The Influence Of Otaku Culture

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Dive into the fascinating world of Otaku culture with "The Influence of Otaku Culture"! This book is an in-depth and detailed exploration of how the anime and manga subculture, originating in Japan, is redefining the notion of entertainment and making its mark on global culture. From its humble origins in Japan's postwar era, Otaku culture has evolved into a force driving global trends in art, fashion, and entertainment. This book will take you through the history of Otaku culture, its growth and development, and how it has influenced global society. Discover how Otaku culture has revolutionized the entertainment industry, with anime series such as "Attack on Titans," "Naruto" and "My Hero Academia" gaining worldwide acclaim and becoming part of mainstream entertainment. Learn about how anime has inspired artists from around the world to create original artwork and animations that capture the essence of the Otaku aesthetic. But the influence of Otaku culture goes beyond entertainment. Explore how it has impacted fashion, video games, and even politics. Learn about its contribution to the economy, its influence on art and style, and its relevance in an ever-changing globalized world. "The Influence of Otaku Culture" also examines the criticisms and negative stereotypes associated with Otaku culture and the challenges of integrating it into society. It also discusses its role in education and tourism and explores possible future developments of Otaku culture. This book is a must-read for any fan of anime, manga, and Japanese culture, as well as those interested in the sociology of pop culture. Don't miss this opportunity to understand how Otaku culture changes the world!

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Genre : Young Adult Fiction
Author : DAVID SANDUA
Publisher : Independently Published
Release : 2023-08-05
File : 261 Pages
ISBN-13 :


Otaku

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Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session

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Genre : Social Science
Author : Hiroki Azuma
Publisher : U of Minnesota Press
Release : 2009
File : 177 Pages
ISBN-13 : 9780816653515


Anime S Knowledge Cultures

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Unlocking the technosocial implications of global geek cultures Why has anime, a “low-tech” medium from last century, suddenly become the cultural “new cool” in the information age? Through the lens of anime and its transnational fandom, Jinying Li explores the meanings and logics of “geekdom” as one of the most significant sociocultural groups of our time. In Anime’s Knowledge Cultures, Li shifts the center of global geography in knowledge culture from the computer boys in Silicon Valley to the anime fandom in East Asia. Drawing from film studies, animation studies, media theories, fan studies, and area studies, she provides broad cultural and theoretical explanations of anime’s appeal to a new body of tech-savvy knowledge workers and consumers commonly known as geeks, otaku, or zhai. Examining the forms, techniques, and aesthetics of anime, as well as the organization, practices, and sensibilities of its fandom, Anime’s Knowledge Cultures is at once a theorization of anime as a media environment as well as a historical and cultural study of transnational geekdom as a knowledge culture. Li analyzes anime culture beyond the national and subcultural frameworks of Japan or Japanese otaku, instead theorizing anime’s transnational, transmedial network as the epitome of the postindustrial knowledge culture of global geekdom. By interrogating the connection between the anime boom and global geekdom, Li reshapes how we understand the meanings and significance of anime culture in relation to changing social and technological environments.

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Genre : Performing Arts
Author : Jinying Li
Publisher : U of Minnesota Press
Release : 2024-03-12
File : 302 Pages
ISBN-13 : 9781452970585


From Anime To Yumi Kawaii

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Dive with me into the colorful and diverse world of Japanese pop culture that inspires millions of people around the world. With my latest book "From Anime to Yumi Kawaii - A look behind the scenes of Japanese pop culture" you will gain a profound insight into the unique fashion trends and the rousing music of J-Pop. This book offers you a comprehensive overview of the diversity and influence of Japanese pop culture on the Western world. From manga and anime to J-Pop and cosplay to adaptations in film and literature - this book reveals the profound influences and the worldwide enthusiasm for everything Japanese. Experience the magic of anime and manga, learn the secrets of cosplay and J-Pop. But also discover the dark side of this fascinating world of imagination and innovation. Understand how Japanese aesthetics influence global trends. This book is a must-have for lovers of Japanese pop culture, for travelers, students and anyone who is curious about the creative trends and cultural treasures of Japan. Join me on an exciting excursion through the land of the rising sun. Whether you are a die-hard otaku, a passionate cosplayer or simply looking for new cultural discoveries - this book is your ultimate companion. Get exclusive insights, exciting background information and learn how Japan's pop culture has conquered the world. Discover the soul of modern Japan and its pop culture! "From Anime to Yumi Kawaii - A look behind the scenes of Japanese pop culture" offers those interested a profound insight into a fascinating world of manga and anime, J-Pop and their origins in traditional art forms. Immerse yourself in the colorful worlds of Studio Ghibli. Follow me into a world full of colors, creativity and uniqueness. Visit Tokyo's dazzling cosplay centers and maid cafes, look behind the scenes of Naruto and Dragonball, and explore not only the diverse fascination but also their effects on Japanese society. With gripping insights, this book takes you on a cultural excursion through modern Japan and its dazzling pop culture. For adventurers, artists, lovers and anyone who wants to discover the magic and mysticism of modern Japanese culture, this book offers you a multi-layered guide. With this book you will discover the infinite variety of Japanese pop culture - a must for anyone interested in the beauty and influence of Japan on the contemporary world. Ready for an adventure? Then dive in and experience Japan like never before! Yours, Hermann Candahashi

