Principles Of Computer Graphics

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Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

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Genre : Computers
Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Release : 2004
File : 324 Pages
ISBN-13 : 0387955046


Principles Of Computer Graphics

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BOOK EXCERPT:

Helps readers to develop their own professional quality computer graphics. Hands-on examples developed in OpenGL illustrate key concepts.

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Genre : Computers
Author : Shalini Govil-Pai
Publisher : Springer Science & Business Media
Release : 2006-08-02
File : 297 Pages
ISBN-13 : 9780387254791


Computer Graphics

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Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

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Genre : Computers
Author : Nobuhiko Mukai
Publisher : BoD – Books on Demand
Release : 2012-03-30
File : 270 Pages
ISBN-13 : 9789535104551


Computer Graphics

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On computer graphics

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Genre : Computers
Author : James D. Foley
Publisher : Addison-Wesley Professional
Release : 1996
File : 1294 Pages
ISBN-13 : 0201848406


Geometric Principles And Procedures For Computer Graphic Applications

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Genre : Computers
Author : Sylvan H. Chasen
Publisher : Prentice Hall
Release : 1978
File : 264 Pages
ISBN-13 : UOM:39015002939182


Computer Graphics For Scientists And Engineers

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The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.

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Genre : Computer graphics
Author : R. G. S. Asthana
Publisher : New Age International
Release : 2007
File : 556 Pages
ISBN-13 : 8122408745


Computer Graphics

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About four or five years ago one began to hear about the enormous interest being taken in on-line consoles and displays. Nothing much was done with them, but computer men felt that this was the way computing ought to go: one might dispense with cards, and overcome many of the problems of man-machine communication. It quickly appeared that, as with computers, there had been a great under estimation of the amount of work involved, of the difficulties of programming, and of the cost. So it began to emerge that graphics was not the ultimate answer, in spite of superb demonstrations where one might watch a square being converted into a cube and then rotated. But my mind goes back to 1951 and the first computers. There, there were demonstrations of arithmetic speed and storage facility; but not much idea of actual use. However, we now understand how to use computers, and in the last year or two, significant developments in the field of graphics have led to genuine applications, and economic benefits. The equipment is still expensive, but it is becoming cheaper, more uses are being found, and f believe that we are just at the stage when the subject is gaining momentum, to become, like computers, a field of immense importance.

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Genre : Computers
Author : Robert D. Parslow
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 308 Pages
ISBN-13 : 9781468485868


Computer Graphics And Geometric Modelling

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Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.

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Genre : Computers
Author : Max K. Agoston
Publisher : Springer Science & Business Media
Release : 2005-12-06
File : 908 Pages
ISBN-13 : 9781846281082


Computer Graphics

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This book is an extensive treatise on the most up-to-date advances in computer graphics technology and its applications. Both in business and industrial areas as well as in research and development, you will see in this book an incredible devel opment of new methods and tools for computer graphics. They play essential roles in enhancing the productivity and quality of human work through computer graph ics and applications. Extensive coverage of the diverse world of computer graphics is the privilege of this book, which is the Proceedings of InterGraphics '83. This was a truly interna tional computer graphics conference and exhibit, held in Tokyo, April 11-14, 1983, sponsored by the World Computer Grpphics Association (WCGA) and organized by the Japan Management Association (JMA) in coopera'tion' with ·~CM-SIGGRAPH. InterGraphics has over 15 thousands participants. This book consists of seven Chapters. The first two chapters are on the basics of computer graphics, and the remaining five chapters are dedicated to typical appli cation areas of computer graphics. Chapter 1 contains four papers on "graphics techniques". Techniques to generate jag free images, to simulate digital logic, to display free surfaces and to interact with 3 dimensional (3D) shaded graphics are presented. Chapter 2 covers "graphics standards and 3D models" in five papers. Two papers discuss the CORE standard and the GKS standard. Three papers de scribe various 3D models and their evaluations.

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Genre : Computers
Author : T.L. Kunii
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 539 Pages
ISBN-13 : 9783642859625


Color Theory And Modeling For Computer Graphics Visualization And Multimedia Applications

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Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications deals with color vision and visual computing. This book provides an overview of the human visual system with an emphasis on color vision and perception. The book then goes on to discuss how human color vision and perception are applied in several applications using computer-generated displays, such as computer graphics and information and data visualization. Color Theory and Modeling for Computer Graphics, Visualization, and Multimedia Applications is suitable as a secondary text for a graduate-level course on computer graphics, computer imaging, or multimedia computing and as a reference for researchers and practitioners developing computer graphics and multimedia applications.

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Genre : Computers
Author : Haim Levkowitz
Publisher : Springer
Release : 2007-06-14
File : 230 Pages
ISBN-13 : 9780585284286