The Art Experience

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The Art Experience: An Introduction to Philosophy and the Arts takes readers on an engaging and accessible journey that explores a series of fundamental questions about the nature of art and aesthetic value. The book’s 12 chapters explore three questions: What makes something a work of art? How should we experience art to get the most out of it? Once we understand art, how should we evaluate whether it is good or bad? Philosophical theory is illustrated with concrete examples: the paintings of Frida Kahlo, the music of Johann Sebastian Bach, the masks of the Nso people, and many others. Classic questions are balanced with cutting-edge challenges, such as Linda Nochlin’s work on the exclusion of women from the artistic canon. The Art Experience presupposes no prior knowledge of philosophy or art, and it will be of interest to any reader seeking an accessible and engaging introduction to this field. Along the way, readers learn how philosophical theories can affect our real-world experiences with painting, music, theater, and many other art forms. Key Features Accessible for any college student: assumes no knowledge of philosophy, art theory, or any artistic medium Organizes topics conceptually, rather than historically, allowing students to more easily grasp the core issues themselves rather than tracing their historical evolution Offers readers a large number of contemporary examples and a consistent focus on the way theory can affect people’s real-world experiences with art Explores questions about bias – for example, whether the artistic canon has excluded some groups unfairly and whether definitions of art are Western-biased

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Genre : Philosophy
Author : Alex Rajczi
Publisher : Taylor & Francis
Release : 2024-04-24
File : 171 Pages
ISBN-13 : 9781040014226


The Art Experience

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This three-part exploration of the art process takes students on a journey to discover more about themselves, learn about art history and the art of other cultures, and create imaginative designs of their own. The 72 tried-and-tested activities include family crests, kites, masks, mobiles, puppets, scrolls, and book jackets. Each project is described succinctly, with the purpose, materials, description, and steps clearly laid out. Grades 4-6. Illustrated. Good Year Books. 176 pages.

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Genre : Education
Author : Willet Ryder
Publisher : Good Year Books
Release : 1991
File : 186 Pages
ISBN-13 : 9781596473430


John Dewey S Theory Of Art Experience And Nature

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Thomas Alexander shows that the primary, guiding concern of Dewey's philosophy is his theory of aesthetic experience. He directly challenges those critics, most notably Stephen Pepper and Benedetto Croce, who argued that this area is the least consistent part of Dewey's thought. The author demonstrates that the fundamental concept in Dewey's system is that of "experience" and that paradigmatic treatment of experience is to be found in Dewey's analysis of aesthetics and art. The confusions resulting from the neglect of this orientation have led to prolonged misunderstandings, eventual neglect, and unwarranted popularity for ideas at odds with the genuine thrust of Dewey's philosophical concerns. By exposing the underlying aesthetic foundations of Dewey's philosophy, Alexander aims to rectify many of these errors, generating a fruitful new interest in Dewey.

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Genre : Philosophy
Author : Thomas M. Alexander
Publisher : State University of New York Press
Release : 2012-02-16
File : 356 Pages
ISBN-13 : 9780791494448


Art Experiences For Little Fingers Ages 2 6

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Develop the artistic ability of students in grades PK–1 using Art Experiences for Little Fingers! This 64-page book encourages students to experiment with textures, shapes, and colors while they explore and discover more about the world around them. The book includes activities that increase observation skills and eye-hand coordination and nurture natural curiosity and imagination. All activities use inexpensive and/or readily available materials.

