Ray Tracing Gems

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

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Genre : Computers
Author : Eric Haines
Publisher : Apress
Release : 2019-02-25
File : 622 Pages
ISBN-13 : 9781484244272


Harry Potter Dan Orde Phoenix

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Masa kegelapan telah tiba di Hogwarts. Setelah serangan Dementor pada sepupunya, Dudley, Harry Potter mengetahui bahwa Voldemort tak akan berhenti mencarinya. Ada banyak yang menyangkal kembalinya Pangeran Kegelapan, namun Harry tidak sendirian: sebuah orde rahasia berkumpul di Grimmauld Place untuk bertarung melawan kekuatan Kegelapan. Harry harus mengizinkan Profesor Snape mengajarinya cara melindungi diri dari serangan ganas Voldemort pada pikirannya. Namun serangan bertambah kuat hari demi hari dan Harry kehabisan waktu...

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Genre :
Author : J. K. Rowling
Publisher :
Release : 2016
File : Pages
ISBN-13 : 1781104883


Ray Tracing A Tool For All

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This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.

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Genre : Computers
Author : Jon Peddie
Publisher : Springer
Release : 2019-08-08
File : 381 Pages
ISBN-13 : 9783030174903


Advances In Visual Computing

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This book constitutes the refereed proceedings of the 14th International Symposium on Visual Computing, ISVC 2019, held in Lake Tahoe, NV, USA in October 2019. The 100 papers presented in this double volume were carefully reviewed and selected from 163 submissions. The papers are organized into the following topical sections: Deep Learning I; Computer Graphics I; Segmentation/Recognition; Video Analysis and Event Recognition; Visualization; ST: Computational Vision, AI and Mathematical methods for Biomedical and Biological Image Analysis; Biometrics; Virtual Reality I; Applications I; ST: Vision for Remote Sensing and Infrastructure Inspection; Computer Graphics II; Applications II; Deep Learning II; Virtual Reality II; Object Recognition/Detection/Categorization; and Poster.

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Genre : Computers
Author : George Bebis
Publisher : Springer Nature
Release : 2019-10-25
File : 718 Pages
ISBN-13 : 9783030337209


Gpu Ray Tracing In Non Euclidean Spaces

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This book explores the visualization of three-dimensional non-Euclidean spaces using raytracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.

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Genre : Computers
Author : Tiago Novello
Publisher : Morgan & Claypool Publishers
Release : 2022-03-21
File : 129 Pages
ISBN-13 : 9781636393278


Graphics Gems V Ibm Version

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Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. - Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field - Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming - Includes gems covering ellipses, splines, Bezier curves, and ray tracing

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Genre : Computers
Author : Alan W. Paeth
Publisher : Elsevier
Release : 1995-06-15
File : 465 Pages
ISBN-13 : 9780080507576


Mastering Graphics Programming With Vulkan

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Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone Key Features Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing Optimize your engine without reinventing the wheel Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs. In Mastering Graphics Programming with Vulkan, you’ll focus on building a high-performance rendering engine from the ground up. You’ll explore Vulkan’s advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level. By the end of this book, you’ll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan’s full potential.What you will learn Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality Who this book is for This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

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Genre : Computers
Author : Marco Castorina
Publisher : Packt Publishing Ltd
Release : 2023-02-10
File : 382 Pages
ISBN-13 : 9781803230207


Graphics Gems Iii Ibm Version

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This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. - Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III - Features all new graphics gems - Explains techniques for making computer graphics implementations more efficient - Emphasizes physically based modeling, rendering, radiosity, and ray tracing - Presents techniques for making computer graphics implementations more efficient

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Genre : Computers
Author : David Kirk
Publisher : Elsevier
Release : 2012-12-02
File : 669 Pages
ISBN-13 : 9780080507552


Graphics Gems

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"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

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Genre : Computers
Author : Andrew S. Glassner
Publisher : Elsevier
Release : 2013-10-22
File : 865 Pages
ISBN-13 : 9780080507538


High Performance Computing

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This book constitutes the refereed proceedings of the 6th Latin American High Performance Computing Conference, CARLA 2019, held in Turrialba, Costa Rica, in September 2019. The 32 revised full papers presented were carefully reviewed and selected out of 62 submissions. The papers included in this book are organized according to the conference tracks - regular track on high performance computing: applications; algorithms and models; architectures and infrastructures; and special track on bioinspired processing (BIP): neural and evolutionary approaches; image and signal processing; biodiversity informatics and computational biology.

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Genre : Computers
Author : Juan Luis Crespo-Mariño
Publisher : Springer Nature
Release : 2020-02-12
File : 488 Pages
ISBN-13 : 9783030410056