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BOOK EXCERPT:
This book presents a new methodology, ludonarrative synchronicity, to analyze the interplay between narrative and gameplay in video games. Using the BioShock franchise as a case study, this book aims to show the interaction of these two elements can form various subjects. Rather than prioritizing one over the other, ludonarrative synchronicity seeks to explore how video game texts function. By analyzing a trio of games focused on choice and control, this book manages to show how players, along with developers, can create their own subjects. Ludonarrative Synchronicity in the BioShock Trilogy will appeal not only to fans of the franchise, but to students and scholars of narrative theory, game design, and posthumanism.
Product Details :
Genre |
: Social Science |
Author |
: Lyz Reblin-Renshaw |
Publisher |
: Springer Nature |
Release |
: 2020-12-11 |
File |
: 89 Pages |
ISBN-13 |
: 9783030638689 |
eBook Download
BOOK EXCERPT:
Video games are a relative late arrival on the cultural stage. While the academic discipline of game studies has evolved quickly since the nineties of the last century, the academia is only beginning to grasp the intellectual, philosophical, aesthetical, and existential potency of the new medium. The same applies to the question whether video games are (or are not) art in and on themselves. Based on the Communication-Oriented Analysis, the authors assess the plausibility of games-as-art and define the domains associted with this question.
Product Details :
Genre |
: History |
Author |
: Frank G. Bosman |
Publisher |
: Walter de Gruyter GmbH & Co KG |
Release |
: 2022-11-07 |
File |
: 124 Pages |
ISBN-13 |
: 9783110731019 |