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BOOK EXCERPT:
Presents essays exploring the philosophical themes of the motion picture "The Matrix," which portrays a false world created from nothing but perceptions.
Product Details :
Genre |
: Performing Arts |
Author |
: William Irwin |
Publisher |
: Open Court Publishing |
Release |
: 2002 |
File |
: 300 Pages |
ISBN-13 |
: 0812695011 |
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BOOK EXCERPT:
This book charts the shape of future philosophical investigation by posing the question: “What is the Matrix?” Guided by the example of the Matrix film trilogy, the author examines issues ranging from simulation, proof and action to value, culture and mythology, offering a progressively deeper diagnosis of modern philosophical conditions. In contrast to the contemporary focus upon cognitive science and a commitment to the distinction between appearance and reality, this book helps readers to explore the argument that such abstractions are inevitably displaced by a more concrete distinction between dreaming and waking, with the Matrix as the real and only world we inhabit. Researchers and scholars will find this work an engaging and enlightening examination of reality, via the medium of popular culture and film.
Product Details :
Genre |
: Philosophy |
Author |
: O. Bradley Bassler |
Publisher |
: Springer |
Release |
: 2016-12-14 |
File |
: 219 Pages |
ISBN-13 |
: 9781137578891 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: |
Publisher |
: Goodwill Trading Co., Inc. |
Release |
: 2001 |
File |
: 312 Pages |
ISBN-13 |
: 971120245X |
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BOOK EXCERPT:
Much philosophical work on pop culture apologises for its use; using popular culture is a necessary evil, something merely useful for reaching the masses with important philosophical arguments. But works of pop culture are important in their own right--they shape worldviews, inspire ideas, change minds. We wouldn't baulk at a book dedicated to examining the philosophy of The Great Gatsby or 1984--why aren't Star Trek and Superman fair game as well? After all, when produced, the former were considered pop culture just as much as the latter. This will be the first major reference work to right that wrong, gathering together entries on film, television, games, graphic novels and comedy, and officially recognizing the importance of the field. It will be the go-to resource for students and researchers in philosophy, culture, media and communications, English and history and will act as a springboard to introduce the reader to the other key literature in the field.
Product Details :
Genre |
: Philosophy |
Author |
: Dean A. Kowalski |
Publisher |
: Springer Nature |
Release |
: 2024-04 |
File |
: 2127 Pages |
ISBN-13 |
: 9783031246852 |
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BOOK EXCERPT:
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Product Details :
Genre |
: Philosophy |
Author |
: David J. Chalmers |
Publisher |
: W. W. Norton & Company |
Release |
: 2022-01-25 |
File |
: 544 Pages |
ISBN-13 |
: 9780393635812 |
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BOOK EXCERPT:
Scholars and students of film, science fiction, and Marxist culture will enjoy Red Alert.
Product Details :
Genre |
: Literary Criticism |
Author |
: Ewa Mazierska |
Publisher |
: Wayne State University Press |
Release |
: 2016-05-02 |
File |
: 227 Pages |
ISBN-13 |
: 9780814340127 |
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BOOK EXCERPT:
Bringing critical attention to a particular set of science fiction and fantasy films--Larry and Andy Wachowski's The Matrix, George Lucas' Star Wars saga, and Joss Whedon's Avengers--this book utilizes a wide-ranging set of critical tools to illuminate their political ideologies, while also examining any resistant and complicating turns or byways the films may provide. What they all have in common ideologically is that they--or at least the genres they belong to--tend to be regarded as belonging to politically conservative frames of sociocultural reference. With the Star Wars saga, however, this idea is shown to be superficial and weak.
Product Details :
Genre |
: Performing Arts |
Author |
: John C. McDowell |
Publisher |
: McFarland |
Release |
: 2014-07-16 |
File |
: 231 Pages |
ISBN-13 |
: 9780786474882 |
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BOOK EXCERPT:
This is the first book to explore all central issues surrounding the relationship between the film-image and philosophy. It tackles the work of particular philosophers of film (Žižek, Deleuze and Cavell) as well as general philosophical positions (Cognitivist and Culturalist), and analyses the ability of film to teach and create philosophy.
Product Details :
Genre |
: Performing Arts |
Author |
: John Mullarkey |
Publisher |
: Springer |
Release |
: 2008-12-11 |
File |
: 300 Pages |
ISBN-13 |
: 9780230582316 |
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BOOK EXCERPT:
The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.
Product Details :
Genre |
: Computers |
Author |
: William Sims Bainbridge |
Publisher |
: Springer Science & Business Media |
Release |
: 2011-09-06 |
File |
: 204 Pages |
ISBN-13 |
: 9780857299048 |
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BOOK EXCERPT:
This collection fills a gap in the current literature in philosophy and film by focusing on the question: How would thinking in philosophy and film be transformed if race were formally incorporated moved from its margins to the center? The collection’s contributors anchor their discussions of race through considerations of specific films and television series, which serve as illustrative examples from which the essays’ theorizations are drawn. Inclusive and current in its selection of films and genres, the collection incorporates dramas, comedies, horror, and science fiction films (among other genres) into its discussions, as well as recent and popular titles of interest, such as Twilight, Avatar, Machete, True Blood, and The Matrix and The Help. The essays compel readers to think more deeply about the films they have seen and their experiences of these narratives.
Product Details :
Genre |
: Philosophy |
Author |
: Mary K. Bloodsworth-Lugo |
Publisher |
: Routledge |
Release |
: 2013-04-12 |
File |
: 263 Pages |
ISBN-13 |
: 9781136250439 |