Stealth Assessment

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An approach to performance-based assessments that embeds assessments in digital games in order to measure how students are progressing toward targeted goals. To succeed in today's interconnected and complex world, workers need to be able to think systemically, creatively, and critically. Equipping K-16 students with these twenty-first-century competencies requires new thinking not only about what should be taught in school but also about how to develop valid assessments to measure and support these competencies. In Stealth Assessment, Valerie Shute and Matthew Ventura investigate an approach that embeds performance-based assessments in digital games. They argue that using well-designed games as vehicles to assess and support learning will help combat students' growing disengagement from school, provide dynamic and ongoing measures of learning processes and outcomes, and offer students opportunities to apply such complex competencies as creativity, problem solving, persistence, and collaboration. Embedding assessments within games provides a way to monitor players' progress toward targeted competencies and to use that information to support learning. Shute and Ventura discuss problems with such traditional assessment methods as multiple-choice questions, review evidence relating to digital games and learning, and illustrate the stealth-assessment approach with a set of assessments they are developing and embedding in the digital game Newton's Playground. These stealth assessments are intended to measure levels of creativity, persistence, and conceptual understanding of Newtonian physics during game play. Finally, they consider future research directions related to stealth assessment in education.

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Genre : Education
Author : Valerie Jean Shute
Publisher : MIT Press
Release : 2013
File : 102 Pages
ISBN-13 : 9780262518819


Games As Stealth Assessments

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In the world of assessment, traditional methods often fall short, providing limited insight into individuals' skills and abilities while being susceptible to response biases. Recognizing these shortcomings, researchers have delved into the realm of stealth assessments, a novel approach that embeds traditional measurement techniques within a game-based environment. By seamlessly integrating assessment into gameplay, stealth assessments offer a contextually rich and unobtrusive method of data collection, allowing for a comprehensive understanding of the constructs being assessed. Games as Stealth Assessments unveils the promising field of stealth assessment, exploring its design considerations, research methods, and practical applications. Drawing upon a foundation of psychometrically-sound assessment practices, this book delves into the intersection of thoughtful game design and empirical support for the use of stealth assessments. It justifies the adoption of stealth assessments in academic disciplines such as mathematics, science, and literacy, as well as in the assessment of psychological constructs like aggression, social skills, and self-regulation.

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Genre : Education
Author : McCreery, Michael P.
Publisher : IGI Global
Release : 2023-11-01
File : 386 Pages
ISBN-13 : 9798369305706


Learning Teaching And Assessment Methods For Contemporary Learners

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This textbook tackles the matter of contemporary learners’ needs, and introduces modern learning, teaching, and assessment methods. It provides a deeper understanding of these methods so that the students and teachers can create teaching and learning opportunities for themselves and others. It explores the meaning of ‘pedagogy’, why it is essential, and how pedagogy has evolved to take 21st-century skills and learning into account. This textbook showcases various modern learning, teaching, and assessment methods for contemporary learners in an increasingly digital environment. Each chapter presents insights and case studies that show how such modern methods can be applied to classrooms, and how they can support the existing curriculum. It shows students, educators, and researchers alike how to effectively make sense of and use modern learning, teaching, and assessment methods in everyday practice.

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Genre : Education
Author : K. G. Srinivasa
Publisher : Springer Nature
Release : 2022-10-29
File : 350 Pages
ISBN-13 : 9789811967344


Design Recommendations For Intelligent Tutoring System Volume 5 Assessment Methods

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This book is the fifth in a planned series of books that examine key topics (e.g., learner modeling, instructional strategies, authoring, domain modeling, assessment, impact on learning, team tutoring, machine learning, and potential standards) in intelligent tutoring system (ITS) design through the lens of the Generalized Intelligent Framework for Tutoring (GIFT) (Sottilare, Brawner, Goldberg & Holden, 2012; Sottilare, Brawner, Sinatra, & Johnston, 2017). GIFT is a modular, service-oriented architecture created to reduce the cost and skill required to author ITSs, manage instruction within ITSs, and evaluate the effect of ITS technologies on learning, performance, retention, transfer of skills, and other instructional outcomes. Along with this volume, the first four books in this series, Learner Modeling (ISBN 978-0-9893923-0-3), Instructional Management (ISBN 978-0-9893923-2-7), Authoring Tools (ISBN 978-0-9893923-6-5) and Domain Modeling (978-0-9893923-9-6) are freely available at www.GIFTtutoring.org and on Google Play.

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Genre :
Author : Dr. Robert Sottilare
Publisher : US Army Research Laboratory
Release : 2017-08-28
File : 364 Pages
ISBN-13 : 9780997725728


Innovative Approaches To Teaching And Assessing Teamwork In Higher Education

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This guide will help instructors better understand the skills that underlie effective teamwork, offer strategies for structuring group projects, and provide advice on imparting the knowledge and support that students need to develop highly functional, advanced teamwork skills. Even instructors with a great deal of experience in structuring collaborative learning projects may recognize the gap that exists between their current efforts in providing students with teamwork experiences and effectively training students’ teamwork skills. By drawing on literature from the fields of organizational teamwork and teamwork pedagogy in higher education, the authors identify the processes associated with effective teamwork, relate these processes to teamwork in student teams, and distill and organize strategies for developing students’ teamwork knowledge, skills, and attitudes. Featuring evidence-informed tools, case studies, and best practices, this highly practical text provides everything higher education instructors need to target and advance their students’ teamwork competencies while maximizing the learning benefits of peer collaboration.

