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BOOK EXCERPT:
What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.
Product Details :
Genre |
: Social Science |
Author |
: Beat Suter |
Publisher |
: transcript Verlag |
Release |
: 2021-05-31 |
File |
: 363 Pages |
ISBN-13 |
: 9783839453452 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.
Product Details :
Genre |
: Computers |
Author |
: Nuno Nunes |
Publisher |
: Springer |
Release |
: 2017-11-13 |
File |
: 420 Pages |
ISBN-13 |
: 9783319710273 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.
Product Details :
Genre |
: Computers |
Author |
: Frank Nack |
Publisher |
: Springer |
Release |
: 2016-11-08 |
File |
: 473 Pages |
ISBN-13 |
: 9783319482798 |
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BOOK EXCERPT:
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Product Details :
Genre |
: Computers |
Author |
: Barbaros Bostan |
Publisher |
: Springer Nature |
Release |
: 2021-12-07 |
File |
: 347 Pages |
ISBN-13 |
: 9783030815387 |
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BOOK EXCERPT:
Over the last decade, progress in deep learning has had a profound and transformational effect on many complex problems, including speech recognition, machine translation, natural language understanding, and computer vision. As a result, computers can now achieve human-competitive performance in a wide range of perception and recognition tasks. Many of these systems are now available to the programmer via a range of so-called cognitive services. More recently, deep reinforcement learning has achieved ground-breaking success in several complex challenges. This book makes an enormous contribution to this beautiful, vibrant area of study: an area that is developing rapidly both in breadth and depth. Deep learning can cope with a broader range of tasks (and perform those tasks to increasing levels of excellence). This book lays a good foundation for the core concepts and principles of deep learning in gaming and animation, walking you through the fundamental ideas with expert ease. This book progresses in a step-by-step manner. It reinforces theory with a full-fledged pedagogy designed to enhance students' understanding and offer them a practical insight into its applications. Also, some chapters introduce and cover novel ideas about how artificial intelligence (AI), deep learning, and machine learning have changed the world in gaming and animation. It gives us the idea that AI can also be applied in gaming, and there are limited textbooks in this area. This book comprehensively addresses all the aspects of AI and deep learning in gaming. Also, each chapter follows a similar structure so that students, teachers, and industry experts can orientate themselves within the text. There are few books in the field of gaming using AI. Deep Learning in Gaming and Animations teaches you how to apply the power of deep learning to build complex reasoning tasks. After being exposed to the foundations of machine and deep learning, you will use Python to build a bot and then teach it the game's rules. This book also focuses on how different technologies have revolutionized gaming and animation with various illustrations.
Product Details :
Genre |
: Computers |
Author |
: Vikas Chaudhary |
Publisher |
: CRC Press |
Release |
: 2021-12-07 |
File |
: 180 Pages |
ISBN-13 |
: 9781000504378 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.
Product Details :
Genre |
: Computers |
Author |
: Rebecca Rouse |
Publisher |
: Springer |
Release |
: 2018-11-26 |
File |
: 673 Pages |
ISBN-13 |
: 9783030040284 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 8th InternationalConference on Interactive Digital Storytelling, ICIDS 2015, held in Copenhagen, Denmark, in November/December 2015. The 18 revised full papers and 13 short papers presented together with 9posters, 9 workshop descriptions, and 3 demonstration papers were carefully reviewed and selected from 80 submissions. The papers are organized in topical sections ontheoretical and design foundations, technical advances, analyses and evaluation systems, and current and future usage scenarios and applications.
Product Details :
Genre |
: Computers |
Author |
: Henrik Schoenau-Fog |
Publisher |
: Springer |
Release |
: 2015-11-28 |
File |
: 421 Pages |
ISBN-13 |
: 9783319270364 |
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BOOK EXCERPT:
This book is devoted to emotional and narrative immersion in the experience of gameplay. The focus of our research is the complex interplay between the story and mechanics in digital games. Our goal is to demonstrate how the narrative and the ludic elements together can form unique player experiences. The volume is a collection of case studies involving close reading of selected independent titles, with focus placed on the themes, motifs and experimental approaches to gameplay present therein.
Product Details :
Genre |
: Games & Activities |
Author |
: Katarzyna Marak |
Publisher |
: Lulu.com |
Release |
: 2019-10-22 |
File |
: 326 Pages |
ISBN-13 |
: 9780359961467 |
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BOOK EXCERPT:
What is lesbian literature? Must it contain overtly lesbian characters, and portray them in a positive light? Must the author be overtly (or covertly) lesbian? Does there have to be a lesbian theme and must it be politically acceptable? Marilyn Farwell here examines the work of such writers as Adrienne Rich, Marion Zimmer Bradley, Jeanette Winterson, Gloria Naylor, and Marilyn Hacker to address these questions. Dividing their writings into two genres--the romantic story and the heroic, or quest, story, Farwell addresses some of the most problematic issues at the intersection of literature, sex, gender, and postmodernism. Illustrating how the generational conflict between the lesbian- feminists of twenty years ago and the queer theorists of today stokes the critical fires of contemporary lesbian and literary theory, Heterosexual Plots and Lesbian Narratives concludes by arguing for a broad and generous definition of lesbian writing.
Product Details :
Genre |
: Literary Criticism |
Author |
: Marilyn Farwell |
Publisher |
: NYU Press |
Release |
: 1996-01-01 |
File |
: 247 Pages |
ISBN-13 |
: 9780814728031 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: Vinesh Thiruchelvam |
Publisher |
: Springer Nature |
Release |
: |
File |
: 847 Pages |
ISBN-13 |
: 9789819729777 |