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Genre : Juvenile Nonfiction
Author : Standke
Publisher : Key Education Publishing
Release : 2010-06-11
File : 65 Pages
ISBN-13 : 9781602689138


Field Hearings On The Reauthorization Of The National Foundation For The Arts And The Humanities Act And The Museum Services Act

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Genre : Federal aid to museums
Author : United States. Congress. House. Committee on Education and Labor
Publisher :
Release : 1980
File : 1166 Pages
ISBN-13 : UCR:31210014659823


Environment Art And Museums The Aesthetic Experience In Different Contexts

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Genre : Science
Author : Stefano Mastandrea
Publisher : Frontiers Media SA
Release : 2021-06-17
File : 134 Pages
ISBN-13 : 9782889669349


How To Market The Arts

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"This chapter focuses on the development of different marketing mix concepts and how they have never aligned appropriately with nonprofit arts organizations. The chapter starts with a discussion of the nonprofit arts, how they came into existence as we know them today, and how the challenges of our market economy affect them"--

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Genre : Arts
Author : Anthony S. Rhine
Publisher : Oxford University Press
Release : 2022
File : 289 Pages
ISBN-13 : 9780197556078


The Art Of Spatial Illusion

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Contemporary art, entertainment, and architecture cultures offer a growing amount of digitally mediated spatial experiences, situated either in the metaverse (e.g. VR) or location-based in physical realms (e.g. AR), increasingly powered by generative systems (e.g. AI). Are such spatially “immersive experiences” a new phenomenon and dependent on digital innovation? The Art of Spatial Illusion: Immersive Encounters between People, Media, and Place is an insightful exploration of the evolving relationship between humans, media, and spatial environments, tracing their progression from the Renaissance, via Modernity and Postmodernity, to today’s digital age. The author offers a compelling reading and re-evaluation of architectural history and media theory, drawing connections between historical practices, technological innovations, and contemporary immersive experiences. Inspired by scholars such as Walter Benjamin and Jean Baudrillard, the book discusses how technological advancements have transformed our situatedness in “image-spaces”, highlighting the shift from material authenticity to digital reproductions. The book is structured into four parts – The Surface, The Stage, The Interface, and The Hybrid – each exploring different aspects of spatial illusions and their implications. It offers a critical perspective on the creation of architectural, immersive environments, examining the motivations behind them and their broader cultural and political contexts. Richly illustrated and deeply researched, The Art of Spatial Illusion is an essential reading for anyone interested in architecture and art as well as media archaeology, history, and theory. Seeing new, thought-provoking architectural propositions emerging on our horizon, the author provides a comprehensive understanding of how immersive experiences shape our perception of reality.

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Genre : Architecture
Author : Richard Koeck
Publisher : Taylor & Francis
Release : 2024-12-16
File : 303 Pages
ISBN-13 : 9781351694032


