Java Style

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Java Style is a photographic celebration of the architecture, interior design, furniture and lifestyles that make up Java's unique visual culture, and of the creative possibilities afforded by Java's rich stock of antiques and art objects. A five hundred year old mosque's pavilions, the linked colonnades of the palaces of Java's sultans, neo-classically styled verandas of a colonial administrator's villa, the cloistered courtyard of an 18th-century Chinese mansion, public buildings that form part of the greatest flowering of art deco outside Europe these are these are just some of the stunning sights that have given Java such a unique and eclectic style.

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Genre : Architecture
Author : Peter Schoppert
Publisher : Editions Didier Millet
Release : 2012
File : 210 Pages
ISBN-13 : 9789814260602


The Elements Of Java Tm Style

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The Elements of Java Style, written by renowned author Scott Ambler, Rogue Wave Software Vice President Alan Vermeulen, and a team of programmers from Rogue Wave, is for anyone who writes Java code. While there are many books that explain the syntax and basic use of Java, this book, first published in 2000, explains not just what you can do with the syntax, but what you ought to do. Just as Strunk and White's The Elements of Style provides rules of usage for the English language, this book provides a set of rules for Java practitioners to follow. While illustrating these rules with parallel examples of correct and incorrect usage, the book provides a collection of standards, conventions, and guidelines for writing solid Java code which will be easy to understand, maintain, and enhance. Anyone who writes Java code or plans to should have this book next to their computer.

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Genre : Computers
Author : Al Vermeulen
Publisher : Cambridge University Press
Release : 2000-01-28
File : 148 Pages
ISBN-13 : 0521777682


Java Interface Design Faq

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Publisher : One Percent Better
Release :
File : 47 Pages
ISBN-13 : 9781907863035


Introduction To Software Design With Java

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This textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language. Its goal is to help readers learn software design by discovering the experience of the design process. To this end, the text follows a continuous narrative that introduces each element of design know-how in context, and explores alternative solutions in that context. This narrative is complemented by hundreds of code fragments and design diagrams. The first chapter is a general introduction to software design and the subsequent chapters cover design concepts and techniques. The concepts and techniques covered include interfaces, encapsulation, inheritance, design patterns, composition, functional-style design, unit testing, and many more. A major emphasis is placed on coding and experimentation as a necessary complement to reading the text. To support this aspect of the learning process, a companion website with practice exercises is provided, as well as two complete sample applications. Guidance on these sample applications is provided in “Code Exploration” insets throughout the book. Although the Java language is used as a means of conveying design-related ideas, the book’s main goal is to address concepts and techniques that are applicable in a host of technologies. This second edition covers additional design techniques such as input validation and dependency injection. It also provides extended and revised treatment of many core subjects, including polymorphic copying, unit testing, the Observer pattern, and functional-style programming. This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems. This audience naturally includes students in university-level computer science and software engineering programs. As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers with no previous background in computing. In a similar vein, understanding the code fragments requires only a minimal grasp of the Java language, such as would be taught in an introductory programming course.

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Genre : Computers
Author : Martin P. Robillard
Publisher : Springer Nature
Release : 2022-05-03
File : 306 Pages
ISBN-13 : 9783030978990


Advanced Systems Design With Java Uml And Mda

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The Model Driven Architecture defines an approach where the specification of the functionality of a system can be separated from its implementation on a particular technology platform. The idea being that the architecture will be able to easily be adapted for different situations, whether they be legacy systems, different languages or yet to be invented platforms.MDA is therefore, a significant evolution of the object-oriented approach to system development.Advanced System Design with Java, UML and MDA describes the factors involved in designing and constructing large systems, illustrating the design process through a series of examples, including a Scrabble player, a jukebox using web streaming, a security system, and others. The book first considers the challenges of software design, before introducing the Unified Modelling Language and Object Constraint Language. The book then moves on to discuss systems design as a whole, covering internet systems design, web services, Flash, XML, XSLT, SOAP, Servlets, Javascript and JSP.In the final section of the book, the concepts and terminology of the Model Driven Architecture are discussed. To get the most from this book, readers will need introductory knowledge of software engineering, programming in Java and basic knowledge of HTML.* Examines issues raised by the Model-Driven Architecture approach to development* Uses easy to grasp case studies to illustrate complex concepts* Focused on the internet applications and technologies that are essential for students in the online age

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Genre : Computers
Author : Kevin Lano
Publisher : Elsevier
Release : 2005-04-21
File : 387 Pages
ISBN-13 : 9780080456911


Learning Java

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Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you'll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you've programmed with Java for years. And that means our bestselling hands-on tutorial takes on even greater significance. Learning Java is the most widely sought introduction to the programming language that's changed the way we think about computing. Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of "generics", a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and Learning Java will show you exactly how it's done. Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That's a huge change. With our book's practical examples, you'll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity. Learning Java, 3rd Edition addresses all of the important uses of Java, such as web applications, servlets, and XML that are increasingly driving enterprise applications.

