Tekken 4

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It’s the nail-biting conclusion to Tekken: Blood Feud! After disappearing following his skirmish with the demon Azazel, Jin Kazama has recently resurfaced, recruiting several of the world’s greatest fighters to help him retrieve a rare artefact from within the Zaibatsu archives before it can fall into the hands of his diabolical grandfather Heihachi. Discovering the true nature of the artefact – an imprisoned Angel – Jin was confronted by Heihachi, who plans to imbue himself with the Angel gene and gain phenomenal powers to rival that of Jin and his son, Kazuya. But with Kazuya also joining the battle, can Jin and his allies put stop to these nefarious plans?

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Genre : Comics & Graphic Novels
Author : Cavan Scott
Publisher : Titan Comics
Release : 2017-09-06
File : 31 Pages
ISBN-13 : 9781785862809


Tekken 4

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Title Selling Points Sales Ranking: *** - Detailed descriptions, stats, and tips for all characters - Introductions and strategies for new fighters including Christy Monteiro, Craig Marduk, and Steve Fox - Complete moves and combos lists for all fighters - All game modes covered - All time-released characters and hidden modes revealed - Critical strategies for every possible match - Tips on new moves like side-stepping, wall combos and juggles, and position swapping throws

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Genre : Games & Activities
Author : Jeff Barton
Publisher :
Release : 2002
File : 148 Pages
ISBN-13 : 0761539409


The Art Of Tekken A Complete Visual History

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Twenty-five years ago, Namco released Tekken and redefined the fighting game genre in three dimensions. Known for its deep gameplay, cutting edge graphics, and operatic lore, Tekken has become synonymous with the PlayStation brand while remaining one of the last vestiges of the arcade. The Art of Tekken: A Complete Visual History follows the series history through a visual feast of iconic games and characters, as well as in-depth interviews with the Bandai Namco developers who made it a reality and the players who made it a phenomenon on its way to becoming one of the best-selling fighting game series in history. It's a complete visual retrospective of one of the most indispensable parts of gaming history, over a quarter century in the making, including art from all seven games of the franchise and more.

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Genre : Comics & Graphic Novels
Author : Nick Hurwitch
Publisher : Dynamite Entertainment
Release : 2019-07-10
File : 258 Pages
ISBN-13 : 9781524113087


The Video Games Guide

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

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Genre : Games & Activities
Author : Matt Fox
Publisher : McFarland
Release : 2013-01-17
File : 385 Pages
ISBN-13 : 9780786472574


Video Gaming

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Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

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Genre :
Author :
Publisher : PediaPress
Release :
File : 189 Pages
ISBN-13 :


Ready Player Juan

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Written for all gaming enthusiasts, this book fuses Latinx studies and video game studies to document how Latinx masculinities are portrayed in high-budget action-adventure video games, inviting Latinxs and others to insert their experiences into games made by an industry that fails to see them. The book employs an intersectional approach through performance theory, border studies, and lived experience to analyze the designed identity “Player Juan.” Player Juan manifests in video game representations through a discourse of criminality that sets expectations of who and what Latinxs can be and do. Developing an original approach to video game experiences, the author theorizes video games as border crossings, and defines a new concept—digital mestizaje—that pushes players, readers, and scholars to deploy a Latinx way of seeing and that calls on researchers to consider a digital object’s constructive as well as destructive qualities.

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Genre : Social Science
Author : Carlos Gabriel Kelly González
Publisher : University of Arizona Press
Release : 2023-11-14
File : 316 Pages
ISBN-13 : 9780816552306


Guinness World Records 2017 Gamer S Edition

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In this 10th edition of the bestselling Guinness World Records: Gamer’s Edition, get the latest facts and stats on your favourite games, plus a Star Wars special feature! Find sims, space shooters, RPGs, eSports, strategy games and horror titles, and a celebration of 25 years of Mario Kart. From League of Legends to The Legend of Zelda, it’s all here!

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Genre :
Author : Guinness World Records
Publisher : Guinness World Records
Release :
File : 217 Pages
ISBN-13 : 9781910561416


Half Real

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An in-depth analysis of game development and rules and fiction in video games—with concrete examples, including The Legend of Zelda, Grand Theft Auto, and more A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play. Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul’s lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

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Genre : Games & Activities
Author : Jesper Juul
Publisher : MIT Press
Release : 2011-08-19
File : 245 Pages
ISBN-13 : 9780262284134


Red Hot Chili Peppers Faq

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From their humble beginnings as friends in high school, to playing strip clubs in nothing but well-placed socks, through a struggle to find the right guitarist, to the present day, Red Hot Chili Peppers FAQ chronicles the adventures of the best-selling alternative rock band of all time. No other book goes through each era of the band's history. Unlike other band biographies, Red Hot Chili Peppers FAQ digs into the trivia that hardcore fans obsess over: every recorded (and unreleased) song and their origins, the story behind each band member's every tattoo, and every piece of gear each band member past and present has ever used. Ever wonder why current drummer Chad Smith switched drum companies? Or how Flea and Dave Navarro ended up recording with Alanis Morissette on "You Oughta Know"? Just when did Anthony Kiedis meet current guitarist Josh Klinghoffer for the first time? When did Kiedis first try harder drugs? How did Cher end up as a babysitter for young Kiedis? When did Buckethead try out for the band? Who currently owns the mansion where they recorded Blood Sugar Sex Magik? All the answers lay in the pages of Red Hot Chili Peppers FAQ.

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Genre : Music
Author : Dan Bogosian
Publisher : Rowman & Littlefield
Release : 2020-05-15
File : 387 Pages
ISBN-13 : 9781493051427


Japanese Culture Through Videogames

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Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

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Genre : Games & Activities
Author : Rachael Hutchinson
Publisher : Routledge
Release : 2019-05-28
File : 497 Pages
ISBN-13 : 9780429655944