Sound And Music Computing

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This book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences

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Genre : Science
Author : Tapio Lokki
Publisher : MDPI
Release : 2018-06-26
File : 621 Pages
ISBN-13 : 9783038429074


Proceedings Of The 9th Conference On Sound And Music Technology

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The book presents selected papers at the 9th Conference on Sound and Music Technology (CSMT) held virtually in June 2022, organized by Zhejiang University, China. CSMT is a multidisciplinary conference focusing on audio processing and understanding with bias on music and acoustic signals. The primary aim of the conference is to promote the collaboration between art society and technical society in China. In this book, the paper included covers a wide range topic from speech, signal processing, music understanding, machine learning, and signal processing for advanced medical diagnosis and treatment applications, which demonstrates the target of CSMT merging arts and science research together. Its content caters to scholars, researchers, engineers, artists, and education practitioners not only from academia but also industry, who are interested in audio/acoustics analysis signal processing, music, sound, and artificial intelligence (AI).

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Genre : Technology & Engineering
Author : Xi Shao
Publisher : Springer Nature
Release : 2022-08-31
File : 149 Pages
ISBN-13 : 9789811947032


Proceedings Of The 6th Conference On Sound And Music Technology Csmt

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This book discusses the use of advanced techniques to produce and understand music in a digital way. It gathers the first-ever English-language proceedings of the Conference on Sound and Music Technology (CSMT), which was held in Xiamen, China in 2018. As a leading event, the CSMT reflects the latest advances in acoustic and music technologies in China. Sound and technology are more closely linked than most people assume. For example, signal-processing methods form the basis of music feature extraction, while mathematics provides an objective means of representing current musicological theories and discovering new ones. Moreover, machine-learning methods include popular deep learning algorithms and are used in a broad range of contexts, from discovering patterns in music features to producing music. As these proceedings demonstrate, modern technologies not only offer new ways to create music, but can also help people perceive sound in innovative new ways.

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Genre : Mathematics
Author : Wei Li
Publisher : Springer
Release : 2019-07-02
File : 108 Pages
ISBN-13 : 9789811387074


Proceedings Of The 8th Conference On Sound And Music Technology

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The book presents selected papers at the 8th Conference on Sound and Music Technology (CSMT) held in November 2020, at Taiyuan, Shanxi, China. CSMT is a multidisciplinary conference focusing on audio processing and understanding with bias on music and acoustic signals. The primary aim of the conference is to promote the collaboration between art society and technical society in China. In this proceeding, the paper included covers a wide range topic from speech, signal processing, music understanding, machine learning and signal processing for advanced medical diagnosis and treatment applications; which demonstrates the target of CSMT merging arts and science research together.its content caters to scholars, researchers, engineers, artists, and education practitioners not only from academia but also industry, who are interested in audio/acoustics analysis signal processing, music, sound, and artificial intelligence (AI).

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Genre : Technology & Engineering
Author : Xi Shao
Publisher : Springer Nature
Release : 2021-04-24
File : 216 Pages
ISBN-13 : 9789811616495


Innovation In Music Technology And Creativity

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Innovation in Music: Technology and Creativity is a groundbreaking collection bringing together contributions from instructors, researchers, and professionals. Split into two sections, covering composition and performance, and technology and innovation, this volume offers truly international perspectives on ever-evolving practices. Including chapters on audience interaction, dynamic music methods, AI, and live electronic performances, this is recommended reading for professionals, students, and researchers looking for global insights into the fields of music production, music business, and music technology.

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Genre : Music
Author : Jan-Olof Gullö
Publisher : CRC Press
Release : 2024-03-27
File : 348 Pages
ISBN-13 : 9781003847960


Game Audio Programming 4

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Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!

