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BOOK EXCERPT:
It has been said that the future will never be the same again, which is undoubtedly true, as is the statement that learning will never the same again. Many of the old rules of learning are being swept away and it is increasingly realised that knowledge of “fact” is less important than understanding of situations. It is now well established that understanding can be facilitated by simulation, which is one of the principles on which games-based learning is founded. Games-based learning is also important because there is so much pressure on the teaching resources available. Demand for learning has never been greater and it is likely to continue to grow exponentially. In this environment games-based learning has come into its own. It has always been true that there has been much to learn from games. Both competitiveness and team work have traditionally be learnt on the playing fields of schools around the world. Strategic thinking has been learnt from games such as Chess, even Checkers, and in a more sophisticated way the board game Diplomacy. With the power available through ICT entirely new games are possible that have a much richer and more engaging potential for learners. This is transforming learning and opening up new avenues for both learners and those who are helping them learn. This book represents some of the leading edge thinking in this field and is highly recommended to academics and training practitioners.
Product Details :
Genre |
: |
Author |
: Thomas Connolly |
Publisher |
: Academic Conferences Limited |
Release |
: 2011 |
File |
: 207 Pages |
ISBN-13 |
: 9781908272256 |
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BOOK EXCERPT:
Product Details :
Genre |
: Games & Activities |
Author |
: Dr Melanie Ciussi |
Publisher |
: Academic Conferences and publishing limited |
Release |
: 2018-10-04 |
File |
: 962 Pages |
ISBN-13 |
: 9781912764006 |
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Product Details :
Genre |
: |
Author |
: Dimitris Gouscos |
Publisher |
: Academic Conferences and Publishing International |
Release |
: |
File |
: 679 Pages |
ISBN-13 |
: 9781908272195 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computer simulation |
Author |
: Patrick Felicia |
Publisher |
: Academic Conferences Limited |
Release |
: 2012 |
File |
: 678 Pages |
ISBN-13 |
: 9781908272690 |
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BOOK EXCERPT:
Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.
Product Details :
Genre |
: Education |
Author |
: Felicia, Patrick |
Publisher |
: IGI Global |
Release |
: 2012-07-31 |
File |
: 454 Pages |
ISBN-13 |
: 9781466618657 |
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BOOK EXCERPT:
"There are two important facts which need to be remembered about e-Learning. The first is that there has seldom been a subject more fashionable and the second is that there has seldom been a subject which is more open to misunderstanding. It is obvious to nearly everyone that education throughout the world is under pressure to change. Education is expensive, or even education is extremely expensive. As the world transforms from highly individualist economies into economies that want to be regarded as global players so the demand for education soars. As the demand grows so does the cost of delivery. Now we talk about mass education which scares some of the older members of the education establishment.There are few people today who would oppose the view that e-learning has to become an integral part of the education of the future. And indeed, when e-Learning is correctly employed it can be highly effective and cost efficient." --Back cover.
Product Details :
Genre |
: Education |
Author |
: Melanie Ciussi |
Publisher |
: Academic Conferences Limited |
Release |
: 2012 |
File |
: 184 Pages |
ISBN-13 |
: 9781906638917 |
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BOOK EXCERPT:
"This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.
Product Details :
Genre |
: Education |
Author |
: Sara de Freitas |
Publisher |
: IGI Global |
Release |
: 2013-01-01 |
File |
: 321 Pages |
ISBN-13 |
: 9781466639515 |
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BOOK EXCERPT:
Product Details :
Genre |
: Educational games |
Author |
: Bente Meyer |
Publisher |
: Academic Conferences Limited |
Release |
: 2010-12-01 |
File |
: 531 Pages |
ISBN-13 |
: 9781906638788 |
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BOOK EXCERPT:
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Product Details :
Genre |
: Education |
Author |
: Panagiotis Fotaris |
Publisher |
: Academic Conferences limited |
Release |
: 2020-09-24 |
File |
: Pages |
ISBN-13 |
: 9781912764709 |
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BOOK EXCERPT:
Product Details :
Genre |
: Education |
Author |
: Conceição Costa |
Publisher |
: Academic Conferences and publishing limited |
Release |
: 2022-10-06 |
File |
: 842 Pages |
ISBN-13 |
: 9781914587528 |