The Community And The Algorithm A Digital Interactive Poetics

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Digital media presents an array of interesting challenges adapting new modes of collaborative, online communication to traditional writing and literary practices at the practical and theoretical levels. For centuries, popular concepts of the modern author, regardless of genre, have emphasized writing as a solo exercise in human communication, while the act of reading remains associated with solitude and individual privacy. “The Community and the Algorithm: A Digital Interactive Poetics” explores important cultural changes in these relationships thanks to the rapid development of digital internet technologies allowing near-instantaneous, synchronous, multimedia interaction across the globe. The radical shift in how we author and consume media as an online, electronic transmission effectively resituates the writing process across the liberal arts as less a solitary act of individual enquiry and reflection, and more an ongoing, collaborative process of creative interaction within a multimedia environment or network. Contributions in this anthology demonstrate a robust history and equally diverse contemporary approach to multimedia interaction for literary and artistic ends. Central to all media formats, computation is explored throughout this volume to critically examine how algorithmic procedures in writing help bring forward many key concepts to building creative communities in a digital environment. Each chapter in this book accordingly introduces readers to various new collaborative experiments using a broad range of different digital media formats, including VR, Natural Language Generation (NLG), and metagaming tools. This book will appeal broadly to students, instructors, and independent artists working in the digital arts, while its emphasis on social interactivity will interest theorists and teachers working in theatre, social media, and cyberpsychology. Its secondary focus on computation and media programming as a site of artistic experimentation will also interest programmers and web designers at various professional levels.

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Genre : Literary Criticism
Author : Andrew Klobucar
Publisher : Vernon Press
Release : 2021-09-07
File : 211 Pages
ISBN-13 : 9781648893117


Literature And Computation

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Literature and Computation presents some of the most relevantly innovative recent approaches to literary practice, theory, and criticism as driven by computation and situated in digital environments. These approaches rely on automated analyses, but use them creatively, engage in text modeling but inform it with qualitative[-interpretive] critical possibilities, and contribute to present-day platform culture in revolutionizing intermedial ways. While such new directions involve more and more sophisticated machine learning and artificial intelligence, they also mark a spectacular return of the (trans)human(istic) and of traditional-modern literary or urgent political, gender, and minority-related concerns and modes now addressed in ever subtler and more nuanced ways within human-computer interaction frameworks. Expanding the boundaries of literary and data studies, digital humanities, and electronic literature, the featured contributions unveil an emerging landscape of trailblazing practice and theoretical crossovers ready and able to spawn and/or chart the witness literature of our age and cultures.

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Genre : Computers
Author : Chris Tanasescu
Publisher : Taylor & Francis
Release : 2024-06-28
File : 281 Pages
ISBN-13 : 9781040038000


The Community And The Algorithm

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BOOK EXCERPT:

Digital media presents an array of interesting challenges adapting new modes of collaborative, online communication to traditional writing and literary practices at the practical and theoretical levels. For centuries, popular concepts of the modern author, regardless of genre, have emphasized writing as a solo exercise in human communication, while the act of reading remains associated with solitude and individual privacy. "The Community and the Algorithm: A Digital Interactive Poetics" explores important cultural changes in these relationships thanks to the rapid development of digital internet technologies allowing near-instantaneous, synchronous, multimedia interaction across the globe. The radical shift in how we author and consume media as an online, electronic transmission effectively resituates the writing process across the liberal arts as less a solitary act of individual enquiry and reflection, and more an ongoing, collaborative process of creative interaction within a multimedia environment or network. Contributions in this anthology demonstrate a robust history and equally diverse contemporary approach to multimedia interaction for literary and artistic ends. Central to all media formats, computation is explored throughout this volume to critically examine how algorithmic procedures in writing help bring forward many key concepts to building creative communities in a digital environment. Each chapter in this book accordingly introduces readers to various new collaborative experiments using a broad range of different digital media formats, including VR, Natural Language Generation (NLG), and metagaming tools. This book will appeal broadly to students, instructors, and independent artists working in the digital arts, while its emphasis on social interactivity will interest theorists and teachers working in theatre, social media, and cyberpsychology. Its secondary focus on computation and media programming as a site of artistic experimentation will also interest programmers and web designers at various professional levels.