Activity Based Teaching In The Art Museum

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This groundbreaking book explores why and how to encourage physical and sensory engagement with works of art. An essential resource for museum professionals, teachers, and students, the award winning Teaching in the Art Museum (Getty Publications, 2011) set a new standard in the field of gallery education. This follow-up book blends theory and practice to help educators—from teachers and docents to curators and parents—create meaningful interpretive activities for children and adults. Written by a team of veteran museum educators, Activity-Based Teaching in the Art Museum offers diverse perspectives on embodiment, emotions, empathy, and mindfulness to inspire imaginative, spontaneous interactions that are firmly grounded in history and theory. The authors begin by surveying the emergence of activity-based teaching in the 1960s and 1970s and move on to articulate a theory of play as the cornerstone of their innovative methodology. The volume is replete with sidebars describing activities facilitated with museum visitors of all ages. Table of Contents Introduction Part I History 1 The Modern History of Presence and Meaning A philosophical shift from a language-based understanding of the world to direct, physical interaction with it. 2 A New Age in Museum Education: The 1960s and 1970s A brief history of some of the innovative museum education programs developed in the United States in the late 1960s and 1970s. The sudden and widespread adoption of nondiscursive gallery activities during this period, especially but not exclusively in programs designed for younger students and school groups, expressed the spirit of the times. Part II Theory 3 Starts and Stops Two attempts by American museum educators to articulate a theory for their new, nondiscursive programs: the first deriving from the early work of Project Zero, the Harvard Graduate School of Education program founded by the philosopher Nelson Goodman to study arts learning as a cognitive activity; the second stemming from the work of Viola Spolin, the acclaimed theater educator and coach whose teaching methods, embodied in a series of “theater games,” were detailed in her well-known book Improvisation for the Theater (1963). 4 A Theory of Play in the Museum A theory of play that posits activities in the museum as forms of play that take place in spaces (or “playgrounds”) temporarily designated as such by educators and their adult visitors or students. Play is defined essentially as movement—both physical and imaginary (metaphorical)—toward and away from, around, and inside and outside the works of art that are foregrounded within those spaces. Gallery activities conceived in this way respond to the possibilities that the objects themselves offer for the visitor to explore and engage with them. The particular movements characterizing an activity are crucially conditioned by the object in question; they constitute a process of discovery and learning conceptually distinct from, but supportive of, traditional dialogue-based modes of museum education, which they supplement rather than supplant. Part III Aspects of Play 5 Embodiment, Affordances The idea of embodiment adopted here recognizes that both mind and body are joined in their interactions with things. Investigating works of art thus involves apprehending them physically as well as intellectually—in the sense of responding to the ways in which a particular work allows and even solicits the viewer’s physical grasp of it. 6 Skills Ways in which objects present themselves to us, as viewers, and what we might do in response as they fit with the bodily skills we have developed over the course of our lives. Such skills might be as simple as getting dressed, washing, or eating; or as specialized as doing one’s hair, dancing, playing an instrument, or acting—all of which may allow us to “grasp” and even feel that we inhabit particular works of art. 7 Movement Embodied looking is always looking from somewhere. We apprehend objects as we physically move around and in front of them; they reveal themselves differently as we approach them from different viewpoints. Viewers orient themselves spatially to both the surfaces of objects and to the things and spaces depicte4d in or suggested by representational works of art. Activity-based teaching gets visitors and students to move among the objects—away from them, close to them, and even into them. 8 The Senses Both adult visitors and younger students come to the museum expecting to use their eyes, yet “visual” art appeals to several of the senses at once, though rarely to the same degree. Sculpture, for example, almost always appeals to touch (whether or not that is actually possible or allowed) as well as sight. A painting depicting a scene in which people appear to be talking may induce viewers to not only look but also “listen” to what the figures might be saying. 9 Drawing in the Museum Looking at art with a pencil in hand amplifies viewers’ ability to imaginatively touch and feel their way across and around an artwork. Contour drawing by its nature requires participants to imagine that they are touching the contours of an object beneath the tips of their pencils. Other types of drawing allow viewers to feel their way around objects through observation and movement. 10 Emotion Visitors’ emotional responses to art represent a complex process with many components, from physiological to cognitive, and a particular work of art may elicit a wide range of emotional reactions. This chapter describes specific ways in which museum educators can go well beyond merely asking visitors how a work of art makes them feel. 11 Empathy and Intersubjectivity One aspect of viewers’ emotional responses to art that is often taken for granted, if not neglected altogether: the empathetic connections that human beings make to images of other people. This chapter advocates an approach that prompts viewers to physically engage with the representations of people they see. 12 Mindful Looking Mindfulness involves awareness and attention, both as a conscious practice and as an attitude that gallery teachers can encourage in museum visitors. This is not solely a matter of cultivating the mind, however; it is also a matter of cultivating the body, since mindfulness is only possible when mind and body are in a state of harmonious, relaxed attentiveness. Mindfulness practice in the art museum actively directs the viewer’s focus on the object itself and insists on returning to it over and over; yet it also balances activity with conscious stillness. Afterword Acknowledgments

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Genre : Art
Author : Elliott Kai-Kee
Publisher : Getty Publications
Release : 2020-01-28
File : 186 Pages
ISBN-13 : 9781606066331


Interactive Experience In The Digital Age

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The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

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Genre : Computers
Author : Linda Candy
Publisher : Springer Science & Business Media
Release : 2014-03-28
File : 275 Pages
ISBN-13 : 9783319045108