Physical Computing And Makerspaces

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The urge to experiment and create has been strong in humankind since time immemorial. So, too, has the need to gather together for the greater good. Makerspaces, where innovators meet to advance technologies through physical computing, answer the call of

Product Details :

Genre : Juvenile Nonfiction
Author : Amie Jane Leavitt
Publisher : The Rosen Publishing Group, Inc
Release : 2014-07-15
File : 51 Pages
ISBN-13 : 9781477776605


Sustainable Digital Communities

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This volume constitutes the proceedings of the 15th International Conference on Sustainable Digital Communities, iConference 2020, held in Boras, Sweden, in March 2020. The 27 full papers and the 48 short papers presented in this volume were carefully reviewed and selected from 178 submissions. They cover topics such as: sustainable communities; social media; information behavior; information literacy; user experience; inclusion; education; public libraries; archives and records; future of work; open data; scientometrics; AI and machine learning; methodological innovation.

Product Details :

Genre : Computers
Author : Anneli Sundqvist
Publisher : Springer Nature
Release : 2020-03-19
File : 911 Pages
ISBN-13 : 9783030436872


Making And Makerspaces In Education

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This 6-page (tri-fold) laminated guide is a concise yet comprehensive quick-reference tool that draws on lessons from the Maker Movement to help educators create classrooms and schools that offer engaging hands-on, minds-on learning experiences for students in grades K-12. Making is more than something students do; it’s a stance towards learning that puts the learner in charge, giving students time to brainstorm, invent, design, and build. This is an iterative cycle that includes time to fix mistakes, improve, test, and improve again. Developing a “maker mindset” means students build resilience and determination by working through challenges without being told what to do every step of the way. This guide helps educators get started with making, offering a framework for planning the logistics, student experience, and space design, with an eye toward building inclusive makerspaces. It provides practical guidance on planning a makerspace and makerspace program, with detailed recommendations for • Projects and logistics; • Tools and materials; • Space design. Other features of the guide include: • General considerations for materials to collect and technology to buy for makerspaces. • Specific recommendations for free, low-cost, and “worth spending money on” tools and technology for grades pre-K-4, upper elementary and middle school, and high schools. • Three game-changing technologies. Making offers a path to implementation of STEM and STEAM that does more than prepare students for the next academic challenge or a future career, it enables them to be inventors, engineers, scientists, and mathematicians today. The DIY culture of making helps students develop crucial 21st century skills, such as critical thinking, creativity and problem solving, all while having fun and finding their personal passions and means of self expression. This guide will help you get started with making today!

Product Details :

Genre : Education
Author : Sylvia Martinez
Publisher : National Professional Resources Inc
Release : 2018-11-30
File : 6 Pages
ISBN-13 : 9781938539213


10 Great Makerspace Projects Using Language Arts

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Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.

Product Details :

Genre : Juvenile Nonfiction
Author : Anita Louise McCormick
Publisher : The Rosen Publishing Group, Inc
Release : 2017-07-15
File : 66 Pages
ISBN-13 : 9781499438451


A New Companion To Digital Humanities

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This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization Brings together a global team of authors who are pioneers of innovative research in the digital humanities Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities

Product Details :

Genre : Literary Criticism
Author : Susan Schreibman
Publisher : John Wiley & Sons
Release : 2016-01-26
File : 594 Pages
ISBN-13 : 9781118680643


Creating With Laser Cutters And Engravers

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This text provides readers with an exploratory lens into the general world of the Fab Lab with an in-depth focus on two specific types of machinery: laser cutters and engravers. These machines give users the unique opportunity to create through the removal of material from its source. Included for readers are hands-on tips and tricks for operating laser cutters and engravers, providing a variety of projects for every experience level, all the while connecting these skills to real-world business models and careers. This title tackles the arts and design element of STEAM more than any other Fab Lab machines do.

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Genre : Juvenile Nonfiction
Author : Mary-Lane Kamberg
Publisher : The Rosen Publishing Group, Inc
Release : 2016-12-15
File : 66 Pages
ISBN-13 : 9781499465044


Research Anthology On Makerspaces And 3d Printing In Education

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Education has changed dramatically in recent years as educational technologies evolve and develop at a rapid pace. Teachers and institutions must constantly update their practices and curricula to match this changing landscape to ensure students receive the best education possible. 3D printing has emerged as a new technology that has the potential to enhance student learning and development. Moreover, the availability of makerspaces within schools and libraries allows students to utilize technologies that drive creativity. Further study on the strategies and challenges of implementation is needed for educators to appropriately adopt these learning practices. The Research Anthology on Makerspaces and 3D Printing in Education considers the benefits these technologies provide in relation to education as well as the various ways they can be utilized in the classroom for student learning. The book also provides a review of the difficulties educators face when implementing these technologies into their curricula and ensuring student success. Covering topics such as educational technologies, creativity, and online learning, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.

Product Details :

Genre : Education
Author : Management Association, Information Resources
Publisher : IGI Global
Release : 2022-05-06
File : 771 Pages
ISBN-13 : 9781668462966


Proceedings Of Iac 2019 In Vienna

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Scientific articles form: International Academic Conference on Teaching, Learning and E-learning International Academic Conference on Management, Economics and Marketing International Academic Conference on Engineering, Transport, IT and AI

Product Details :

Genre : Business & Economics
Author : Group of Authors
Publisher : Czech Institute of Academic Education
Release : 2019-07-04
File : 251 Pages
ISBN-13 : 9788088203117


Student Growth And Development In New Higher Education Learning Spaces

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Learning spaces are an increasing area of debate in higher education studies, as universities attempt to develop holistic forms of education that connect epistemological areas. Focusing on faculty-student collaborative learning in residential colleges in Singapore, this book carefully examines how we can enable students to grow and develop, not just as workers for the global marketplace but also as unique individuals. Showcasing the diversity of programs and initiatives that contribute to student learning outcomes, the volume draws upon the real-world experiences of educators and students. Contributors examine the benefits and challenges of crafting and implementing innovative programs and activities focused on the technologies of learning, interdisciplinary thinking, experiential learning, community engagement and authenticity. Students, working with one another, their teachers and community partners, also play a pivotal role in co-creating their learning journeys. The chapter authors provide their critical reflections on how the experiences and lessons learnt may apply to other learning spaces in higher education (including online and blended spaces). This edited volume will be relevant to any educator, researcher or student interested in creative learning spaces, and innovative programmes and activities that bring together students, educators and community partners.

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Genre : Education
Author : Siok Kuan Tambyah
Publisher : Taylor & Francis
Release : 2022-11-30
File : 131 Pages
ISBN-13 : 9781000776911


Programming With Openscad

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Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more. OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn: Programming basics like working with variables, loops, conditional statements, and parameterized modules Transformation operations, such as rotate, reflect, and scale, to create complex shapes Extrusion techniques for turning 2D shapes into elaborate 3D designs Computational-thinking concepts, including decomposition, abstraction, and pattern recognition OpenSCAD’s Boolean, Minkowski and hull operations for combining multiple 3D shapes into one 3D design fundamentals, like navigating the xyz-axis, orthogonal vs. perspective views, and constructive solid geometry Organizing bigger designs into separate files to make code more readable and collaborative Accessibly written for a wide audience (advanced middle schoolers, high school students, college students, artists, makers and lifelong-learners alike), this is the perfect guide to becoming proficient at programming in general and 3D modeling in particular.

Product Details :

Genre : Technology & Engineering
Author : Justin Gohde
Publisher : No Starch Press
Release : 2021-08-31
File : 262 Pages
ISBN-13 : 9781593279554