Simulating Crowds In Egress Scenarios

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This book describes, from a computer science viewpoint the software, methods of simulating and analysing crowds with a particular focus on the effects of panic in emergency situations. The power of modern technology impacts on modern life in multiple ways every day. A variety of scientific models and computational tools have been developed to improve human safety and comfort in built environments. In particular, understanding pedestrian behaviours during egress situations is of considerable importance in such contexts. Moreover, some places are built for large numbers of people (such as train stations and airports and high volume special activities such as sporting events). Simulating Crowds in Egress Scenarios discusses the use of computational crowd simulation to reproduce and evaluate egress performance in specific scenarios. Several case studies are included, evaluating the work and different analyses, and comparisons of simulation data versus data obtained from real-life experiments are given.

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Genre : Computers
Author : Vinícius J. Cassol
Publisher : Springer
Release : 2017-12-08
File : 109 Pages
ISBN-13 : 9783319652023


E Learning And Games

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This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xi’an, China, in June 2018. The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.

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Genre : Education
Author : Abdennour El Rhalibi
Publisher : Springer
Release : 2019-07-16
File : 420 Pages
ISBN-13 : 9783030237127


Stepping Into Virtual Reality

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Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

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Genre : Computers
Author : Mario A. Gutiérrez A.
Publisher : Springer Nature
Release : 2023-08-11
File : 279 Pages
ISBN-13 : 9783031364877


On Raising A Digital Human

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Author : Norman I. Badler
Publisher : Springer Nature
Release :
File : 224 Pages
ISBN-13 : 9783031639456


Agents For Games And Simulations Ii

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While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

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Genre : Computers
Author : Frank Dignum
Publisher : Springer
Release : 2011-01-19
File : 216 Pages
ISBN-13 : 9783642181818


Proceedings Of The Future Technologies Conference Ftc 2020 Volume 2

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This book provides the state-of-the-art intelligent methods and techniques for solving real-world problems along with a vision of the future research. The fifth 2020 Future Technologies Conference was organized virtually and received a total of 590 submissions from academic pioneering researchers, scientists, industrial engineers, and students from all over the world. The submitted papers covered a wide range of important topics including but not limited to computing, electronics, artificial intelligence, robotics, security and communications and their applications to the real world. After a double-blind peer review process, 210 submissions (including 6 poster papers) have been selected to be included in these proceedings. One of the meaningful and valuable dimensions of this conference is the way it brings together a large group of technology geniuses in one venue to not only present breakthrough research in future technologies, but also to promote discussions and debate of relevant issues, challenges, opportunities and research findings. The authors hope that readers find the book interesting, exciting and inspiring.

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Genre : Technology & Engineering
Author : Kohei Arai
Publisher : Springer Nature
Release : 2020-10-31
File : 1015 Pages
ISBN-13 : 9783030630898


Multi Agent Based Simulation Viii

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This book constitutes the thoroughly refereed post-proceedings of the 8th International Workshop on Multi-Agent-Based Simulation, MABS 2007, held in Honolulu, HI, USA in May 2007 as an associated event of AAMAS 2007, the main international conference on autonomous agents and multi-agent systems. The 10 revised full papers presented were carefully reviewed and selected from 20 submissions.The papers are organized in topical sections on architectures; teams, learning, education; economy, trust and reputation.

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Genre : Computers
Author : Luis Antunes
Publisher : Springer
Release : 2008-07-26
File : 149 Pages
ISBN-13 : 9783540709169


Simulating Heterogeneous Crowds With Interactive Behaviors

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This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.

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Genre : Computers
Author : Nuria Pelechano
Publisher : CRC Press
Release : 2016-10-26
File : 253 Pages
ISBN-13 : 9781315353050


Social Behavioral Modeling For Complex Systems

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This volume describes frontiers in social-behavioral modeling for contexts as diverse as national security, health, and on-line social gaming. Recent scientific and technological advances have created exciting opportunities for such improvements. However, the book also identifies crucial scientific, ethical, and cultural challenges to be met if social-behavioral modeling is to achieve its potential. Doing so will require new methods, data sources, and technology. The volume discusses these, including those needed to achieve and maintain high standards of ethics and privacy. The result should be a new generation of modeling that will advance science and, separately, aid decision-making on major social and security-related subjects despite the myriad uncertainties and complexities of social phenomena. Intended to be relatively comprehensive in scope, the volume balances theory-driven, data-driven, and hybrid approaches. The latter may be rapidly iterative, as when artificial-intelligence methods are coupled with theory-driven insights to build models that are sound, comprehensible and usable in new situations. With the intent of being a milestone document that sketches a research agenda for the next decade, the volume draws on the wisdom, ideas and suggestions of many noted researchers who draw in turn from anthropology, communications, complexity science, computer science, defense planning, economics, engineering, health systems, medicine, neuroscience, physics, political science, psychology, public policy and sociology. In brief, the volume discusses: Cutting-edge challenges and opportunities in modeling for social and behavioral science Special requirements for achieving high standards of privacy and ethics New approaches for developing theory while exploiting both empirical and computational data Issues of reproducibility, communication, explanation, and validation Special requirements for models intended to inform decision making about complex social systems

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Genre : Technology & Engineering
Author : Paul K. Davis
Publisher : John Wiley & Sons
Release : 2019-03-18
File : 908 Pages
ISBN-13 : 9781119484974


Computer Vision Eccv 2020

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The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.

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Genre : Computers
Author : Andrea Vedaldi
Publisher : Springer Nature
Release : 2020-10-06
File : 844 Pages
ISBN-13 : 9783030585266