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Genre : Crafts & Hobbies
Author : Hermann Candahashi
Publisher : tredition
Release : 2024-06-30
File : 211 Pages
ISBN-13 : 9783384275424


Globalization Consumption And Popular Culture In East Asia

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This book aims to provide comprehensive empirical and theoretical studies of expanding fandom communities in East Asia through the commodification of Japanese, Korean and Chinese popular cultures in the digital era. Using a multidisciplinary approach including political economy, East Asian studies, political science, international relations concepts and history, this book focuses on a few research objectives. In terms of methodology, it is an area studies approach based on interpretative work, observation studies, policy and textual analysis. First, it aims to examine the closely intertwined relationship between the three major stakeholders in the iron triangle of production companies, consumers and states (i.e., role of government in policy promotion). Second, it studies the interpenetration, adaptation, innovation and hybridization of exogenous Western culture with traditional popular cultures in (North) East Asia. Third, it studies the influence of popular cultures and how cultural products resonate with a regional audience through collective consumption, contents reflective of normative values, the emotive and cognitive appeal of familiar images and social learning as well as peer effect found in fan communities. It then examines how consumption contributes to soft cultural influence and how governments leverage on its comparative advantages and cultural assets for commercial success and in the process augment national (cultural) influence. These questions will be discussed and analyzed and contextualized through the case studies of J-pop (Japanese popular culture), K-pop (Korean popular culture or Hallyu) and Chinese popular culture (including Mando-pop and Taiwanese popular culture).

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Genre : Social Science
Author : Tai Wei Lim
Publisher : World Scientific
Release : 2016-09-02
File : 410 Pages
ISBN-13 : 9789814678216


The Routledge Companion To Gender And Japanese Culture

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This Companion is a comprehensive examination of the varied ways in which gender issues manifest throughout culture in Japan, using a range of international perspectives to examine private and public constructions of identity, as well as gender- and sexuality-inflected cultural production. The Routledge Companion to Gender and Japanese Culture features both new work and updated accounts of classic scholarship, providing a go-to reference work for contemporary scholarship on gender in Japanese culture. The volume is interdisciplinary in scope, with chapters drawing from a range of perspectives, fields, and disciplines, including anthropology, art history, history, law, linguistics, literature, media and cultural studies, politics, and sociology. This reflects the fundamentally interdisciplinary nature of the dual focal points of this volume—gender and culture—and the ways in which these themes infuse a range of disciplines and subfields. In this volume, Jennifer Coates, Lucy Fraser, and Mark Pendleton have brought together an essential guide to experiences of gender in Japanese culture today—perfect for students, scholars, and anyone else interested in Japan, culture, gender studies, and beyond.

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Genre : Social Science
Author : Jennifer Coates
Publisher : Routledge
Release : 2019-12-06
File : 516 Pages
ISBN-13 : 9781351716789


Digital Mediascapes Of Transnational Korean Youth Culture

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Drawing on vivid ethnographic field studies of youth on the transnational move, across Seoul, Toronto, and Vancouver, this book examines transnational flows of Korean youth and their digital media practices. This book explores how digital media are integrated into various forms of transnational life and imagination, focusing on young Koreans and their digital media practices. By combining theoretical discussion and in depth empirical analysis, the book provides engaging narratives of transnational media fans, sojourners, and migrants. Each chapter illustrates a form of mediascape, in which transnational Korean youth culture and digital media are uniquely articulated. This perceptive research offers new insights into the transnationalization of youth cultural practices, from K-pop fandom to smartphone-driven storytelling. A transnational and ethnographic focus makes this book the first of its kind, with an interdisciplinary approach that goes beyond the scope of existing digital media studies, youth culture studies, and Asian studies. It will be essential reading for scholars and students in media studies, migration studies, popular culture studies, and Asian studies.

