The Human Face Of Computing

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Computation is ubiquitous: modern life would be inconceivable without it.Written as a series of conversations with influential computer scientists, mathematicians and physicists, this book provides access to the inner thinking of those who have made essential contributions to the development of computing and its applications. You will learn about the interviewees' education, career path, influences, methods of work, how they cope with failure and success, how they relax, how they see the future, and much more.The conversations are presented in jargon-free language suitable for a general audience, but with enough technical detail for more specialized readers. The aim of the book is not only to inform and entertain, but also to motivate and stimulate.

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Genre : Computers
Author : Cristian S Calude
Publisher : World Scientific
Release : 2015-08-04
File : 449 Pages
ISBN-13 : 9781783266456


The Human Face Of Ambient Intelligence

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As a socially disruptive technology, Ambient Intelligence is ultimately directed towards humans and targeted at the mundane life made of an infinite richness of circumstances that cannot fully be considered and easily be anticipated. Most books, however, focus their analysis on, or deal largely with, the advancement of the technology and its potential only. This book offers a fresh, up–to–date, and holistic approach to Ambient Intelligence. As such, it addresses the interdisciplinary and transdisciplinary aspects of the rapidly evolving field of Ambient Intelligence by seamlessly integrating and fusing it with artificial intelligence, cognitive science and psychology, social sciences, and humanities. It is divided into two main parts: Part 1 is about different permutations of enabling technologies as well as core computational capabilities, namely context awareness, implicit and natural interaction, and intelligent behavior. It details the existing and upcoming prerequisite technologies, and elucidates the application and convergence of major current and future computing trends. Part 2 is an accessible review and synthesis of the latest research in the human-directed sciences and computing and how these are intricately interrelated in the realm of Ambient Intelligence. It deals with the state–of–the–art human–inspired applications which show human-like understanding and exhibit intelligent behavior in relation to a variety of aspects of human functioning – states and processes. It describes and elaborates on the rich potential of Ambient Intelligence from a variety of interrelated perspectives and the plethora of challenges and bottlenecks involved in making Ambient Intelligence a reality, and also discusses the established knowledge and recent discoveries in the human–directed sciences and their application and convergence in the ambit of Ambient Intelligence computing. This seminal reference work is the most comprehensive of its kind, and will prove invaluable to students, researchers, and professionals across both computing and the human-directed sciences.

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Genre : Computers
Author : Simon Elias Bibri
Publisher : Springer
Release : 2015-06-26
File : 545 Pages
ISBN-13 : 9789462391307


Face Detection And Gesture Recognition For Human Computer Interaction

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Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

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Genre : Computers
Author : Ming-Hsuan Yang
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 188 Pages
ISBN-13 : 9781461514237


Encyclopedia Of Human Computer Interaction

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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

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Genre : Computers
Author : Ghaoui, Claude
Publisher : IGI Global
Release : 2005-12-31
File : 780 Pages
ISBN-13 : 9781591407980


Computer Animation

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Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. - Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code - Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique - Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation - Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

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Genre : Computers
Author : Rick Parent
Publisher : Newnes
Release : 2012-10-18
File : 541 Pages
ISBN-13 : 9780124159730


The Human Face

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This volume marks the first time that a collection of contemporary facial scoring techniques and their utility, whether clinical, experimental, theoretical, or otherwise, follows an historical introduction of the area, thereby recording the developmental history of this science.

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Genre : Psychology
Author : Mary Katsikitis
Publisher : Springer Science & Business Media
Release : 2012-12-06
File : 310 Pages
ISBN-13 : 9781461510635


Proceedings On International Conference On Data Analytics And Computing

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This book features selected papers presented at International Conference on Data Analytics and Computing (ICDAC 2022), organized by Department of Mathematics, College of Science and Technology, Wenzhou-Kean University, Wenzhou, China, held during May 28–29, 2022. This book includes state-of-the-art current trends in data science, data analytics optimization, soft computing and related areas. Its primary readers are postgraduate students, researchers and academic professionals.