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Genre : Computers
Author : Patrick Niemeyer
Publisher : "O'Reilly Media, Inc."
Release : 2005-05-20
File : 980 Pages
ISBN-13 : 9780596555566


Introduction To Java And Software Design

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Introduction to Java and Software Design breaks the current paradigms for teaching Java and object-oriented programming in a first-year programming course. The Dale author team has developed a unique way of teaching object-oriented programming. They foster sound object-oriented design by teaching students how to brainstorm, use filtering scenarios, CRC cards, and responsiblity algorithms. The authors also present functional design as a way of writing algorithms for the class responsibilities that are assigned in the object-oriented design. Click here for downloadable student files This book has been developed from the ground up to be a Java text, rather than a Java translation of prior works. The text uses real Java I/O classes and treats event handling as a fundamental control structure that is introduced right from the beginning. The authors carefully guide the student through the process of declaring a reference variable, instantiating an object and assigning it to the variable. Students will gradually develop a complete and comprehensive understanding of what an object is, how it works, and what constitutes a well-designed class interface.

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Genre : Computers
Author : Nell B. Dale
Publisher : Jones & Bartlett Learning
Release : 2003
File : 812 Pages
ISBN-13 : 0763720305


Java And Object Orientation An Introduction

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An introduction to the field for both students and those actively involved in the software industry. Object orientation is discussed before going on to introduce Java, and object oriented concepts are illustrated throughout using Java, backed by examples for readers to follow. Design is included as well as coding, and guidance is given on how to build OO applications in Java. The construction of applications, not just applets is discussed in detail, showing how to turn any application into an applet. Java style guidelines are included, meeting the latest release of Java.

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Genre : Computers
Author : John Hunt
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 468 Pages
ISBN-13 : 9781447133803


Mastering Design Patterns In Java

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"Mastering Design Patterns in Java: Building Robust and Scalable Software" is your ultimate guide to understanding and implementing design patterns in Java. Whether you're a seasoned developer or just starting your journey with Java, this book equips you with the knowledge and practical skills to tackle software design challenges using well-established, time-tested solutions. Design patterns provide proven approaches to common problems in software design, making code more efficient, reusable, and scalable. This book delves deep into the three main categories of design patterns—Creational, Structural, and Behavioral—offering hands-on examples and practical guidance for each. Patterns such as Singleton, Factory, Adapter, Observer, and many more are explained in detail, with code examples specifically tailored to Java. By the end of each chapter, you’ll not only understand the theoretical underpinnings of each pattern but also know how to apply them effectively in real-world projects. In addition to covering core design patterns, this book takes a step further by addressing advanced topics such as anti-patterns (common pitfalls to avoid), combining patterns in large-scale systems, and using design patterns in cloud-based and microservices architectures. Java developers working on distributed systems, cloud infrastructure, or modern applications will find valuable insights into how design patterns can improve code organization and maintainability. The book’s practical approach ensures that you can immediately start implementing the patterns in your own projects. With exercises, examples, and in-depth explanations, it’s an invaluable resource for any developer looking to improve their software design skills. Whether you're building small applications or architecting large systems, Mastering Design Patterns in Java will help you write clean, modular, and scalable code, positioning you for success in today’s fast-evolving software development landscape. Let this book be your guide to mastering the art of design patterns in Java.

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Genre : Computers
Author : Aditya Pratap Bhuyan
Publisher : Aditya Pratap Bhuyan
Release : 2024-10-15
File : 470 Pages
ISBN-13 :


Essential Java Style

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Langr, a veteran software developer, has compiled the definitive guide for writing readable, maintainable Java code. The text features detailed patterns and "best practices" code for the challenges every Java developer faces, the ideal reference for team-based development and covers behavior, state, collections, classes, and formatting with both JDK 2 and JDK 1.1.

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Genre : Computers
Author : Jeff Langr
Publisher :
Release : 2000
File : 312 Pages
ISBN-13 : UOM:39015048529005