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Genre : Computers
Author : Kyong Yoon
Publisher : Routledge
Release : 2019-10-28
File : 146 Pages
ISBN-13 : 9780429890208


Role Playing Games Of Japan

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This book engages non-digital role-playing games—such as table-top RPGs and live-action role-plays—in and from Japan, to sketch their possibilities and fluidities in a global context. Currently, non-digital RPGs are experiencing a second boom worldwide and are increasingly gaining scholarly attention for their inter-media relations. This study concentrates on Japan, but does not emphasise unique Japanese characteristics, as the practice of embodying an RPG character is always contingently realised. The purpose is to trace the transcultural entanglements of RPG practices by mapping four arenas of conflict: the tension between reality and fiction; stereotypes of escapism; mediation across national borders; and the role of scholars in the making of role-playing game practices.

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Genre : Social Science
Author : Björn-Ole Kamm
Publisher : Springer Nature
Release : 2020-08-28
File : 314 Pages
ISBN-13 : 9783030509538


Leiji Matsumoto

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Leiji Matsumoto is one of Japan's most influential myth creators. Yet the huge scope of his work, spanning past, present and future in a constantly connecting multiverse, is largely unknown outside Japan. Matsumoto was the major creative force on Star Blazers, America's gateway drug for TV anime, and created Captain Harlock, a TV phenomenon in Europe. As well as space operas, he made manga on musicians from Bowie to Tchaikovsky, wrote the manga version of American cowboy show Laramie, and created dozens of girls' comics. He is a respected manga scholar, an expert on Japanese swords, a frustrated engineer and pilot who still wants to be a spaceman in his eighties. This collection of new essays--the first book on Matsumoto in English--covers his seven decades of comic creation, drawing on contemporary scholarship, artistic practice and fan studies to map Matsumoto's vast universe. The contributors--artists, creators, translators and scholars--mirror the range of his work and experience. From the bildungsroman to the importance of textual analysis for costume and performance, from early days in poverty to honors around the world, this volume offers previously unexplored biographical and bibliographic detail from a life story as thrilling as anything he created.

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Genre : Comics & Graphic Novels
Author : Helen McCarthy
Publisher : McFarland
Release : 2021-01-21
File : 247 Pages
ISBN-13 : 9781476640853


License To Play

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Play is one of the most powerful cultural forces in contemporary Japan and in other late modern societies. In this notable contribution to our understanding of play, Michal Daliot-Bul explores the intricate and dynamic transformations of culture and play (asobi) in Japan. Along the way, she takes readers on a theoretically informed journey to better comprehend what makes play a significant cultural function, asking such questions as “How can we explain the dialectics between play as a biological instinct and play as a culturally specific activity? What defines the best player? How is creativity related to play? What is the difference between play and playfulness? Are some cultures more play-oriented than others, and if so, why?” Daliot-Bul argues that the cultural meaning of play and its influence on sociocultural life are not inherent properties of a fixed, universal behavior called play but rather are conditioned by changing cultural contexts and competing social ideologies. Spanning Japan’s premodern period to the twenty-first century, the extent and expressions of play described in this book become thought-provoking lenses through which to view Japanese social dynamics and cultural complexities. As she approaches the post-industrialized 1970s in Japan, Daliot-Bul’s narrative also explores urban consumer culture as a system for organizing daily life, the tension between institutional and contemporary popular cultures, the production of new gender identities, and the cultural construction of urban space. License to Play is an insightful and engaging work that will appeal widely to scholars and students specializing in cultural studies, cultural anthropology, and Japanese studies. Given the global fascination with Japanese popular culture and with play-like pleasures in late consumer cultures, the book will also find a readership among those interested in Japan in general and the universal phenomenon of play.

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Genre : Social Science
Author : Michal Daliot-Bul
Publisher : University of Hawaii Press
Release : 2014-10-31
File : 226 Pages
ISBN-13 : 9780824847883