Mobile Services For Toy Computing

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The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

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Genre : Computers
Author : Patrick C. K. Hung
Publisher : Springer
Release : 2015-08-24
File : 194 Pages
ISBN-13 : 9783319213231


Encyclopedia Of Computer Graphics And Games

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

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Genre : Computers
Author : Newton Lee
Publisher : Springer Nature
Release : 2024-01-19
File : 2150 Pages
ISBN-13 : 9783031231612


Computing In Smart Toys

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The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various research and practical issues. The book will provide clear proof that mobile technologies are playing an ever increasing important and critical role in supporting toy computing, which is a new research discipline in computer science. It is also expected that the book will further research new best practices and directions in toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is mainly intended for researchers and students working in computer science and engineering, and for toy industry technology providers, having particular interests in mobile services. The wide range of authors of this book will help the various communities understand both specific and common problems. This book facilities software developers and researchers to become more aware of this challenging research opportunity. As well, the book is soliciting shall provide valuable strategic outlook on the emerging toy industry.

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Genre : Computers
Author : Jeff K.T. Tang
Publisher : Springer
Release : 2017-08-10
File : 166 Pages
ISBN-13 : 9783319620725


Enterprise Information Systems

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This book constitutes extended and revised papers from the 19th International Conference on Enterprise Information Systems, ICEIS 2017, held in Porto, Portugal, in April 2017. The 28 papers presented in this volume were carefully reviewed and selected for inclusion in this book from a total of 318 submissions. They were organized in topical sections named: databases and information systems integration; artificial intelligence and decision support systems; information systems analysis and specification; software agents and internet computing; human-computer interaction; and enterprise architecture.

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Genre : Computers
Author : Slimane Hammoudi
Publisher : Springer
Release : 2018-06-15
File : 641 Pages
ISBN-13 : 9783319933757


Mobile Technologies And Applications For The Internet Of Things

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This book discusses and assesses the latest trends in the interactive mobile field, and presents the outcomes of the 12th International Conference on Interactive Mobile Communication Technologies and Learning (IMCL2018), which was held in Hamilton, Canada on October 11 and 12, 2018. Today, interactive mobile technologies are at the core of many – if not all – fields of society. Not only does the younger generation of students expect a mobile working and learning environment, but also the new ideas, technologies and solutions coming out practically every day are further strengthening this trend. Since its inception in 2006, the conference has been devoted to highlighting new approaches in interactive mobile technologies with a focus on learning. The IMCL conferences have since established themselves as a valuable forum for exchanging and discussing new research results and relevant trends, as well as practical experience and best-practice examples. This book contains papers in the fields of: Interactive Collaborative Mobile Learning Environments Mobile Health Care Training Game-based Learning Design of Internet of Things (IoT) Devices and Applications Assessment and Quality in Mobile Learning. Its potential readership includes policymakers, educators and researchers in pedagogy and learning theory, schoolteachers, the learning industry, further education lecturers, etc.

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Genre : Technology & Engineering
Author : Michael E. Auer
Publisher : Springer
Release : 2019-04-17
File : 414 Pages
ISBN-13 : 9783030114343


Cloud Computing And Security

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This two volume set LNCS 10039 and 10040 constitutes the refereed post-conference proceedings of the Second International Conference on Cloud Computing and Security, ICCCS 2016, held in Nanjing, China, during July 29-31, 2016. The 97 papers of these volumes were carefully reviewed and selected from 272 submissions. The papers are organized in topical sections such as: Information Hiding, Cloud Computing, Cloud Security, IOT Applications, Multimedia Applications, Multimedia Security and Forensics.

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Genre : Computers
Author : Xingming Sun
Publisher : Springer
Release : 2016-11-03
File : 649 Pages
ISBN-13 : 9783319486741


Distributed Ambient And Pervasive Interactions

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This book constitutes the refereed proceedings of the 7th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, Florida, USA, in July 2019. A total of 1274 papers and 209 posters have been accepted for publication in the HCII 2019 proceedings from a total of 5029 submissions. The 36 papers included in this volume were organized in topical sections on IoT and big data; smart cities and built environments; perception and emotion in DAPI; and DAPI for health and learning.

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Genre : Computers
Author : Norbert Streitz
Publisher : Springer
Release : 2019-07-10
File : 492 Pages
ISBN-13 : 9783030219352


Recent Advances In Technology Research And Education

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This book presents selected contributions to the 16th International Conference on Global Research and Education Inter-Academia 2017 hosted by Alexandru Ioan Cuza University of Iași, Romania from 25 to 28 September 2017. It is the third volume in the series, following the editions from 2015 and 2016. Fundamental and applied research in natural sciences have led to crucial developments in the ongoing 4th global industrial revolution, in the course of which information technology has become deeply embedded in industrial management, research and innovation – and just as deeply in education and everyday life. Materials science and nanotechnology, plasma and solid state physics, photonics, electrical and electronic engineering, robotics and metrology, signal processing, e-learning, intelligent and soft computing have long since been central research priorities for the Inter-Academia Community (I-AC) – a body comprising 14 universities and research institutes from Japan and Central/East-European countries that agreed, in 2002, to coordinate their research and education programs so as to better address today’s challenges. The book is intended for use in academic, government, and industrial R&D departments as a reference tool in research and technology education. The 42 peer-reviewed papers were written by more than 119 leading scientists from 14 countries, most of them affiliated to the I-AC.

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Genre : Technology & Engineering
Author : Dumitru Luca
Publisher : Springer
Release : 2017-09-08
File : 352 Pages
ISBN-13 : 9783319674599


Proceedings Of The Future Technologies Conference Ftc 2019

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This book presents state-of-the-art intelligent methods and techniques for solving real-world problemsand offers a vision of future research. Featuring 143 papers from the 4th Future Technologies Conference, held in San Francisco, USA, in 2019, it covers a wide range of important topics, including, but not limited to, computing, electronics, artificial intelligence, robotics, security and communications and their applications to the real world. As such, it is an interesting, exciting and inspiring read.

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Genre : Technology & Engineering
Author : Kohei Arai
Publisher : Springer Nature
Release : 2019-10-09
File : 996 Pages
ISBN-13 : 9783030325237


Handbook Of Unconventional Computing In 2 Volumes

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Did you know that computation can be implemented with cytoskeleton networks, chemical reactions, liquid marbles, plants, polymers and dozens of other living and inanimate substrates? Do you know what is reversible computing or a DNA microscopy? Are you aware that randomness aids computation? Would you like to make logical circuits from enzymatic reactions? Have you ever tried to implement digital logic with Minecraft? Do you know that eroding sandstones can compute too?This volume reviews most of the key attempts in coming up with an alternative way of computation. In doing so, the authors show that we do not need computers to compute and we do not need computation to infer. It invites readers to rethink the computer and computing, and appeals to computer scientists, mathematicians, physicists and philosophers. The topics are presented in a lively and easily accessible manner and make for ideal supplementary reading across a broad range of subjects.

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Genre : Computers
Author : Andrew Adamatzky
Publisher : World Scientific
Release : 2021-08-18
File : 1208 Pages
ISBN-13 : 9789811235276