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Genre : Computers
Author : Guy Somberg
Publisher : CRC Press
Release : 2023-12-06
File : 356 Pages
ISBN-13 : 9781000998412


Music Technology Innovation

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Music, Technology, Innovation: Industry and Educational Perspectives draws upon cutting-edge practice in the use of technology from both a pedagogical and industry perspective. Situated within the latest research, this edited volume explores technological innovation from a musical perspective, examines current trends within the industry, and carefully considers them from an educational perspective. Noted throughout history, music education is responsive to industry innovations. However, emerging technologies often begin with over-hyped promises before they move through various phases of development and are then repurposed for learning and teaching. Educators can adopt an innovation and develop a framework that is pedagogically sound and learner-centred. Based on these ideas, the authors together highlight industry innovations that have potential outcomes for engaging students in music learning within research-informed practices, build upon these ideas and identify proactive mechanisms for teaching music education, and work towards developing a framework for understanding these phenomena. The chapters address key topics including the ethics of technology, AI and music, online performance and teaching, gamification, big data, teaching audio production, acoustic ecology, and more. The examination of areas in contemporary innovation can further support the potential to empower teachers and students to understand the opportunities for teaching, sustainability, and growth in music education.

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Genre : Music
Author : Carol Johnson
Publisher : Taylor & Francis
Release : 2024-12-03
File : 329 Pages
ISBN-13 : 9781040119785


The Computer Music Tutorial Second Edition

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Expanded, updated, and fully revised—the definitive introduction to electronic music is ready for new generations of students. Essential and state-of-the-art, The Computer Music Tutorial, second edition is a singular text that introduces computer and electronic music, explains its motivations, and puts topics into context. Curtis Roads’s step-by-step presentation orients musicians, engineers, scientists, and anyone else new to computer and electronic music. The new edition continues to be the definitive tutorial on all aspects of computer music, including digital audio, signal processing, musical input devices, performance software, editing systems, algorithmic composition, MIDI, and psychoacoustics, but the second edition also reflects the enormous growth of the field since the book’s original publication in 1996. New chapters cover up-to-date topics like virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, and instrument and patch editors. Exhaustively referenced and cross-referenced, the second edition adds hundreds of new figures and references to the original charts, diagrams, screen images, and photographs in order to explain basic concepts and terms. Features New chapters: virtual analog, pulsar synthesis, concatenative synthesis, spectrum analysis by atomic decomposition, Open Sound Control, spectrum editors, instrument and patch editors, and an appendix on machine learning Two thousand references support the book’s descriptions and point readers to further study Mathematical notation and program code examples used only when necessary Twenty-five years of classroom, seminar, and workshop use inform the pace and level of the material

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Genre : Computers
Author : Curtis Roads
Publisher : MIT Press
Release : 2023-06-06
File : 1287 Pages
ISBN-13 : 9780262361545


Game Audio Programming 2

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Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

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Genre : Computers
Author : Guy Somberg
Publisher : CRC Press
Release : 2018-08-30
File : 371 Pages
ISBN-13 : 9781351653947


Acoustics And Audio Technology

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Acoustics and Audio Technology, Third Edition, is an introductory text for students of sound and vibration as well as electrical and electronic engineering, civil and mechanical engineering, computer science, signals and systems, and engineering physics. A basic knowledge of basic engineering mathematics and physics is assumed. Problems are included at the end of the chapters and a solutions manual is available to instructors. This classroom-tested book covers the physical background to and mathematical treatment of sound propagation, the properties of human hearing, the generation and radiation of sound as well as noise control, and the technologies used for pickup, recording, and reproduction of sound in various environments, and much more. Key Features: --Presents a basic short course on acoustics, fundamental equations, and sound propagation --Discusses the principles of architectural acoustics, techniques for adjusting room acoustics, and various types of sound absorbers --Offers an overview of the acoustical, mechanical, and electrical properties of loudspeakers and microphones, which are important transducers --Provides an overview of the properties of hearing and voice --Includes end-of-chapter problems and solutions available to instructors as WAV material

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Genre : Medical
Author : Mendel Kleiner
Publisher : J. Ross Publishing
Release : 2011-10-15
File : 481 Pages
ISBN-13 : 9781604270525