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Genre : Education
Author : Cynthia G. Campbell
Publisher : Taylor & Francis
Release : 2024-02-02
File : 246 Pages
ISBN-13 : 9781003836926


Handbook On Digital Learning For K 12 Schools

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This book guides the adoption, design, development and expectation of future digital teaching and learning projects/programs in K12 schools. It provides a series of case studies and reports experiences from international digital teaching and learning projects in K12 education. The book also furnishes advice for future school policy and investment in digital teaching and learning projects. Finally, the book provides an explanation of the future capacity and sustainability of digital teaching and learning in K12 schools.

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Genre : Education
Author : Ann Marcus-Quinn
Publisher : Springer
Release : 2016-10-07
File : 518 Pages
ISBN-13 : 9783319338088


Game Based Assessment Revisited

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The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that are taking place in the game-based environments. The field has been broadening the focus of assessment in game environments (i.e., what we measure), developing processes and methodologies that go beyond psychometrics practices (i.e., how we go about assessment in games), and implementing the game-based assessment (GBA) in real contexts. The current state of the field calls for a revisit of this topic to understand what we have learned from the research on this topic, and how the GBA work changed how the field thinks about assessment beyond game environments. Accordingly, this comprehensive volume covers the current state of research, methodology, and technology of game-based assessment. It features four major themes: what we are measuring in games, how GBA has influenced how people do assessment beyond games, new methods and practices, and implementations of GBA. The audience for this volume includes researchers, graduate students, teachers, and professional practitioners in the areas of education, instructional design, educational psychology, academic and organizational development, and instructional technology.

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Genre : Education
Author : Dirk Ifenthaler
Publisher : Springer Nature
Release : 2019-11-05
File : 361 Pages
ISBN-13 : 9783030155698


Trends And Issues In Instructional Design And Technology

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Trends and Issues in Instructional Design and Technology provides current and future IDT professionals with a clear picture of current and future developments in the field that are likely to impact their careers and the organizations they work for. The fifth edition of this acclaimed, award-winning book has been designed to help instructional design and educational technology students, scholars, and practitioners to acquire the skills and knowledge essential to attaining their professional goals. In addition to the thorough and comprehensive updates made across the text, this revision adds 24 new chapters covering artificial intelligence, alternative ID models, social emotional learning, return on investment, micro-credentials and badging, designing for e-learning, hybrid learning, professional ethics, diversity and accessibility, and more. By exploring the field’s purpose and history, theories and models, emerging technologies and environments, and continual challenges and newfound concerns, this text provides an integral survey of the field’s contemporary landscape.

Product Details :

Genre : Education
Author : Robert A. Reiser
Publisher : Taylor & Francis
Release : 2024-08-06
File : 751 Pages
ISBN-13 : 9781040109113


Handbook Of Research On Digital Based Assessment And Innovative Practices In Education

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Even though digital technologies are ubiquitous in education, assessment methods continue to employ traditional assessments even though they are inadequate to provide information about a student's reasoning and conceptual understanding. Digital-based assessment models allow students to demonstrate higher-order skills while integrating digital technologies as a powerful teaching tool. Digital technologies can support inquiry-based learning that is essential to developing a deep conceptual understanding of the content. The Handbook of Research on Digital-Based Assessment and Innovative Practices in Education identifies digital tools and applications for effective assessment of learning, shares various models of digital-based assessment in education, and considers best pedagogical practices for assessment in education. Covering a range of topics such as formative assessments, design thinking, virtual reality, and equity, this major reference work is crucial for educational technologists, instructional designers, policymakers, administrators, faculty, researchers, academicians, scholars, practitioners, instructors, and students.

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Genre : Education
Author : Keengwe, Jared
Publisher : IGI Global
Release : 2022-05-06
File : 474 Pages
ISBN-13 : 9781668424698


The Wiley Handbook Of Cognition And Assessment

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This state-of-the-art resource brings together the most innovative scholars and thinkers in the field of testing to capture the changing conceptual, methodological, and applied landscape of cognitively-grounded educational assessments. Offers a methodologically-rigorous review of cognitive and learning sciences models for testing purposes, as well as the latest statistical and technological know-how for designing, scoring, and interpreting results Written by an international team of contributors at the cutting-edge of cognitive psychology and educational measurement under the editorship of a research director at the Educational Testing Service and an esteemed professor of educational psychology at the University of Alberta as well as supported by an expert advisory board Covers conceptual frameworks, modern methodologies, and applied topics, in a style and at a level of technical detail that will appeal to a wide range of readers from both applied and scientific backgrounds Considers emerging topics in cognitively-grounded assessment, including applications of emerging socio-cognitive models, cognitive models for human and automated scoring, and various innovative virtual performance assessments

Product Details :

Genre : Education
Author : Andre A. Rupp
Publisher : John Wiley & Sons
Release : 2016-11-14
File : 645 Pages
ISBN-13 : 9781118956571