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BOOK EXCERPT:
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Product Details :
Genre |
: Games & Activities |
Author |
: Stefan Werning |
Publisher |
: MIT Press |
Release |
: 2021-02-16 |
File |
: 171 Pages |
ISBN-13 |
: 9780262361354 |
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BOOK EXCERPT:
Develop games using the JavaScript web scripting language. This compact short book will help you learn how to use modern JavaScript to make games for web browsers. They’re effortless to use and they work everywhere. If you’ve ever wanted to make a game, join author Christopher Pitt. You’ll start with nothing and build fun games, in no time at all. What You'll Learn Make a game using JavaScript Master the game loop Handle player input, collision detection, gravity, ladders, and stairs Work with camera locking, mobs, and health Manage game inventory Handle mapping and more Who This Book Is For Those who are new to game development with some experience with JavaScript and web development.
Product Details :
Genre |
: Computers |
Author |
: Christopher Pitt |
Publisher |
: Apress |
Release |
: 2016-12-14 |
File |
: 86 Pages |
ISBN-13 |
: 9781484224939 |
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BOOK EXCERPT:
#The @rt of making game$ Have you ever dream to make your own VideoGame?, then this book is for you. Everything related with this smart profession, that you need to know from the beginning till the end: 1. game engines 2. resources 3. programming languages 4. designing your first 2d game 5. publishing your game to the stores and much more ....
Product Details :
Genre |
: Computers |
Author |
: Jorge Ps |
Publisher |
: Jorge Ps |
Release |
: 2017-06-06 |
File |
: 62 Pages |
ISBN-13 |
: 9781387007417 |
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BOOK EXCERPT:
Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.
Product Details :
Genre |
: Computers |
Author |
: Doris C. Rusch |
Publisher |
: CRC Press |
Release |
: 2017-01-12 |
File |
: 206 Pages |
ISBN-13 |
: 9781317607700 |
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BOOK EXCERPT:
Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Anna Anthropy |
Publisher |
: No Starch Press |
Release |
: 2019-11-12 |
File |
: 185 Pages |
ISBN-13 |
: 9781593279448 |
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BOOK EXCERPT:
Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug •Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game •Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Anna Anthropy |
Publisher |
: No Starch Press |
Release |
: 2019-07-02 |
File |
: 194 Pages |
ISBN-13 |
: 9781593279370 |
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BOOK EXCERPT:
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.
Product Details :
Genre |
: Education |
Author |
: Kurt Squire |
Publisher |
: MIT Press |
Release |
: 2021-10-26 |
File |
: 253 Pages |
ISBN-13 |
: 9780262362498 |
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BOOK EXCERPT:
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.
Product Details :
Genre |
: Computers |
Author |
: Morgan McGuire |
Publisher |
: CRC Press |
Release |
: 2008-12-23 |
File |
: 552 Pages |
ISBN-13 |
: 9781439865927 |
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BOOK EXCERPT:
Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Anna Anthropy |
Publisher |
: No Starch Press |
Release |
: 2019-03-26 |
File |
: 105 Pages |
ISBN-13 |
: 9781593279387 |
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BOOK EXCERPT:
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.
Product Details :
Genre |
: Computers |
Author |
: Jacob Habgood |
Publisher |
: Apress |
Release |
: 2006-12-31 |
File |
: 322 Pages |
ISBN-13 |
: 9781430201595 |