Technologies For Interactive Digital Storytelling And Entertainment

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This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

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Genre : Computers
Author : Stefan Göbel
Publisher : Springer Science & Business Media
Release : 2006-11-27
File : 393 Pages
ISBN-13 : 9783540499343


Handbook On Interactive Storytelling

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HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

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Genre : Computers
Author : Jouni Smed
Publisher : John Wiley & Sons
Release : 2021-06-28
File : 224 Pages
ISBN-13 : 9781119688174


The Authoring Problem

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Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user interaction, creates confusion for tool developers and raises barriers for new authors. This book examines these issues from both the tool designer and the author’s perspective, discusses the poetics of IDN and how that can be used to design authoring tools, explores diverse forms of IDN and their demands, and investigates the challenges around conducting research on IDN authoring. To address these challenges, the chapter authors incorporate a range of interdisciplinary perspectives on ‘The Authoring Problem’ in IDN. While existing texts provide ‘how-to’ guidance for authors, this book is a primer for research and practice-based investigations into the authoring problem, collecting the latest thoughts about this area from key researchers and practitioners.

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Genre : Computers
Author : Charlie Hargood
Publisher : Springer Nature
Release : 2023-01-01
File : 344 Pages
ISBN-13 : 9783031052149


The Oxford Handbook Of Critical Improvisation Studies Volume 2

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Improvisation informs a vast array of human activity, from creative practices in art, dance, music, and literature to everyday conversation and the relationships to natural and built environments that surround and sustain us. The two volumes of the Oxford Handbook of Critical Improvisation Studies gather scholarship on improvisation from an immense range of perspectives, with contributions from more than sixty scholars working in architecture, anthropology, art history, computer science, cognitive science, cultural studies, dance, economics, education, ethnomusicology, film, gender studies, history, linguistics, literary theory, musicology, neuroscience, new media, organizational science, performance studies, philosophy, popular music studies, psychology, science and technology studies, sociology, and sound art, among others.

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Genre : Music
Author : George E. Lewis
Publisher : Oxford University Press
Release : 2016-08-22
File : 601 Pages
ISBN-13 : 9780199892938


The Oxford Handbook Of Critical Improvisation Studies

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V. 1. Cognitions -- v. 2. Critical theories

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Genre : Music
Author : George Lewis
Publisher : Oxford University Press
Release : 2016
File : 601 Pages
ISBN-13 : 9780199892921


Interactive Storytelling

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This book constitutes the refereed proceedings of the 5th International Conference on Interactive Digital Storytelling, ICIDS 2012, San Sebastián, Spain, November 2012. The 14 revised full papers presented together with 6 short papers were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on theory and aesthetics; authoring tools and applications; evaluation and user experience reports; virtual characters and agents; new storytelling modes; workshops.

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Genre : Computers
Author : David Oyarzun
Publisher : Springer
Release : 2012-10-22
File : 230 Pages
ISBN-13 : 9783642348518


Interactive Storytelling

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This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.

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Genre : Computers
Author : Mei Si
Publisher : Springer
Release : 2011-12-03
File : 374 Pages
ISBN-13 : 9783642252891


Games And Narrative Theory And Practice

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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

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Genre : Computers
Author : Barbaros Bostan
Publisher : Springer Nature
Release : 2021-12-07
File : 347 Pages
ISBN-13 : 9783030815387


Recent Advances In Computational Intelligence In Defense And Security

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This volume is an initiative undertaken by the IEEE Computational Intelligence Society’s Task Force on Security, Surveillance and Defense to consolidate and disseminate the role of CI techniques in the design, development and deployment of security and defense solutions. Applications range from the detection of buried explosive hazards in a battlefield to the control of unmanned underwater vehicles, the delivery of superior video analytics for protecting critical infrastructures or the development of stronger intrusion detection systems and the design of military surveillance networks. Defense scientists, industry experts, academicians and practitioners alike will all benefit from the wide spectrum of successful applications compiled in this volume. Senior undergraduate or graduate students may also discover uncharted territory for their own research endeavors.

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Genre : Technology & Engineering
Author : Rami Abielmona
Publisher : Springer
Release : 2015-12-21
File : 743 Pages
ISBN-13 : 9783319264509


Interactive Storytelling

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This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.

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Genre : Computers
Author : Rogelio E. Cardona-Rivera
Publisher : Springer Nature
Release : 2019-11-12
File : 443 Pages
ISBN-13 : 9783030338947