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BOOK EXCERPT:
This volume analyses, from a computational point of view, how culture may arise, develop and evolve through time. The four sections in this book examine and analyse the modelling of culture, group and organisation culture, culture simulation, and culture-sensitive technology design. Different research disciplines have different perspectives on culture, making it difficult to compare and integrate different concepts and models of culture. By taking a computational perspective this book nevertheless enables the integration of concepts that play a role in culture, even though they might originate from different disciplines. Culture is usually regarded as something vague and qualitative and thus difficult to deal with in a computational and formal setting. Taking a computational approach to culture thus encompasses a twofold risk: taking a too simplistic approach to cultural influence on behaviour; or trying to capture too much, hence not leading to useful computational tools. However, the approaches and insights in this collection show how different perspectives by leading researchers described in thirteen chapters still can form a coherent picture. The book thus illustrates the potential of using computing systems to better understand culture. By describing methods, theories and concrete application results about the integration of cultural aspects into computer systems, this book provides inspiration to researchers of all disciplines alike and presents the start of an interdisciplinary dialogue on culture.
Product Details :
Genre |
: Philosophy |
Author |
: Virginia Dignum |
Publisher |
: Springer Science & Business Media |
Release |
: 2013-11-11 |
File |
: 245 Pages |
ISBN-13 |
: 9783319019529 |
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BOOK EXCERPT:
Fifteen papers were presented at the first workshop on Multi-Agent Systems and Agent-Based Simulation held as part of the Agents World conference in Paris, July 4-- 6, 1998. The workshop was designed to bring together two developing communities: the multi-agent systems researchers who were the core participants at Agents World, and social scientists interested in using MAS as a research tool. Most of the social sciences were represented, with contributions touching on sociology, management science, economics, psychology, environmental science, ecology, and linguistics. The workshop was organised in association with SimSoc, an informal group of social scientists who have arranged an irregular series of influential workshops on using simulation in the social sciences beginning in 1992. While the papers were quite heterogeneous in substantive domain and in their disciplinary origins, there were several themes which recurred during the workshop. One of these was considered in more depth in a round table discussion led by Jim Doran at the end of the workshop on 'Representing cognition for social simulation', which addressed the issue of whether and how cognition should be modelled. Quite divergent views were expressed, with some participants denying that individual cognition needed to be modelled at all, and others arguing that cognition must be at the centre of social simulation.
Product Details :
Genre |
: Computers |
Author |
: Jaime S. Sichman |
Publisher |
: Springer |
Release |
: 2005-07-12 |
File |
: 245 Pages |
ISBN-13 |
: 9783540492467 |
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BOOK EXCERPT:
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
Product Details :
Genre |
: Political Science |
Author |
: Ryoju Hamada |
Publisher |
: Springer Nature |
Release |
: 2019-10-08 |
File |
: 557 Pages |
ISBN-13 |
: 9789811380396 |
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BOOK EXCERPT:
Intelligent Computational Systems presents current and future developments in intelligent computational systems in a multi-disciplinary context. Readers will learn about the pervasive and ubiquitous roles of artificial intelligence (AI) and gain a perspective about the need for intelligent systems to behave rationally when interacting with humans in complex and realistic domains. This reference covers widespread applications of AI discussed in 11 chapters which cover topics such as AI and behavioral simulations, AI schools, automated negotiation, language analysis and learning, financial prediction, sensor management, Multi-agent systems, and much more. This reference work is will assist researchers, advanced-level students and practitioners in information technology and computer science fields interested in the broad applications of AI.
Product Details :
Genre |
: Computers |
Author |
: Faria Nassiri-Mofakham |
Publisher |
: Bentham Science Publishers |
Release |
: 2017-08-07 |
File |
: 428 Pages |
ISBN-13 |
: 9781681085029 |
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BOOK EXCERPT:
Using the investigation of criminal culture as an example application, this edited volume presents a novel approach to agent-based simulation: interpretive agent-based social simulation as a methodological and transdisciplinary approach to examining the potential of qualitative data and methods for agent-based modelling (ABM). Featuring updated articles as well as original chapters which provide a cohesive and novel approach to the digital humanities, the book challenges the common conviction that hermeneutics and simulation are two mutually exclusive ways to understand and explain human behaviour and social change. Exploring how methodology benefits from taking cultural complexities into account and bringing these methods together in an innovative combination of qualitative-hermeneutic and digital techniques, the book unites experts in the field to connect ABM to narrative theories, thereby providing a novel tool for cultural studies. An innovative methodological contribution to narrative theory, this volume will be of primary benefit to researchers, scholars, and academics in the fields of ABM, hermeneutics, and criminology. The book will also appeal to those working in policing, security, and forensic consultation.
