Press Start

eBook Download

BOOK EXCERPT:

Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide - especially as there have been so many high-profile failures. Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

Product Details :

Genre : Business & Economics
Author : Daniel Griffin
Publisher : Bloomsbury Publishing
Release : 2019-11-28
File : 288 Pages
ISBN-13 : 9781472970480


Gamification Marketing For Dummies

eBook Download

BOOK EXCERPT:

Grow your customer base with games! Gamification is the practice of adding elements of gameplay into marketing materials to better engage customers. In Gamification Marketing For Dummies, you’ll learn to use this proven strategy to capture the attention of your target markets and boost your results using valuable gamification data. Games are fun! That’s why gamification is so successful—customers will jump at the chance to play and win your custom-developed marketing game. You’ll connect with your customers and create lasting memories. Whether or not you are digitally savvy, this book will teach you the basics of gamification, from choosing the right game to capturing the user behavior data that the game generates. Use games to increase customer engagement and marketing results Learn how to choose or commission the right games for your market Plan and execute a successful gamification strategy Learn from data generated inside your game for valuable market insights From simple strategies like customer loyalty programs to complex, branded, social game apps, this book will point in the direction of gamification that works for you.

Product Details :

Genre : Business & Economics
Author : Zarrar Chishti
Publisher : John Wiley & Sons
Release : 2020-10-06
File : 304 Pages
ISBN-13 : 9781119663973


Marketing And Gamification

eBook Download

BOOK EXCERPT:

Gamification plays a major role in individual and business decision-making in today’s digital era, remarkably changing the way businesses perform basic functions. Gamification techniques can be applied to a variety of marketing activities to help marketers create a more immersive and interactive experience for their customers, by leveraging elements such as points, badges, leaderboards, challenges, quizzes, sweepstakes, and rewards to encourage desired behaviors, foster engagement, and build a sense of community around a brand or product. In this book, international academicians and researchers will discuss the influence and potential of gamification on marketing management dynamics. This edited collected investigates why the use of gamification in marketing is vital to enhance the customer base and increase revenue, whilst also critically exploring the dark side of gamification and ethical issues. Chapters cover various marketing domains, including tourism marketing, social marketing and sustainable marketing, to provide a comprehensive resource on this emerging area. This volume will be an essential resource for scholars researching and teaching across marketing, as well as innovation, technology, and business ethics.

Product Details :

Genre : Business & Economics
Author : Sahil Gupta
Publisher : Taylor & Francis
Release : 2024-10-28
File : 271 Pages
ISBN-13 : 9781040183267


The Business Of Gamification

eBook Download

BOOK EXCERPT:

At the turn of the century the term "gamification" was introduced as a concept to understand the process of using game mechanics in "non-game" contexts. The impact of gamification was soon evident to business practices where it had impact both on marketing and, more broadly, on the organizations themselves. As the number of individuals playing video games grows, there seem to be an acceptance of game mechanics elsewhere. Its effectiveness is highly dependent on both technical possibilities and cultural acceptance, two factors present today. The aim of The Business of Gamification is to critically analyze the practical and theoretical consequences of gamification. Practically, how has gamification been applied in businesses to this point, and what are the future scenarios? Theoretically, what are the contributions of gamification to existing academic knowledge? How does this change our understanding of how business are performing and its consequences, for organizations, consumers, and society in general? This edited volume contains new, and stringent, perspectives on how gamification is contextualized in business settings, both in theory as well as in practice. This book will provide a wealth of research for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Product Details :

Genre : Business & Economics
Author : Mikolaj Dymek
Publisher : Taylor & Francis
Release : 2016-09-13
File : 252 Pages
ISBN-13 : 9781317581451


Game Based Marketing

eBook Download

BOOK EXCERPT:

Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?

Product Details :

Genre : Business & Economics
Author : Gabe Zichermann
Publisher : John Wiley & Sons
Release : 2010-03-29
File : 240 Pages
ISBN-13 : 9780470562239


Games And Gamification In Market Research

eBook Download

BOOK EXCERPT:

Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.

Product Details :

Genre : Business & Economics
Author : Betty Adamou
Publisher : Kogan Page Publishers
Release : 2018-11-03
File : 361 Pages
ISBN-13 : 9780749483364


Engaging Through Gamification

eBook Download

BOOK EXCERPT:

Gamification greatly enhances email marketing, boosting ROI by 300% and promoting lasting customer relationships. We sent dozens of gamified emails to over 300,000 subscribers and gathered insights from marketers to pinpoint the optimal timing and effectiveness of gamification. We identified crucial game elements, explored their psychological impacts, and determined the best games for different stages of the sales funnel. This study offers essential tips and guidelines for getting started. Stripo offers a no-code game generator that designs games fully compatible with Apple Mail, Gmail, and all major email clients and devices. https://bit.ly/4ceYIte

Product Details :

Genre : Business & Economics
Author : Dmytro Kudrenko
Publisher : Stripo.email
Release : 2024-06-08
File : 62 Pages
ISBN-13 :


Gamification In Marketing Engaging And Rewarding Customers

eBook Download

BOOK EXCERPT:

The book "Gamification in Marketing: Engaging and Rewarding Customers" explores the concept of gamification and its application in the field of marketing. Gamification involves integrating game elements, such as competition, challenges, and rewards, into non-game contexts to enhance user engagement and motivation. In the context of marketing, gamification strategies are utilized to captivate customers and encourage active participation with products or services. The book delves into various gamification techniques that businesses can employ to create interactive and enjoyable experiences for their target audience, fostering stronger connections between customers and brands. By leveraging gamification effectively, marketers can stimulate customer loyalty, increase brand awareness, and boost overall customer satisfaction, leading to a more successful and rewarding marketing campaign. Throughout the book, practical examples and case studies illustrate the positive impact of gamification in marketing, providing valuable insights for marketers seeking to innovate and thrive in today's competitive market landscape.

Product Details :

Genre : Business & Economics
Author : Mayfair Digital Agency
Publisher : Mayfair Digital Agency
Release : 2023-05-15
File : 9 Pages
ISBN-13 :


Business Gamification For Dummies

eBook Download

BOOK EXCERPT:

The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.). Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model. How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment How to build a successful gamification program How to entice and retain customers using gamification How to drive employee behavior inside your organization Real-world illustrations of gamification at work If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.

Product Details :

Genre : Business & Economics
Author : Kris Duggan
Publisher : John Wiley & Sons
Release : 2013-01-23
File : 323 Pages
ISBN-13 : 9781118466940


Utilizing Gamification In Servicescapes For Improved Consumer Engagement

eBook Download

BOOK EXCERPT:

As consumers increase their purchases from online retailers, businesses must find exceedingly innovative ways to increase customer engagement. While online gaming has become increasingly prevalent, motivating customers through the same means has gained greater importance for businesses. Utilizing Gamification in Servicescapes for Improved Consumer Engagement is a pivotal reference source that provides vital research on employing various gamification mechanics to alter and enhance certain behaviors in marketing contexts. While highlighting topics such as online gaming, user engagement, and target marketing, this book is ideally designed for retailers, advertisers, marketers, promotion coordinators, industry professionals, business executives, managers, researchers, academicians, and students seeking current research on bridging servicescapes and marketing literature with gamification.

Product Details :

Genre : Business & Economics
Author : Helmefalk, Miralem
Publisher : IGI Global
Release : 2020-01-03
File : 319 Pages
ISBN-13 : 9781799819721