Technology For Creativity And Innovation Tools Techniques And Applications

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"This book provides empirical research findings and best practices on creativity and innovation in business, organizational, and social environments"--Provided by publisher.

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Genre : Technology & Engineering
Author : Mesquita, Anabela
Publisher : IGI Global
Release : 2011-03-31
File : 426 Pages
ISBN-13 : 9781609605209


Culture Technology Creativity In The Late Twentieth Century

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Addressing how technology and creativity interrelate in the arts and culture of the late 20th century, this anthology combines a general introduction with a set of case studies from a range of international critics.

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Genre : Art
Author : Philip Hayward
Publisher : Indiana University Press
Release : 1990
File : 260 Pages
ISBN-13 : 0861962664


Technology And Creativity

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This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.

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Genre : Business & Economics
Author : Jesper Strandgaard Pedersen
Publisher : Springer
Release : 2019-07-12
File : 304 Pages
ISBN-13 : 9783030175665


Technology And Creativity

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Taking readers on a fascinating tour through the history of modern technology and the nature of human creativity, Dasgupta offers a brilliant, groundbreaking exploration of how cognitive psychology can shed light on the technological mind. With its rare combination of an intimate, often conversational writing style and clear expositions of difficult concepts, the book will be of interest to all who have pondered the nature of human creativity. 16 illustrations.

Product Details :

Genre : Computers
Author : Subrata Dasgupta
Publisher : Oxford University Press, USA
Release : 1996
File : 264 Pages
ISBN-13 : UOM:39015037273938


Technological Influences On Creativity And User Experience

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Emerging technologies can have a great impact on creativity and innovation, particularly in regard to influencing how society consumes information and how it collaborates and shares information with others. There are many ways in which technology influences or transforms users' engagement with media, such as facilitating or impeding collaboration and group communication or how such technologies impact problem solving and creative performance. Technology influences all aspects of our lives, and creativity does not reside solely in one domain; cross-disciplinary research explores the role of technology in collaboration and creativity in diverse situations. Technological Influences on Creativity and User Experience examines how technology shapes and influences users' experiences with a special focus on their interactions with media and new technologies and the impacts of these influences on different aspects of an individual. The chapters cover important topic areas such as media consumption, idea generation, digital collaboration, the consumer experience, and innovative performance. This book is ideal for academic audiences as a tool for facilitating future research in disciplines such as psychology, management, marketing, and consumer research; individuals managing creative teams or producing marketing content for public consumption; as well as consumer behavior analysts, managers, product developers, marketers, advertisers, practitioners, researchers, and students interested in how technology impacts user experience and creativity.

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Genre :
Author : Joshua Fairchild
Publisher : Information Science Reference
Release : 2021-03-19
File : 305 Pages
ISBN-13 : 1799843548


Technology Innovation And Creativity In Digital Society

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This book requires an interdisciplinary understanding of creativity, ideal for the formation of a digital public culture. Educating students, young professionals and future engineers is to develop their capacity for creativity. Can creativity be learned? With this question, the relations of technology and art appear in a new light. Especially the notion of "progress" takes on a new meaning and must be distinguished from innovation. The discussion of particular educational approaches, the exploration of digital technologies and the presentation of best practice examples conclude the book. University teachers show how the teaching of creativity reinforces the teaching of other subjects, especially foreign languages.

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Genre : Computers
Author : Daria Bylieva
Publisher : Springer
Release : 2022-10-27
File : 0 Pages
ISBN-13 : 3030897109


Digital Bodies

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​This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.

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Genre : Performing Arts
Author : Susan Broadhurst
Publisher : Springer
Release : 2017-10-12
File : 279 Pages
ISBN-13 : 9781349952410


Creativity Technology Education Exploring Their Convergence

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In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity. These essays are provocative ... refreshing, [and] insightful —Dr. Yong Zhao, Foundation Distinguished Professor, University of Kansas and Fellow, Mitchell Institute for Health and Education Policy, Victoria University, Australia. What is creativity? Why is it important? What does it look like across different disciplines and contexts? What role does technology play, if any, in the creative process? And finally, what do creativity and technology have to do with education? These are the questions that underlie the collection of articles in this book. These essays provide a broad analytic frame for thinking about creativity, technology and education and describe classroom examples as well as strategies for evaluating creative artifacts and creative environments. All of these are grounded in specific examples from across a wide range of disciplines and contexts—art, mathematics, engineering, computer science, graphic design, architecture, science to name just a few. The final essays take a broader perspective on creativity and technology focusing both on our highly inter-connected YouTube world but also possibilities for the future. Creativity, Technology & Education: Exploring their Convergence is a vital resource for educators and practitioners as they seek to incorporate creative work and thoughtful pedagogy in their personal and professional lives.

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Genre : Education
Author : Punya Mishra
Publisher : Springer
Release : 2017-12-04
File : 124 Pages
ISBN-13 : 9783319702759


Creative Genius In Technology

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From the 'Fathers' of the Internet, Vint Cerf and Bob Kahn, to National Medal of Technology winners, Ray Kurzweil and Bob Metcalfe, listen to stories from the lives of modern day geniuses. Find out how mentors and educators inspired these geniuses to believe in their own powers of the mind and achieve their dreams in technology creativity. In these stories, you will discover that these geniuses are not so different than you. With hard work, the right type of education and a bit of happenstance, you too can achieve the massive levels of creativity and impact on the world these geniuses attained. Change the world! Make a difference! Listen to the stories within this book and discover your own genius within just waiting to escape and shine for the world.

Product Details :

Genre : Education
Author : Greg Wientjes
Publisher : Lulu.com
Release : 2011-04-01
File : 337 Pages
ISBN-13 : 9781458371188


Digital Creativity

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As the use of digital technology has grown, so necessarily has the body of research into its effects at the personal, group and organizational levels, but there is no one book that looks at how digital technology has specifically influenced creativity. Digital Creativity: Individuals, Groups, and Organizations discusses all spectrums of influence that digital technologies have on creativity from the individual, team, and organization level. This book offers a new kind of creativity model encompassing all three levels of creativity. It combines each level into a unified creativity framework in which organizations regardless of their industry types could benefit in reengineering their business processes as well as strategies. For this purpose, the book considers various factors that would affect creativity- individuals' digital efficacy, heterogeneity among members (i.e., age, gender, races, tenure, education, and culture, etc), CMC (Computer-Mediated Communication), task complexity, exploitation, exploration, culture, organizational learning capability, and knowledge networks among members. This book introduces a theorized and systematic glimpse into the exciting realm of digital creativity. It is organized with contents starting from individuals to teams and ultimately to organizations, each with various techniques and cases. Each chapter shows how individuals, teams, and organizations can become more creative through use of digital technologies.

Product Details :

Genre : Computers
Author : Kun Chang Lee
Publisher : Springer Science & Business Media
Release : 2012-12-02
File : 163 Pages
ISBN-13 : 9781461457497