The Effects Of Video Games On Children

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The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.

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Genre : Social Science
Author : Barrie Gunter
Publisher : A&C Black
Release : 1998-01-01
File : 186 Pages
ISBN-13 : 1850758336


Violent Video Game Effects On Children And Adolescents

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Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

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Genre : Psychology
Author : Craig A. Anderson
Publisher : Oxford University Press
Release : 2007-01-11
File : 200 Pages
ISBN-13 : 9780195345568


Intelligent Technologies For Interactive Entertainment

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This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.

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Genre : Computers
Author : Zhihan Lv
Publisher : Springer Nature
Release : 2022-03-24
File : 422 Pages
ISBN-13 : 9783030991883


Does Playing Video Games Make Players More Violent

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This book is an academic work which reviews and critiques the research literature concerning violent games and their alleged effects on players. It examines the debates about the potential effects of these games and the divisions between scholars working in the field. It places the research on violent video games in the longer historical context of scholarly work on media violence. It examines research from around the world on the nature of video games and their effects. It provides a critique of relevant theories of media violence effects and in particular theories developed within the older media violence literature and then considers how useful this and newer scholarly work might be for policy-makers and regulators. The book identifies where gaps exist in the extent literature and where future research attention might be directed.

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Genre : Social Science
Author : Barrie Gunter
Publisher : Springer
Release : 2016-06-21
File : 298 Pages
ISBN-13 : 9781137579850


Rating Video Games

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Genre : Games & Activities
Author : United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice
Publisher :
Release : 1995
File : 258 Pages
ISBN-13 : UCR:31210010643128


Angles On Applied Psychology

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The long-awaited companion volume to the extremely popular Angles on Psychology AS text has arrived! This excellent new book provides coverage of the Edexcel A2 specification.

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Genre : Psychology
Author : Julia Russell
Publisher : Nelson Thornes
Release : 2003
File : 542 Pages
ISBN-13 : 0748772596


Children S Health The Nation S Wealth

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Children's health has clearly improved over the past several decades. Significant and positive gains have been made in lowering rates of infant mortality and morbidity from infectious diseases and accidental causes, improved access to health care, and reduction in the effects of environmental contaminants such as lead. Yet major questions still remain about how to assess the status of children's health, what factors should be monitored, and the appropriate measurement tools that should be used. Children's Health, the Nation's Wealth: Assessing and Improving Child Health provides a detailed examination of the information about children's health that is needed to help policy makers and program providers at the federal, state, and local levels. In order to improve children's health-and, thus, the health of future generations-it is critical to have data that can be used to assess both current conditions and possible future threats to children's health. This compelling book describes what is known about the health of children and what is needed to expand the knowledge. By strategically improving the health of children, we ensure healthier future generations to come.

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Genre : Social Science
Author : Institute of Medicine
Publisher : National Academies Press
Release : 2004-10-18
File : 336 Pages
ISBN-13 : 9780309166607


Handbook Of Computer Game Studies

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A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy. New media students, teachers, and professionals have long needed a comprehensive scholarly treatment of digital games that deals with the history, design, reception, and aesthetics of games along with their social and cultural context. The Handbook of Computer Game Studies fills this need with a definitive look at the subject from a broad range of perspectives. Contributors come from cognitive science and artificial intelligence, developmental, social, and clinical psychology, history, film, theater, and literary studies, cultural studies, and philosophy as well as game design and development. The text includes both scholarly articles and journalism from such well-known voices as Douglas Rushkoff, Sherry Turkle, Henry Jenkins, Katie Salen, Eric Zimmerman, and others. Part I considers the "prehistory" of computer games (including slot machines and pinball machines), the development of computer games themselves, and the future of mobile gaming. The chapters in part II describe game development from the designer's point of view, including the design of play elements, an analysis of screenwriting, and game-based learning. Part III reviews empirical research on the psychological effects of computer games, and includes a discussion of the use of computer games in clinical and educational settings. Part IV considers the aesthetics of games in comparison to film and literature, and part V discusses the effect of computer games on cultural identity, including gender and ethnicity. Finally, part VI looks at the relation of computer games to social behavior, considering, among other matters, the inadequacy of laboratory experiments linking games and aggression and the different modes of participation in computer game culture.

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Genre : Computers
Author : Joost Raessens
Publisher : MIT Press
Release : 2011-08-19
File : 471 Pages
ISBN-13 : 9780262516587


Impulse Control Disorders

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In the last decade, much needed attention and research has been focused on the group of psychiatric conditions termed 'impulse control disorders' or ICDs. Pathological gambling, compulsive shopping, kleptomania, hypersexuality, Internet 'addiction', among other disorders, are characterized by a recurrent urge to perform a repetitive behavior that is gratifying in the moment but causes significant long-term distress and disability. Despite the high rate of co-morbidity with obsessive compulsive disorder, ICDs are now clearly distinguished from these disorders with a unique clinical approach for diagnosis and treatment. A wide array of psychopharmacologic and psychotherapeutic options is now available for treating these disorders. Drs Elias Aboujaoude and Lorrin M. Koran have collated the world's foremost experts in ICD research and treatment to create a comprehensive book on the frequency, evolution, treatment, and related public policy, public health, forensic, and medical issues of these disorders. This is the first book to bring together medical and social knowledge bases related to impulse control disorders.

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Genre : Medical
Author : Elias Aboujaoude
Publisher : Cambridge University Press
Release : 2010-02-08
File : 333 Pages
ISBN-13 : 9781139487658


Encyclopedia Of Children Adolescents And The Media

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From Internet censorship to sex and violence on television and in video games to debates over rock lyrics, the effect of media on children and adolescents is one of the most widely debated issues in our society. The Encyclopedia of Children, Adolescents, and the Media presents state-of-the-art research and ready-to-use facts on the media′s interaction with children and adolescents. With more than 400 entries, the two volumes of this resource cover the traditional and electronic media and their controversial impact—for good and ill—on children and adolescents. Key Features Provides cross-disciplinary coverage from the fields of psychology, education, media studies and communication, sociology, and public policy Offers a cross-cultural perspective with contributing authors from around the globe and entries on the media in Europe and Asia Includes entries covering television, film, video games, the Internet and World Wide Web, magazines, music, and more Explores complex and difficult topics such as violence, sex, rating systems and warning labels, attention deficit disorder, body image and eating disorders, popular music lyrics, advertising, digital music downloading, parental involvement, policymaking, and child development

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Genre : Psychology
Author : Jeffrey Jensen Arnett
Publisher : SAGE Publications
Release : 2006-12-14
File : 1105 Pages
ISBN-13 : 9781452265513