The Game Audio Tutorial

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BOOK EXCERPT:

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Product Details :

Genre : Computers
Author : Richard Stevens
Publisher : Taylor & Francis
Release : 2013-05-02
File : 446 Pages
ISBN-13 : 9781136127021


The Game Audio Strategy Guide

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BOOK EXCERPT:

The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.

Product Details :

Genre : Technology & Engineering
Author : Gina Zdanowicz
Publisher : Routledge
Release : 2019-12-10
File : 343 Pages
ISBN-13 : 9781351016414


Video Game Audio

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BOOK EXCERPT:

From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Product Details :

Genre : Games & Activities
Author : Christopher Hopkins
Publisher : McFarland
Release : 2022-08-17
File : 256 Pages
ISBN-13 : 9781476646053


Video Game Design Revealed

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BOOK EXCERPT:

Whether you are a professional game developer working in an established studio or a creative thinker interested in trying your hand at game design, "Video Game Design Revealed" will show you the steps and processes involved in bringing a video game from concept to completion. Beginning with an overview of the history of video games and an examination of the elements of successful games, the book breaks down the video game design process into its simplest elements and builds from there. You'll learn how to take an idea and tweak it into a viable game based on the genre, market, game style, and subject matter, moving on to creating and organizing a timeline for the production of the game. Once you've mapped out your game production plan and gathered all the information you need, you'll learn how to choose the development platform and other technologies that best suit the game you've designed, add sound and graphics, and apply game mechanics such as whether the game will be single-player or multiplayer and what levels and objects to add to your game to make it challenging and interesting. "Video Game Design Revealed" concludes with guidelines on how to compose a proposal to be used to present your idea to the game industry as well as tips and information on how to find and contact game studios, publishers, and investors to help you make your game design a reality..

Product Details :

Genre : Computers
Author : Guy W. Lecky-Thompson
Publisher : Course Technology PTR
Release : 2008
File : 344 Pages
ISBN-13 : STANFORD:36105131745148


Break Into The Game Industry How To Get A Job Making Video Games

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BOOK EXCERPT:

Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.

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Genre : Computers
Author : Ernest Adams
Publisher : McGraw Hill Professional
Release : 2003-05-19
File : 354 Pages
ISBN-13 : 9780072226607


Playing And Making Music

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Genre : Computers
Author : Juha Arrasvuori
Publisher :
Release : 2006
File : 212 Pages
ISBN-13 : STANFORD:36105132565917


Song Sheets To Software

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BOOK EXCERPT:

The third edition of Song Sheets to Software: A Guide to Print Music, Software, Instructional Media, and Web Sites for Musicians includes completely revised and updated listings of music software, instructional media, and web sites of use to all musicians, whether hobbyist or professional. New to the third edition is a CD-ROM with sections including Live Links, an expanded and easily searchable Tech Talk, and sample print music scores. Also new to the third edition are sections on digital sheet music and video game music, as well as an updated bibliography.

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Genre : Computers
Author : Elizabeth C. Axford
Publisher :
Release : 2009
File : 278 Pages
ISBN-13 : 0810867257


Fundamentals Of Audio And Video Programming For Games

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One CD-ROM disc in pocket.

Product Details :

Genre : Computers
Author : Peter Turcan
Publisher :
Release : 2004
File : 414 Pages
ISBN-13 : UVA:X004742182


Programs

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Genre : Concert programs
Author : University of Michigan. School of Music, Theatre & Dance
Publisher :
Release : 2017
File : 718 Pages
ISBN-13 : UOM:39015099327291


The Fat Man On Game Audio

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BOOK EXCERPT:

The Fatman speaks. Insight and insanity from the King of Game Audio.-Written by the game audio legend. Both industry veterans and incoming newbies are waiting on this book.-Teaches how to best use audio in a game environment so that the heart of the player is touched and hooked for the long term.-Covers what game companies are looking for in their games today - keeping their audience hooked and coming back for more.

Product Details :

Genre : Computers
Author : George Alistair Sanger
Publisher : New Riders Publishing
Release : 2003
File : 536 Pages
ISBN-13 : UOM:39015056290607