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BOOK EXCERPT:
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Product Details :
Genre |
: Education |
Author |
: Robin Phillips |
Publisher |
: Routledge |
Release |
: 2014-05-12 |
File |
: 212 Pages |
ISBN-13 |
: 9781135364496 |
eBook Download
BOOK EXCERPT:
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application. Practical examples are included in the text from projects that the the Curtin Computing Centre has worked on in collaboration with its staff.
Product Details :
Genre |
: Education |
Author |
: Rob Phillips |
Publisher |
: Routledge |
Release |
: 1997 |
File |
: 241 Pages |
ISBN-13 |
: 0749421215 |
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BOOK EXCERPT:
This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.
Product Details :
Genre |
: Education |
Author |
: Sanjaya Mishra |
Publisher |
: IGI Global |
Release |
: 2005-01-01 |
File |
: 438 Pages |
ISBN-13 |
: 1591403944 |
eBook Download
BOOK EXCERPT:
New technology is being used more and more in education and providers have to be aware of what is on offer and how it can be used. This practical handbook demonstrates how interactive multimedia can be developed for educational application.
Product Details :
Genre |
: Education |
Author |
: Robin Phillips |
Publisher |
: Routledge |
Release |
: 2014-05-12 |
File |
: 252 Pages |
ISBN-13 |
: 9781135364427 |
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BOOK EXCERPT:
"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.
Product Details :
Genre |
: Business & Economics |
Author |
: Tomei, Lawrence A. |
Publisher |
: IGI Global |
Release |
: 2007-07-31 |
File |
: 4032 Pages |
ISBN-13 |
: 9781599049366 |
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BOOK EXCERPT:
This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.
Product Details :
Genre |
: Literary Criticism |
Author |
: Susan Schreibman |
Publisher |
: John Wiley & Sons |
Release |
: 2008-04-15 |
File |
: 640 Pages |
ISBN-13 |
: 9780470999868 |
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BOOK EXCERPT:
The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.
Product Details :
Genre |
: Design |
Author |
: The Graphic Artists Guild |
Publisher |
: MIT Press |
Release |
: 2023-10-03 |
File |
: 505 Pages |
ISBN-13 |
: 9780262379564 |
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BOOK EXCERPT:
This is a guide to how to create an interactive music title, from workingith a record company, to designing and distributing your own product. Itncludes case studies, sample documents and interviews with more than 30 topecording artists and executive directors. It is designed for musicians,raphic artists, and audio technicians.
Product Details :
Genre |
: Computers |
Author |
: Jodi Summers |
Publisher |
: |
Release |
: 1998 |
File |
: 304 Pages |
ISBN-13 |
: UOM:39015040189329 |
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BOOK EXCERPT:
Product Details :
Genre |
: United States |
Author |
: |
Publisher |
: |
Release |
: |
File |
: 842 Pages |
ISBN-13 |
: UVA:X004427347 |
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BOOK EXCERPT:
In the past, the process of developing an interactive digital learning resource required content developers, technology experts, and learning designers to work together. As such, the process was time consuming and expensive. Now there are new tools that do not require advanced mastery of ICTs for the development of digital learning resources. Such tools allow the reduction of costs and timelines of development. The rapid e-learning method helps to decentralize curriculum digitization and empower teachers to embrace technology to develop and share resources among peers. Implementing Rapid E-Learning Through Interactive Materials Development provides a relevant theoretical foundation for the design and development of interactive learning materials using the rapid e-learning method. It draws on research, case studies, and reports from different contextual applications of the methods, challenges, and learning experiences of students. Covering topics such as goal-oriented design, quality assurance, and rapid game development, this premier reference source is an essential resource for multimedia developers, IT professionals, learning designers, educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.
Product Details :
Genre |
: Education |
Author |
: Santally, Mohammad Issack |
Publisher |
: IGI Global |
Release |
: 2023-07-24 |
File |
: 252 Pages |
ISBN-13 |
: 9781668449417 |