WELCOME TO THE LIBRARY!!!
What are you looking for Book "Intersections In Simulation And Gaming" ? Click "Read Now PDF" / "Download", Get it for FREE, Register 100% Easily. You can read all your books for as long as a month for FREE and will get the latest Books Notifications. SIGN UP NOW!
eBook Download
BOOK EXCERPT:
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Product Details :
Genre |
: Computers |
Author |
: Anjum Naweed |
Publisher |
: Springer |
Release |
: 2018-04-05 |
File |
: 419 Pages |
ISBN-13 |
: 9783319787954 |
eBook Download
BOOK EXCERPT:
This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.
Product Details :
Genre |
: Game theory |
Author |
: Anjum Naweed |
Publisher |
: |
Release |
: 2019 |
File |
: Pages |
ISBN-13 |
: 981329583X |
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Electronic book |
Author |
: Anjum Naweed |
Publisher |
: |
Release |
: 2018 |
File |
: Pages |
ISBN-13 |
: OCLC:1066646691 |
eBook Download
BOOK EXCERPT:
This book constitutes the refereed proceedings of the Australasian Simulation Congress, ASC 2019, held in Gold Coast, Australia in September 2019. The 10 papers presented were carefully reviewed and selected from 17 submissions. They provide a forum for sharing progresses in the areas of human dimensions; gaming experience; design and application; search and rescue; defence-oriented technology and training.
Product Details :
Genre |
: Computers |
Author |
: Anjum Naweed |
Publisher |
: Springer |
Release |
: 2019-08-06 |
File |
: 139 Pages |
ISBN-13 |
: 9813295813 |
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Traffic engineering |
Author |
: Richard Perry Pinckney |
Publisher |
: |
Release |
: 1975 |
File |
: 312 Pages |
ISBN-13 |
: OCLC:19049346 |
eBook Download
BOOK EXCERPT:
The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.
Product Details :
Genre |
: Business & Economics |
Author |
: Marcin Wardaszko |
Publisher |
: Akademia Leona Kozminskiego |
Release |
: 2019-08-30 |
File |
: 687 Pages |
ISBN-13 |
: 9788366502017 |
eBook Download
BOOK EXCERPT:
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
Product Details :
Genre |
: Political Science |
Author |
: Ryoju Hamada |
Publisher |
: Springer Nature |
Release |
: 2019-10-08 |
File |
: 557 Pages |
ISBN-13 |
: 9789811380396 |
eBook Download
BOOK EXCERPT:
Why are the many highly capable autonomous robots that have been promised for novel applications driven by society, industry, and research not available - day despite the tremendous progress in robotics science and systems achieved during the last decades? Unfortunately, steady improvements in speci?c robot abilities and robot hardware have not been matched by corresponding robot performance in real world environments. This is mainly due to the lack of - vancements in robot software that master the development of robotic systems of ever increasing complexity. In addition, fundamental open problems are still awaiting sound answers while the development of new robotics applications s- fersfromthelackofwidelyusedtools,libraries,andalgorithmsthataredesigned in a modular and performant manner with standardized interfaces. Simulation environments are playing a major role not only in reducing development time and cost, e. g. , by systematic software- or hardware-in-the-loop testing of robot performance, but also in exploring new types of robots and applications. H- ever,their use may still be regardedwith skepticism. Seamless migrationof code using robot simulators to real-world systems is still a rare circumstance, due to the complexity of robot, world, sensor, and actuator modeling. These challenges drive the quest for the next generation of methodologies and tools for robot development. The objective of the International Conference on Simulation, Modeling, and ProgrammingforAutonomous Robots (SIMPAR) is to o?er a unique forum for these topics and to bring together researchersfrom academia and industry to identify and solve the key issues necessary to ease the development of increasingly complex robot software.
Product Details :
Genre |
: Computers |
Author |
: Noriako Ando |
Publisher |
: Springer Science & Business Media |
Release |
: 2010-11-05 |
File |
: 572 Pages |
ISBN-13 |
: 9783642173189 |
eBook Download
BOOK EXCERPT:
This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.
Product Details :
Genre |
: Mathematics |
Author |
: Toshiko Kikkawa |
Publisher |
: Springer Nature |
Release |
: 2022-04-23 |
File |
: 199 Pages |
ISBN-13 |
: 9789811903489 |
eBook Download
BOOK EXCERPT:
Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.
Product Details :
Genre |
: Business & Economics |
Author |
: Cooper, James W. |
Publisher |
: Edward Elgar Publishing |
Release |
: 2022-07-08 |
File |
: 176 Pages |
ISBN-13 |
: 9781839102431 |