Product Details :

Genre : Literary Criticism
Author : Andrew Klobucar
Publisher : Vernon Press
Release : 2021-12-08
File : 212 Pages
ISBN-13 : 1648893619


Reading And Writing Skills Cognitive Emotional Creative And Digital Approaches

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Genre : Science
Author : María Isabel de Vicente-Yagüe Jara
Publisher : Frontiers Media SA
Release : 2023-12-14
File : 487 Pages
ISBN-13 : 9782832540954


Interactive Storytelling

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The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting Committee of the conference series to take the step forward: out of the national cocoons of its precursors, ICVS and TIDSE, and towards an itinerant platform re?ecting its global constituency. This move re?ects the desire and the will to take on the challenge to stay on the lookout, critically re?ect upon and integrate views and ideas,?ndingsandexperiences,andtopromoteinterdisciplinaryexchange,while ensuring overall coherence and maintaining a sense of direction. This is a signi?cant enterprise: The challenges sought are multifarious and must be addressed consistently at all levels. The desire to involve all research communitiesandstakeholdersmustbematchedbyacknowledgingthedi?erences in established practises and by providing suitable means of guidance and int- duction, exposition and direct interaction at the event itself and of lasting (and increasingly:living) documentation, of which the present proceedings are but an important part.

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Genre : Computers
Author : Ido A Iurgel
Publisher : Springer Science & Business Media
Release : 2009-11-24
File : 374 Pages
ISBN-13 : 9783642106422


Basics Interactive Design User Experience Design

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By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.

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Genre : Design
Author : Gavin Allanwood
Publisher : Bloomsbury Publishing
Release : 2015-01-29
File : 184 Pages
ISBN-13 : 9781474238724


Proceedings Of The Sixth Australasian Conference On Interactive Entertainment

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IE '09: The 6th Australasian Conference on Interactive Entertainment Dec 17, 2009-Dec 19, 2009 Sydney, Australia. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

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Genre : Computers
Author : Malcolm Ryan
Publisher : Yusuf Pisan
Release : 2009-12-17
File : 105 Pages
ISBN-13 : 9781450300100


Books And Social Media

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Social media and digital technologies are transforming what and how we read. Books and Social Media considers the way in which readers and writers come together in digital communities to discover and create new works of fiction. This new way of engaging with fiction stretches the boundaries of what has been considered a book in the past by moving beyond the physical or even digitally bound object to the consideration of content, containers, and the ability to share. Using empirical data and up-to-date research methods, Miriam Johnson introduces the ways in which digitally social platforms give rise to a new type of citizen author who chooses to sidestep the industry’s gatekeepers and share their works directly with interested readers on social platforms. Gender and genre, especially, play a key role in developing the communities in which these authors write. The use of surveys, interviews, and data mining brings to the fore issues of gender, genre, community, and power, which highlight the push and pull between these writers and the industry. Questioning what we always thought we knew about what makes a book and traditional publishing channels, this book will be of interest to anyone studying or researching publishing, book history, print cultures, and digital and contemporary literatures.

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Genre : Literary Criticism
Author : Miriam J. Johnson
Publisher : Routledge
Release : 2021-07-29
File : 152 Pages
ISBN-13 : 9781000415568


Digital Art And Meaning

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How to interpret and critique digital arts, in theory and in practice.

Product Details :

Genre : Art
Author : Roberto Simanowski
Publisher : U of Minnesota Press
Release : 2011
File : 309 Pages
ISBN-13 : 9780816667376


The Evolving Landscape Of Ethical Digital Technology

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In a world that is awash in ubiquitous technology, even the least tech-savvy know that we must take care how that technology affects individuals and society. That governments and organizations around the world now focus on these issues, that universities and research institutes in many different languages dedicate significant resources to study the issues, and that international professional organizations have adopted standards and directed resources toward ethical issues in technology is in no small part the result of the work of Simon Rogerson. – Chuck Huff, Professor of Social Psychology at Saint Olaf College, Northfield, Minnesota In 1995, Apple launched its first WWW server, Quick Time On-line. It was the year Microsoft released Internet Explorer and sold 7 million copies of Windows 95 in just 2 months. In March 1995, the author Simon Rogerson opened the first ETHICOMP conference with these words: We live in a turbulent society where there is social, political, economic and technological turbulence ... it is causing a vast amount of restructuring within all these organisations which impacts on individuals, which impacts on the way departments are set up, organisational hierarchies, job content, span of control, social interaction and so on and so forth. ... Information is very much the fuel of modern technological change. Almost anything now can be represented by the technology and transported to somewhere else. It's a situation where the more information a computer can process, the more of the world it can actually turn into information. That may well be very exciting, but it is also very concerning. That could be describing today. More than 25 years later, these issues are still at the forefront of how ethical digital technology can be developed and utilised. This book is an anthology of the author’s work over the past 25 years of pioneering research in digital ethics. It is structured into five themes: Journey, Process, Product, Future and Education. Each theme commences with an introductory explanation of the papers, their relevance and their interrelationship. The anthology finishes with a concluding chapter which summarises the key messages and suggests what might happen in the future. Included in this chapter are insights from some younger leading academics who are part of the community charged with ensuring that ethical digital technology is realised.

Product Details :

Genre : Computers
Author : Simon Rogerson
Publisher : CRC Press
Release : 2021-09-16
File : 271 Pages
ISBN-13 : 9781000433425