Korea S Online Gaming Empire

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The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Product Details :

Genre : Computers
Author : Dal Yong Jin
Publisher : MIT Press
Release : 2010-10-01
File : 201 Pages
ISBN-13 : 9780262288965


The Koreas

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"Korea is one of the last divided countries in the world. Twins born of the Cold War, one is vilified as an isolated, impoverished, time-warped state with an abysmal human rights record and a reclusive leader who perennially threatens global security with his clandestine nuclear weapons program. The other is lauded as a thriving democratic and capitalist state with the thirteenth largest economy in the world and a model that developing countries should emulate. In The Koreas, Theodore Jun Yoo provides a ... gateway to understanding the divergent developments of contemporary North and South Korea. In contrast to standard histories, Yoo examines the unique qualities of the Korean diaspora experience, which has challenged the master narratives of national culture, homogeneity, belongingness, and identity"--

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Genre : History
Author : Theodore Jun Yoo
Publisher : Univ of California Press
Release : 2022-09-27
File : 353 Pages
ISBN-13 : 9780520391680


Mobile Gaming In Asia

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This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

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Genre : Language Arts & Disciplines
Author : Dal Yong Jin
Publisher : Springer
Release : 2016-07-29
File : 245 Pages
ISBN-13 : 9789402408263


South Korea

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During the second half of the twentieth century, an economic boom, driven by advances in technology, has led South Korea to become the world's fastest growing economy. But, there were also social factors associated with this shift. In this book, Daniel J. Schwekendiek examines South Korea's socioeconomic evolution since the 1940s.After a brief introduction to Korean history from the late Joseon Dynasty to the division of the Korean peninsula into two occupied zones in 1945, the focus of the book shifts to the rapid socioeconomic development and change that took place in South Korea in the twentieth century. Topics covered include demography, rural-urban development, economic planning, and international trade, in addition to lower and higher education. Important, but understudied areas, such as social capital, nutritional improvements, the rise of capitalist consumerism, and recent nation branding issues, are also addressed.Rarely has a resource incorporated such unique macro-historical perspectives of South Korea, especially in the context of social development. Throughout the book, the author corroborates historical events with empirical data. With over one hundred figures and illustrations, suggested readings at the end of each chapter, and comparisons with North Korea, South Korea will be a crucial reference work for scholars and advanced students in Korean and East Asian Studies.

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Genre : History
Author : Daniel J. Schwekendiek
Publisher : Routledge
Release : 2017-07-05
File : 398 Pages
ISBN-13 : 9781351488679


Digital Game Culture In Korea

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This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Focusing on Korea's sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play.

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Genre : Computer games
Author : Florence M. Chee
Publisher : Rowman & Littlefield
Release : 2023
File : 137 Pages
ISBN-13 : 9781793601407


Fifty Key Video Games

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This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

Product Details :

Genre : Games & Activities
Author : Bernard Perron
Publisher : Taylor & Francis
Release : 2022-07-26
File : 349 Pages
ISBN-13 : 9781000596236


Media Technologies For Work And Play In East Asia

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Media technologies for play have become major industries in Japan and South Korea. Even in North Korea, citizens bypass the state to enjoy popular culture. At the same time, corporations and governments encourage people to produce economic values through play. The first comparative study of media technologies in Japan and the two Koreas, this book illuminates the peculiar geopolitical relations between the three countries through their development and use of digital technologies. Drawing from political economy, cultural studies and technology studies, this book will be essential reading for researchers and students of media technologies and popular culture in Northeast Asia.

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Genre : Social Science
Author : Lee, Micky
Publisher : Policy Press
Release : 2021-05-28
File : 312 Pages
ISBN-13 : 9781529213379


Global Esports

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Global esports explores the recent surge of esports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why esports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

Product Details :

Genre : Social Science
Author : Dal Yong Jin
Publisher : Bloomsbury Publishing USA
Release : 2021-03-25
File : 384 Pages
ISBN-13 : 9781501368769


The Routledge Companion To Video Game Studies

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A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Product Details :

Genre : Games & Activities
Author : Mark J.P. Wolf
Publisher : Taylor & Francis
Release : 2023-06-19
File : 832 Pages
ISBN-13 : 9781000886023


Subcultures The Basics

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Subcultures: The Basics is an accessible and engaging introduction to subcultures in a global context. This fully revised new edition adds new case studies and an additional chapter on the digital lives of subculturists as well as reflections on the relationships between subcultures and globalisation and the resurgence of the far-right. Blending theory and practice, this text examines a varied range of subcultures including hip hop, graffiti writing, heavy metal, punk, gamers, burlesque, parkour, riot grrrl, straight edge, roller derby, steampunk, b-boying/b-girling, body modification, and skateboarding. Subcultures: The Basics answers the key questions posed by those new to the subject, including: What is a subculture? What are the significant theories of subculture? How do subcultures emerge, who participates and why? How do subcultural identities interact with other aspects of self, such as social class, race, gender, and sexual identity? What is the relationship between deviance, resistance and the ‘mainstream’? How have both progressive and reactionary subculturists contributed to social change? How does society react to different subcultures? How have subcultures spread around the world? In what ways do digital technologies and social media influence subcultures? What happens when subculturists age? Tracing the history and development of subcultural theory to the present day, this text is essential reading for all those studying subcultures in the contexts of sociology, cultural studies, history, media studies, anthropology, musicology, and criminology. It pushes the field forward with cutting-edge theories of resistance and social change, place and space, critical race and queer studies, virtual participation, and ageing and participation across the life course. Key terms and concepts are highlighted throughout the text whilst each chapter includes boxed case studies and signposts students to further reading and resources.

Product Details :

Genre : Social Science
Author : Ross Haenfler
Publisher : Taylor & Francis
Release : 2023-06-29
File : 180 Pages
ISBN-13 : 9781000897395