WELCOME TO THE LIBRARY!!!
What are you looking for Book "Proceedings Sixth Annual Computer Game Developers Conference" ? Click "Read Now PDF" / "Download", Get it for FREE, Register 100% Easily. You can read all your books for as long as a month for FREE and will get the latest Books Notifications. SIGN UP NOW!
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Computer games |
Author |
: |
Publisher |
: |
Release |
: 1992 |
File |
: 124 Pages |
ISBN-13 |
: STANFORD:36105114080653 |
eBook Download
BOOK EXCERPT:
GIFT is a free, modular, open-source tutoring architecture that is being developed to capture best tutoring practices and support rapid authoring, reuse and interoperability of Intelligent Tutoring Systems (ITSs). The authoring tools have been designed to lower costs and entry skills needed to author ITSs and our research continues to seek and discover ways to enhance the adaptiveness of ITSs to support self-regulated learning (SRL). This year marks the sixth year of GIFT Symposia and we accepted 30 papers for publication in this year’s proceedings.
Product Details :
Genre |
: |
Author |
: Robert A. Sottilare, Ph.D. |
Publisher |
: US Army Research Laboratory |
Release |
: 2018-05-30 |
File |
: 334 Pages |
ISBN-13 |
: 9780997725759 |
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Computer graphics |
Author |
: |
Publisher |
: |
Release |
: 1985 |
File |
: 902 Pages |
ISBN-13 |
: UCAL:B4011926 |
eBook Download
BOOK EXCERPT:
We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level – bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human–computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.
Product Details :
Genre |
: Computers |
Author |
: Philip Hingston |
Publisher |
: Springer Science & Business Media |
Release |
: 2012-10-20 |
File |
: 324 Pages |
ISBN-13 |
: 9783642323225 |
eBook Download
BOOK EXCERPT:
The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers in LNCS 9170 are organized in topical sections on gesture and eye-gaze based interaction; touch-based and haptic interaction; natural user interfaces; adaptive and personalized interfaces; distributed, migratory and multi-screen user interfaces; games and gamification; HCI in smart and intelligent environments.
Product Details :
Genre |
: Computers |
Author |
: Masaaki Kurosu |
Publisher |
: Springer |
Release |
: 2015-07-20 |
File |
: 821 Pages |
ISBN-13 |
: 9783319209166 |
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Computer games |
Author |
: |
Publisher |
: |
Release |
: 1994 |
File |
: 186 Pages |
ISBN-13 |
: STANFORD:36105114080679 |
eBook Download
BOOK EXCERPT:
This book constitutes the refereed proceedings of the 4th Computational Methods in Systems and Software 2020 (CoMeSySo 2020) proceedings. Software engineering, computer science and artificial intelligence are crucial topics for the research within an intelligent systems problem domain. The CoMeSySo 2020 conference is breaking the barriers, being held online. CoMeSySo 2020 intends to provide an international forum for the discussion of the latest high-quality research results.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Radek Silhavy |
Publisher |
: Springer Nature |
Release |
: 2020-12-14 |
File |
: 954 Pages |
ISBN-13 |
: 9783030633196 |
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Business & Economics |
Author |
: Rikke Ørngreen |
Publisher |
: Academic Conferences and publishing limited |
Release |
: 2019-11-07 |
File |
: 722 Pages |
ISBN-13 |
: 9781912764419 |
eBook Download
BOOK EXCERPT:
As modern technologies continue to develop and evolve, the ability of users to interface with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies is necessary to fully realize the potential of 21st century tools. Human-Computer Interaction: Concepts, Methodologies, Tools, and Applications gathers research on user interfaces for advanced technologies and how these interfaces can facilitate new developments in the fields of robotics, assistive technologies, and computational intelligence. This four-volume reference contains cutting-edge research for computer scientists; faculty and students of robotics, digital science, and networked communications; and clinicians invested in assistive technologies. This seminal reference work includes chapters on topics pertaining to system usability, interactive design, mobile interfaces, virtual worlds, and more.
Product Details :
Genre |
: Computers |
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Release |
: 2015-10-02 |
File |
: 2249 Pages |
ISBN-13 |
: 9781466687905 |
eBook Download
BOOK EXCERPT:
Product Details :
Genre |
: Computer games |
Author |
: |
Publisher |
: |
Release |
: 1993 |
File |
: 184 Pages |
ISBN-13 |
: STANFORD:36105114080661 |