre : Social Science
Author : Derek Johnson
Publisher : NYU Press
Release : 2013-03-22
File : 302 Pages
ISBN-13 : 9780814743485


The Art Of Game Design

eBook Download

BOOK EXCERPT:

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Product Details :

Genre : Computers
Author : Jesse Schell
Publisher : CRC Press
Release : 2008-08-04
File : 520 Pages
ISBN-13 : 9780080919171


Fan Sites

eBook Download

BOOK EXCERPT:

"Film tourism-travel associated with a movie or television show-is big business. Whether it is a filming location such as the Game of Thrones set in Northern Ireland, a newly-created themed area like The Wizarding World of Harry Potter, or the myriad of "pop-ups" that have become part of television marketing such as FriendsFest and The Seinfeld Experience, film tourism is booming. In Placing Fandom, Abby Waysdorf presents an in-depth investigation of contemporary film tourism, drawing on both fan studies and tourism studies perspectives. Its overall focus is on the tourist experience, building on previous research in that direction, but with a stronger focus on the relationship that tourists have with what they are traveling to visit. It asks, what role do film-related places play in contemporary fandom? By looking at film tourism from both the perspective of the tourist and the effects of this experience on broader fan ecologies, Waysdorf presents a more holistic understanding of film tourism today, looking at not only its appeal and meaning to tourists, but considering the structures that underlie it as it becomes a recognized, and potentially lucrative, part of contemporary fandom. Incorporating dozens of fan interviews, Placing Fandom provides case studies of today's biggest fandoms and the sites they frequent. The monograph is set apart by its comparative approach that engages with multiple forms of film tourism, from filming locations to simulated locations, frequent visitors to one-off tourists, and at the same time presents a new overarching theoretical framework for the practice"--

Product Details :

Genre : Business & Economics
Author : Abby S. Waysdorf
Publisher : University of Iowa Press
Release : 2021-12
File : 206 Pages
ISBN-13 : 9781609387921


Locating Imagination In Popular Culture

eBook Download

BOOK EXCERPT:

Locating Imagination in Popular Culture offers a multi-disciplinary account of the ways in which popular culture, tourism and notions of place intertwine in an environment characterized by ongoing processes of globalization, digitization and an increasingly ubiquitous nature of multi-media. Centred around the concept of imagination, the authors demonstrate how popular culture and media are becoming increasingly important in the ways in which places and localities are imagined, and how they also subsequently stimulate a desire to visit the actual places in which people’s favourite stories are set. With examples drawn from around the globe, the book offers a unique study of the role of narratives conveyed through media in stimulating and reflecting desire in tourism. This book will have appeal in a wide variety of academic disciplines, ranging from media and cultural studies to fan- and tourism studies, cultural geography, literary studies and cultural sociology.

Product Details :

Genre : Social Science
Author : Nicky van Es
Publisher : Routledge
Release : 2020-12-29
File : 294 Pages
ISBN-13 : 9781000223873


Gaming Film

eBook Download

BOOK EXCERPT:

Gaming Film explores the growing influence of computer games on contemporary cinema. From the type of stories told to their complex structural patterns, from the changing modes of reception to innovative visual aesthetics, computer games are re-shaping the cinematic landscape in exciting directions.

Product Details :

Genre : Performing Arts
Author : Jasmina Kallay
Publisher : Springer
Release : 2013-09-24
File : 142 Pages
ISBN-13 : 9781137262936


A Creator S Guide To Transmedia Storytelling How To Captivate And Engage Audiences Across Multiple Platforms

eBook Download

BOOK EXCERPT:

A guide to Transmedia Storytelling. It is buzzword for a new generation - a revolutionary technique for telling stories across multiple media platforms and formats - and it's becoming the go-to strategy for businesses. It also shows you how to utilize the marketing tools used by heavy-hitters such as HBO, and Sony Pictures - at a fraction of cost.

Product Details :

Genre : Business & Economics
Author : Andrea Phillips
Publisher : McGraw Hill Professional
Release : 2012-06-21
File : 289 Pages
ISBN-13 : 9780071791526


New Journalisms

eBook Download

BOOK EXCERPT:

In this current period of uncertainty and introspection in the media, New Journalisms not only focuses on new challenges facing journalism, but also seeks to capture a wide range of new practices that are being employed across a diversity of media. This edited collection explores how these new practices can lead to a reimagining of journalism in terms of practice, theory, and pedagogy, bringing together high-profile academics, emerging researchers, and well-known journalism practitioners. The book’s opening chapters assess the challenges of loss of trust and connectivity, shifting professional identity, and the demise of local journalism. A section on new practices evaluates algorithms, online participatory news websites, and verification. Finally, the collection explores whether new pedagogies offer potential routes to new journalisms. Representing a timely intervention in the debate and providing sustainable impact through its forward-looking focus, New Journalisms is essential reading for students of journalism and media studies.

Product Details :

Genre : Computers
Author : Karen Fowler-Watt
Publisher : Routledge
Release : 2019-07-03
File : 185 Pages
ISBN-13 : 9780429946035