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BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
Product Details :
Genre |
: Computers |
Author |
: Anthony L. Brooks |
Publisher |
: Springer |
Release |
: 2019-01-30 |
File |
: 561 Pages |
ISBN-13 |
: 9783030061340 |
eBook Download
BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2019), and the 4th EAI International Conference on Design, Learning, and Innovation (DLI 2019). Both conferences were hosed in Aalborg, Denmark, and took place November 6-8, 2019. The 61 revised full papers presented were carefully selected from 98 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Product Details :
Genre |
: Computers |
Author |
: Anthony Brooks |
Publisher |
: Springer Nature |
Release |
: 2020-07-27 |
File |
: 796 Pages |
ISBN-13 |
: 9783030532949 |
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BOOK EXCERPT:
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Product Details :
Genre |
: Computers |
Author |
: Anthony L. Brooks |
Publisher |
: Springer |
Release |
: 2018-03-06 |
File |
: 541 Pages |
ISBN-13 |
: 9783319769080 |
eBook Download
BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions. ArtsIT, Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay). ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
Product Details :
Genre |
: Art and technology |
Author |
: Anthony Lewis Brooks |
Publisher |
: |
Release |
: 2019 |
File |
: 546 Pages |
ISBN-13 |
: 3030061353 |
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BOOK EXCERPT:
This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Product Details :
Genre |
: Computers |
Author |
: Anthony L. Brooks |
Publisher |
: Springer |
Release |
: 2017-03-17 |
File |
: 334 Pages |
ISBN-13 |
: 9783319558349 |
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BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Anthony L. Brooks |
Publisher |
: Springer Nature |
Release |
: 2023-04-01 |
File |
: 642 Pages |
ISBN-13 |
: 9783031289934 |
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BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Matthias Wölfel |
Publisher |
: Springer Nature |
Release |
: 2022-02-09 |
File |
: 476 Pages |
ISBN-13 |
: 9783030955311 |
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BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.
Product Details :
Genre |
: Computers |
Author |
: Anthony Brooks |
Publisher |
: Springer Nature |
Release |
: 2021-04-09 |
File |
: 486 Pages |
ISBN-13 |
: 9783030734268 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computers |
Author |
: Panagiotis Fotaris |
Publisher |
: Academic Conferences Limited |
Release |
: 2021-09-23 |
File |
: Pages |
ISBN-13 |
: 9781914587139 |
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BOOK EXCERPT:
Digital technologies play a significant role in the popular imagination about the future of education, as they are a prominent aspect of modern education provision and practice across the globe. Due to the increased adoption of digital education materials during the COVID-19 pandemic, the pedagogical significance of digital technology has been amplified. Advancing Equity and Inclusion Through Educational Technology builds upon the available literature in equity and inclusion through educational technology while providing further research opportunities in this dynamic and growing field. It provides the opportunity for reflection on this crucial issue by increasing the understanding of the importance of inclusion and equity in the context of educational improvements and providing relevant academic work, empirical research findings, and an overview of this relevant field of study. Covering topics such as sustainable inclusion learning, virtual school press programs, and generic skills, this major reference work is a comprehensive and timely resource for educators and administrators of both K-12 and higher education, government officials, pre-service teachers, teacher educators, librarians, researchers, and academicians.
Product Details :
Genre |
: Education |
Author |
: Escudeiro, Paula |
Publisher |
: IGI Global |
Release |
: 2023-08-09 |
File |
: 469 Pages |
ISBN-13 |
: 9781668468692 |