Product Details :
Genre |
: Education |
Author |
: Martin Neumann |
Publisher |
: Taylor & Francis |
Release |
: 2023-09-11 |
File |
: 229 Pages |
ISBN-13 |
: 9781000953954 |
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BOOK EXCERPT:
This book constitutes the proceedings of the 6th International Conference on Social Informatics, SocInfo 2014, held in Barcelona, Spain, in November 2014. The 28 full papers and 14 short papers presented in this volume were carefully reviewed and selected from 147 submissions. The papers are organized in topical sections such as network, communities, and crowds; interpersonal links and gender biases; news, credibility, and opinion formation; science and technologies; organizations, society and social good.
Product Details :
Genre |
: Computers |
Author |
: Luca Maria Aiello |
Publisher |
: Springer |
Release |
: 2014-11-06 |
File |
: 591 Pages |
ISBN-13 |
: 9783319137346 |
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BOOK EXCERPT:
This book aims to explore the supercomplexity of interaction and to suggest ways of teaching about this supercomplexity in various settings, including intercultural communication and language-learning. Using complex systems theory, the author argues that interaction is actually a supercomplex adaptive system which interconnects a number of different complex systems (the 4Es: Expression, Encounter, Education, Emotion) to give it meaning. She then draws on the concept of heartfulness to promote different ways of understanding and teaching the supercomplexity of interaction. This book will be of interest to language educators and students, as well as scholars of intercultural communication.
Product Details :
Genre |
: Psychology |
Author |
: Victoria Orange |
Publisher |
: Springer Nature |
Release |
: 2019-11-08 |
File |
: 139 Pages |
ISBN-13 |
: 9783030280185 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 16th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2018, held in Trujillo, Peru,in November 2018. The 41 papers presented were carefully reviewed and selected from 92 submissions. The papers are organized in the following topical sections: Knowledge Engineering, Knowledge Representation and Reasoning under Uncertainty., Multiagent Systems., Game Theory and Economic Paradigms, Game Playing and Interactive Entertainment, Ambient Intelligence, Machine Learning Methods, Cognitive Modeling,General AI, Knowledge Engineering, Computational Sustainability and AI, Heuristic Search and Optimization and much more.
Product Details :
Genre |
: Computers |
Author |
: Guillermo R. Simari |
Publisher |
: Springer |
Release |
: 2018-11-08 |
File |
: 527 Pages |
ISBN-13 |
: 9783030039288 |
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BOOK EXCERPT:
This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Workshop on Multi-Agent-Based Simulation, MABS 2013, held in Saint Paul, Minnesota, USA, in May 2013. The workshop was help in conjunction with Twelfth International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2013. The 11 revised full papers included in this volume were carefully selected from 29 submissions. The papers are organized in topical sections on MABS for real-time and online data, formal approaches in MABS: design and validation, MABS in environmental modeling, simulating social phenomena.
Product Details :
Genre |
: Computers |
Author |
: Shah Jamal Alam |
Publisher |
: Springer |
Release |
: 2014-03-31 |
File |
: 168 Pages |
ISBN-13 |
: 9783642547836 |
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BOOK EXCERPT:
This volume contains a selection of the papers presented at the 11th International Workshop on Multi-Agent-Based Simulation (MABS 2010), a workshop co-located with the 9th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), which was held on May 10-14, 2010 in Toronto, Canada. The 11 revised full papers presented were carefully reviewed and selected from 26 submissions. The workshop has been an important source of inspiration for the body of knowledge that has been produced in the field of Multi-Agent Systems (MAS). As illustrated by this volume, the workshop continues to bring together researchers interested in MAS engineering with researchers focused on finding efficient ways to model complex social systems in social, economic and organizational areas. In all these areas, agent theories, metaphors, models, analyses, experimental designs, empirical studies, and methodological principles all converge into simulation as a way of achieving explanations and predictions, exploring and testing hypotheses, and producing better designs and systems.
Product Details :
Genre |
: Computers |
Author |
: Tibor Bosse |
Publisher |
: Springer Science & Business Media |
Release |
: 2011-01-14 |
File |
: 176 Pages |
ISBN-13 |
: 9783642183447 |