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Genre : Technology & Engineering
Author : Anupam Yadav
Publisher : Springer Nature
Release : 2023-09-09
File : 391 Pages
ISBN-13 : 9789819934324


Encyclopedia Of Computer Science And Technology

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With breadth and depth of coverage, the Encyclopedia of Computer Science and Technology, Second Edition has a multi-disciplinary scope, drawing together comprehensive coverage of the inter-related aspects of computer science and technology. The topics covered in this encyclopedia include: General and reference Hardware Computer systems organization Networks Software and its engineering Theory of computation Mathematics of computing Information systems Security and privacy Human-centered computing Computing methodologies Applied computing Professional issues Leading figures in the history of computer science The encyclopedia is structured according to the ACM Computing Classification System (CCS), first published in 1988 but subsequently revised in 2012. This classification system is the most comprehensive and is considered the de facto ontological framework for the computing field. The encyclopedia brings together the information and historical context that students, practicing professionals, researchers, and academicians need to have a strong and solid foundation in all aspects of computer science and technology.

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Genre : Computers
Author : Phillip A. Laplante
Publisher : CRC Press
Release : 2017-10-02
File : 1013 Pages
ISBN-13 : 9781351652490


Computer Recognition Of Human Faces

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Picture processing by computer has found its application in various fields. Character recognition has shown the most practical success. Furthermore, the techniques span much more sophisticated applications such as interpretation of biomedical images and X-ray films, measurement of images in nuclear physics, processing of a large volume of pictorial data sent from the satellites, etc. The particular problem attacked in this thesis is computer analysis and identification of human faces. Pictures of human faces are successfully analyzed by a computer program which extracts face feature points, such as nose, mouth, eyes, and so on. The program was tested with more than 800 photographs The research has been done with main emphasis on the method of how to incorporate the picture structures into the picture anlysis program. The success of the program is due to the employment of a flexible picture analysis scheme with feedbacks, which will be described in the next chapter. An experiment on face identification of 20 people was also conducted. I-1. Picture Analysis and Recognition- New Aspects When shown the pictures of the human face of Fig. 1-1, we can immediately tell the positions of the nose, mouth and eyes; and more- over, we can say that both pictures surely portray the same person. Picture analysis and recognition by computer concerns itself with this type of two-dimensional image processing. In this thesis, I selected human-face pictures as objects of processing.

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Genre : Computers
Author : KANADE
Publisher : Interdisciplinary Systems Research
Release : 1977
File : 108 Pages
ISBN-13 : STANFORD:36105031591253


Real Time Vision For Human Computer Interaction

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200Ts Vision of Vision One of my formative childhood experiences was in 1968 stepping into the Uptown Theater on Connecticut Avenue in Washington, DC, one of the few movie theaters nationwide that projected in large-screen cinerama. I was there at the urging of a friend, who said I simply must see the remarkable film whose run had started the previous week. "You won't understand it," he said, "but that doesn't matter. " All I knew was that the film was about science fiction and had great special eflPects. So I sat in the front row of the balcony, munched my popcorn, sat back, and experienced what was widely touted as "the ultimate trip:" 2001: A Space Odyssey. My friend was right: I didn't understand it. . . but in some senses that didn't matter. (Even today, after seeing the film 40 times, I continue to discover its many subtle secrets. ) I just had the sense that I had experienced a creation of the highest aesthetic order: unique, fresh, awe inspiring. Here was a film so distinctive that the first half hour had no words whatsoever; the last half hour had no words either; and nearly all the words in between were banal and irrelevant to the plot - quips about security through Voiceprint identification, how to make a phonecall from a space station, government pension plans, and so on.

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Genre : Computers
Author : Branislav Kisacanin
Publisher : Springer Science & Business Media
Release : 2005-12-06
File : 308 Pages
ISBN-13 : 9780387278902