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BOOK EXCERPT:
Programming Reality: Perspectives on English-Canadian Television, the first anthology dedicated to analyses of Canadian television content, is a collection of original, interdisciplinary articles, combining textual analysis and political economy of communications. It explores the television that has thrived in the Canadian regulatory and cultural context: namely, programs that straddle the border between reality and fiction or even blur it. The conceptual basis of this collection is the hybrid nature of television fare: the widely theorized notion that all mediations of reality involve fiction in the form of narrative or symbolic shaping. Each of the contributions here is a reminder, too, of the significant relationship of television to nation building in Canada—to the imaginative work involved in thinking through the relations that constitute nations, citizens, and communities. The collection focuses on English-language Canadian television because the imperatives guiding its texts are markedly different from those pertaining to their French-lanugage counterparts. The collection, therefore, develops a nuance of perspective on the cultural and political economic specificities that inform the imaginative work of television production for English Canada.
Product Details :
Genre |
: Performing Arts |
Author |
: Zoë Druick |
Publisher |
: Wilfrid Laurier Univ. Press |
Release |
: 2008-08-01 |
File |
: 354 Pages |
ISBN-13 |
: 9781554580842 |
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BOOK EXCERPT:
Functional programming languages like F#, Erlang, and Scala are attractingattention as an efficient way to handle the new requirements for programmingmulti-processor and high-availability applications. Microsoft's new F# is a truefunctional language and C# uses functional language features for LINQ andother recent advances. Real-World Functional Programming is a unique tutorial that explores thefunctional programming model through the F# and C# languages. The clearlypresented ideas and examples teach readers how functional programming differsfrom other approaches. It explains how ideas look in F#-a functionallanguage-as well as how they can be successfully used to solve programmingproblems in C#. Readers build on what they know about .NET and learn wherea functional approach makes the most sense and how to apply it effectively inthose cases. The reader should have a good working knowledge of C#. No prior exposure toF# or functional programming is required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book.
Product Details :
Genre |
: Computers |
Author |
: Tomas Petricek |
Publisher |
: Simon and Schuster |
Release |
: 2009-11-30 |
File |
: 989 Pages |
ISBN-13 |
: 9781638353799 |
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BOOK EXCERPT:
Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping
Product Details :
Genre |
: Computers |
Author |
: Dawid Borycki |
Publisher |
: Microsoft Press |
Release |
: 2018-08-30 |
File |
: 824 Pages |
ISBN-13 |
: 9781509306893 |
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BOOK EXCERPT:
Develop applications and experiences for Microsoft’s HoloLens and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming clearly explains all the nuances of mixed reality software development. You'll learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with Microsoft's HoloToolkit, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. Start building the holographic future today! What You Will Learn Prototype ideas quickly Get started with Unity, the preferred tool for animating 3D objects. Explore where to find 3D models for your project, or make your own! Use spatial sound, voice commands, and gestures Build with the HoloToolkit to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers with little or no graphics or mixed reality experience
Product Details :
Genre |
: Computers |
Author |
: Sean Ong |
Publisher |
: Apress |
Release |
: 2017-07-25 |
File |
: 236 Pages |
ISBN-13 |
: 9781484227695 |
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BOOK EXCERPT:
With simple text, graphics, and hands-on activities, this book teaches readers about the ways coding is used in the complex inner workings of common items such as traffic lights and smoke detectors.
Product Details :
Genre |
: Computers |
Author |
: Heather K. Lyons |
Publisher |
: Lerner Publications |
Release |
: 2017-08 |
File |
: 28 Pages |
ISBN-13 |
: 9781512439434 |
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BOOK EXCERPT:
This fast-moving tutorial introduces you to OCaml, an industrial-strength programming language designed for expressiveness, safety, and speed. Through the book's many examples, you'll quickly learn how OCaml stands out as a tool for writing fast, succinct, and readable systems code using functional programming. Real World OCaml takes you through the concepts of the language at a brisk pace, and then helps you explore the tools and techniques that make OCaml an effective and practical tool. You'll also delve deep into the details of the compiler toolchain and OCaml's simple and efficient runtime system. This second edition brings the book up to date with almost a decade of improvements in the OCaml language and ecosystem, with new chapters covering testing, GADTs, and platform tooling. This title is also available as open access on Cambridge Core, thanks to the support of Tarides. Their generous contribution will bring more people to OCaml.
Product Details :
Genre |
: Computers |
Author |
: Anil Madhavapeddy |
Publisher |
: Cambridge University Press |
Release |
: 2022-09-30 |
File |
: 514 Pages |
ISBN-13 |
: 9781009313582 |
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BOOK EXCERPT:
Begins by explaining and arguing for certain criteria for assessing normative moral theories. Then argues that these criteria lead to a rule-consequentialist moral theory.
Product Details :
Genre |
: Philosophy |
Author |
: Brad Hooker |
Publisher |
: Oxford University Press |
Release |
: 2002 |
File |
: 238 Pages |
ISBN-13 |
: 0199256578 |
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BOOK EXCERPT:
Digital computers are now used routinely in on-line control systems. As applications become more complex and costs of developing software rise, the need for good software tools becomes vital. This volume presents 14 papers on the most recent developments within real-time programming - languages for real-time programming, software development tools and the application of real-time systems within industry.
Product Details :
Genre |
: Computers |
Author |
: A. Crespo |
Publisher |
: Elsevier |
Release |
: 2014-05-23 |
File |
: 99 Pages |
ISBN-13 |
: 9781483298054 |
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BOOK EXCERPT:
Product Details :
Genre |
: Law |
Author |
: District of Columbia |
Publisher |
: |
Release |
: 1961 |
File |
: 940 Pages |
ISBN-13 |
: UCBK:C092707526 |
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BOOK EXCERPT:
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, this title provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.
Product Details :
Genre |
: Computers |
Author |
: Ron Fosner |
Publisher |
: Morgan Kaufmann |
Release |
: 2003-01-14 |
File |
: 426 Pages |
ISBN-13 |
: 9781558608535 |