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Genre | : Cubase |
Author | : Darren Jones |
Publisher | : Lulu.com |
Release | : 2016 |
File | : 540 Pages |
ISBN-13 | : 9781326696399 |
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Genre | : Cubase |
Author | : Darren Jones |
Publisher | : Lulu.com |
Release | : 2016 |
File | : 540 Pages |
ISBN-13 | : 9781326696399 |
Genre | : |
Author | : Darren Jones |
Publisher | : Lulu.com |
Release | : |
File | : 600 Pages |
ISBN-13 | : 9781326870270 |
Genre | : |
Author | : Darren Jones |
Publisher | : Lulu.com |
Release | : |
File | : 638 Pages |
ISBN-13 | : 9780244053147 |
Genre | : |
Author | : Darren Jones |
Publisher | : Lulu.com |
Release | : |
File | : 646 Pages |
ISBN-13 | : 9780244725891 |
Genre | : |
Author | : Rhinegold Publishing Limited |
Publisher | : Rhinegold Publishing Ltd |
Release | : 2005-09 |
File | : 144 Pages |
ISBN-13 | : 9781904226758 |
Hundreds of thousands of people apply for patents, copyrights, and trademarks in the United States every year. For example, the United States Patent and Trademark office recently reported that 452,633 patent applications were filed in one year. You can easily become one of these people if you have created the greatest American invention, if you are the next Stephen King and have written a book to prove it, or if you have designed an eye-catching logo for your company. The Complete Guide to Patents, Copyrights, and Trademarks will provide you with all the information you need to know about acquiring, registering, maintaining, and protecting your intellectual property. A patent is a grant of property rights to the inventor and essentially excludes others from making, using, and selling your invention, whereas a trademark is a word, symbol, or device used to indicate the source of goods and to distinguish your goods from those of others. A copyright, on the other hand, protects original works and the form of the expression rather than the subject matter. This new, exhaustively researched book will help you decide which of the three you need to apply for, as well as which things can be patented, trademarked, and copyrighted and which cannot. In this book, you will learn how to file an application, how to register, how to avoid infringement, and how to avoid common problems. Additionally, you will become knowledgeable about where to fi≤ the fees involved; laws and regulations associated with the process; the differences between copyrights, trademarks, and patents; the differences between utility, design, and plant patents; who may apply; attorneys and agents; and the forms you need to fill out. Whether you are applying for a patent, copyright, or trademark, this book will provide you with all the necessary information necessary to do so. The Complete Guide to Patents, Copyrights, and Trademarks is the only book you need to read if you want to protect your intellectual property. Atlantic Publishing is a small, independent publishing company based in Ocala, Florida. Founded over twenty years ago in the company presidentâe(tm)s garage, Atlantic Publishing has grown to become a renowned resource for non-fiction books. Today, over 450 titles are in print covering subjects such as small business, healthy living, management, finance, careers, and real estate. Atlantic Publishing prides itself on producing award winning, high-quality manuals that give readers up-to-date, pertinent information, real-world examples, and case studies with expert advice. Every book has resources, contact information, and web sites of the products or companies discussed.
Genre | : Business & Economics |
Author | : Matthew L. Cole |
Publisher | : Atlantic Publishing Company |
Release | : 2008 |
File | : 290 Pages |
ISBN-13 | : 9781601382313 |
First published in 2006. This guide is an A to Z trade reference aimed at music students, technophiles and audio-video computer users. The world of music technology has exploded over the last decades thanks to introductions of new digital formats. At the same time there has been a renaissance in analog high fidelity equipment and resurgent interest in turntables, long playing records and vintage stereo systems. Music students, collectors and consumers will appreciate the availability of a guide to all things musical in the technological universe.
Genre | : Music |
Author | : Thom Holmes |
Publisher | : Routledge |
Release | : 2013-10-18 |
File | : 386 Pages |
ISBN-13 | : 9781135477875 |
Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.
Genre | : Performing Arts |
Author | : Aaron Marks |
Publisher | : Taylor & Francis |
Release | : 2012-10-12 |
File | : 444 Pages |
ISBN-13 | : 9781136059254 |
An Introduction to Music Technology, Second Edition provides a clear overview of the essential elements of music technology for today’s musician. This book focuses on the topics that underlie the hardware and software in use today: Sound, Audio, MIDI, Computer Notation, and Computer- Assisted Instruction. Appendices cover necessary computer hardware and software concepts. Written for both music technology majors and non-majors, this textbook introduces fundamental principles and practices so students can learn to work with a wide range of software programs, adapt to new music technologies, and apply music technology in their performance, composition, teaching, and analysis. Features: Thorough explanations of key topics in music technology Content applicable to all software and hardware, not linked to just one piece of software or gear In-depth discussion of digital audio topics, such as sampling rates, resolutions, and file formats Explanations of standard audio plug-ins including dynamics processors, EQs, and delay based effects Coverage of synthesis and sampling in software instruments Pedagogical features, including: Further Reading sections that allow the student to delve deeper into topics of interest Suggested Activities that can be carried out with a variety of different programs Key Terms at the end of each chapter What Do I Need? Chapters covering the types of hardware and software needed in order to put together Audio and MIDI systems A companion website with links to audio examples that demonstrate various concepts, step-by-step tutorials, relevant hardware, software, and additional audio and video resources. The new edition has been fully updated to cover new technologies that have emerged since the first edition, including iOS and mobile platforms, online notation software, alternate controllers, and Open Sound Control (OSC).
Genre | : Music |
Author | : Dan Hosken |
Publisher | : Routledge |
Release | : 2014-08-01 |
File | : 409 Pages |
ISBN-13 | : 9781135966829 |
Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.
Genre | : Art |
Author | : Aaron Marks |
Publisher | : CRC Press |
Release | : 2017-03-16 |
File | : 570 Pages |
ISBN-13 | : 9781317636199 |