The Magic Of Games

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BOOK EXCERPT:

The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".

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Genre : Computers
Author : UWK
Publisher : Edition Donau-Universität Krems
Release : 2022-10-25
File : 425 Pages
ISBN-13 : 9783903150973


The Best Magic Games

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Within this complete book the reader will find the best techniques addressed both to beginners that want to start learning and to experts that wish to improve their skills. Extraordinary divinations, predictions and incomprehensible immersions into the minds are some of the performances shown in the mentalist sessions. The purpose of this manual is to get the reader to learn how to perform every trick presented in this book with agility, confidence and skill.

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Genre : Games & Activities
Author : Annalisa Strada
Publisher : Parkstone International
Release : 2016-07-15
File : 154 Pages
ISBN-13 : 9781683251651


Trading Card Games For Dummies

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BOOK EXCERPT:

Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

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Genre : Games & Activities
Author : John Kaufeld
Publisher : John Wiley & Sons
Release : 2006-02-10
File : 370 Pages
ISBN-13 : 9780470044070


Basics Of Game Design

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Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

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Genre : Computers
Author : Michael Moore
Publisher : CRC Press
Release : 2016-04-19
File : 341 Pages
ISBN-13 : 9781040052815


Ethics And Game Design Teaching Values Through Play

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"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

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Genre : Education
Author : Schrier, Karen
Publisher : IGI Global
Release : 2010-02-28
File : 396 Pages
ISBN-13 : 9781615208463


Beyond Choices

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How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.

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Genre : Games & Activities
Author : Miguel Sicart
Publisher : MIT Press
Release : 2013-09-06
File : 189 Pages
ISBN-13 : 9780262019781


Rosalina Learns Magic Games

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In this book, readers will explore key concepts of the game Flower Fairy. The narrative follows Rosalina the fairy as her brother, Jethro, teaches her to use magic through play. As the fairy siblings frolic about the woods, meadows, and pond, they discover that they can�t always play games the same way. The text teaches readers about the value of acceptance and cooperation and delivers lessons about plants, counting, sizes, and helping one another. The enchanting story supports early childhood education curriculum, using manageable text to foster developing language skills.

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Genre : Juvenile Fiction
Author : Patricia Harris
Publisher : The Rosen Publishing Group, Inc
Release : 2017-07-15
File : 28 Pages
ISBN-13 : 9781538321133


Esl Magic Games For Kindergarten

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BOOK EXCERPT:

This book will help you master “classroom magic” – ESL games that engage ALL your students into learning English and turn ANY class into a perfect one, with all the goals achieved.There are flashcard games, games with a ball and other activities. In the description of every game you will find step-by-step instructions how to make the game “work” for your students.Colourful illustrations and zero preparation time make this book a MUST HAVE for any kindergarten teacher.

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Genre : Games & Activities
Author : Jenny White
Publisher : Litres
Release : 2020-05-28
File : Pages
ISBN-13 : 9785042559518


Game Design Workshop

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As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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Genre : Performing Arts
Author : Tracy Fullerton
Publisher : CRC Press
Release : 2004-01-03
File : 480 Pages
ISBN-13 : 9781578202225


Gaming Democracy

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How play and gaming culture have mainstreamed far right ideology through social media platforms. From #Gamergate to the ongoing Big Lie, the far right has gone mainstream. In Gaming Democracy, Adrienne Massanari tracks the flames of toxicity found in the far right and “alt-right” movements as they increasingly take up oxygen in American and global society. In this pathbreaking contribution to the fields of internet studies, game studies, and gender studies, Massanari argues that Silicon Valley’s emphasis on meritocracy and free speech absolutism has driven this rightward slide. These ideologies have been coded into social media spaces that implicitly silence marginalized communities and subject them to rampant abuse by groups that have learned to “game” the ecology of platforms, algorithms, and attention economies. While populist movements are not new, phenomena such as QAnon, parental rights activism, and COVID denialism are uniquely “of the internet,” with supporters demonstrating both technical acumen and an ability to use memes and play as a way of both building community and fomenting dissent. Massanari explores the ways that the far right uses memetic humor and geek masculinity as tools both to create a sense of community within these leaderless groups and to obfuscate their intentions. Using the lens of play and game studies as well as the concept of “metagaming,” Gaming Democracy is a novel contribution to our understanding of online platforms and far right political activism.

Product Details :

Genre : Social Science
Author : Adrienne L. Massanari
Publisher : MIT Press
Release : 2024-10-29
File : 124 Pages
ISBN-13 : 9780262380324