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Genre | : Liberalism (Religion) |
Author | : |
Publisher | : |
Release | : 1898 |
File | : 230 Pages |
ISBN-13 | : IOWA:31858030370427 |
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Genre | : Liberalism (Religion) |
Author | : |
Publisher | : |
Release | : 1898 |
File | : 230 Pages |
ISBN-13 | : IOWA:31858030370427 |
Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.
Genre | : Computers |
Author | : Jonathan Linowes |
Publisher | : Packt Publishing Ltd |
Release | : 2021-08-16 |
File | : 383 Pages |
ISBN-13 | : 9781838982966 |
In the rapidly evolving world of immersive technologies, augmented reality (AR) has emerged as a pivotal force, transforming industries from education and healthcare to manufacturing and entertainment. This book provides a comprehensive guide for enthusiasts and professionals looking to explore AR development and applications. Key topics include AR fundamentals and applications, 3D visualization, mathematics, placement of virtual objects in physical spaces, using Unity 3D and Vuforia, creating marker-based and marker-less AR apps, industry standard SDKs and more. Companion files with code samples and color figures are available for downloading. FEATURES • Includes step-by-step tutorials with detailed instructions for developing AR applications, from basic concepts to advanced implementations • Features practical examples and real-world projects, using cases to illustrate the application of AR technology • Explores best practices for AR design and performance optimization to ensure smooth and immersive user experiences • Download companion files with code samples and color figures
Genre | : Computers |
Author | : Indika Wijesooriya |
Publisher | : Walter de Gruyter GmbH & Co KG |
Release | : 2024-09-03 |
File | : 370 Pages |
ISBN-13 | : 9781501519321 |
The first full-scale analysis of the history of German reunification, with a particular emphasis on social policy, showing how the transfer of the West German social policy framework to the East intensified the crisis of the German welfare state.
Genre | : Business & Economics |
Author | : Gerhard A. Ritter |
Publisher | : Oxford University Press |
Release | : 2011-05-05 |
File | : 501 Pages |
ISBN-13 | : 9780199556823 |
The legacy of Pauline scholarship, from ancient to modern, is characterised by a surfeit of unsettled, conflicting conclusions that often fail to interpret Paul in relation to his Jewish roots. William S. Campbell takes a stand against this paradigm, emphasising continuity between Judaism and the Christ-movement in Paul's letters. Campbell focusses on important themes, such as diversity, identity and reconciliation, as the basic components of transformation in Christ. The stance from which Paultheologises is one that recognises and underpins social and cultural diversity and includes the correlating demand that because difference is integral to the Christ-movement, the enmity associated with difference cannot be tolerated. Thus, reconciliation emerges as a fundamental value in the Christ-movement. Reconciliation, in this sense, respects and does not negate the particularities of the identity of Jews and those from the nations. In this paradigm, transformation implies the re-evaluation of all things in Christ, whether of Jewish or gentile origin.
Genre | : Religion |
Author | : William S Campbell |
Publisher | : James Clarke & Company |
Release | : 2017-03-31 |
File | : 282 Pages |
ISBN-13 | : 9780227906231 |
Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface
Genre | : Computers |
Author | : Paris Buttfield-Addison |
Publisher | : O'Reilly Media |
Release | : 2019-03-13 |
File | : 408 Pages |
ISBN-13 | : 9781491999127 |
Development in Unity: A Compendium of Works of Daasebre Prof. (Emeritus) Oti Boateng, Volume1 is a compilation of research works, published articles, speeches, seminar presentations, addresses, and radio broadcasts written by the author over the past 40 years. In these articles, the author, a distinguished statistician, a university don, a UN commissioner, a Vice-Chancellor of the World Academy of Letters, and a traditional ruler, combines his rich scholarly background and his deep understanding of complex traditional, national and international issues in addressing some challenges that face humankind. The book is divided into nine sub-themes, namely, 1) Education, 2) Governance, 3) Statistics, 4) Population and Health, 5) Natural Disasters, 6) Oil and Gas, 7) Chieftaincy and Culture, 8) Religion, and 9) Economy. The theme of this book, Development in Unity, is derived from the mission of the Akwantukese Festival, which is, Development in Unity for the Welfare of the People. The Akwantukese Festival, was instituted in 1997 by the Omanhene, Chiefs, and People of New Juaben to commemorate the fifth anniversary of Daasebre Professor (Emeritus) Oti Boatengs enstoolment as Omanhene of New Juaben in the Eastern Region of Ghana. The Festival commemorates the migration of the Juabens and their allies from Asante to the Eastern Region of Ghana in the 1870s. The basic goal of Akwantukese is to promote the socio-economic progress of the people through education, traditions, and customs. It further serves as a tourist attraction for people all over the world. Akwantukese also reinforces the ancestral unity between the citizens of Asante and Jew Juaben for peaceful co-existence. The articles in this first volume have been carefully selected to emphasize these ideals thereby creating a gift for posterity. As you enjoy these collections look out for the next volume in the series which is scheduled to come out very soon.
Genre | : Social Science |
Author | : Daasebre Prof. Oti Boateng |
Publisher | : Xlibris Corporation |
Release | : 2015-02-06 |
File | : 352 Pages |
ISBN-13 | : 9781493109999 |
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more! Key FeaturesBuild a solid foundation for game design and game developmentUnderstand the fundamentals of 3D such as coordinates, spaces, vectors, and camerasGet to grips with essential Unity concepts including characters, scenes, terrains, objects and moreBook Description This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development. You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios. Within Unity 3D Game Development, you will learn to: Design and build 3D characters, and the game environmentThink about the users' interactions with your gameDevelop the interface and apply visual effects to add an emotional connection to your worldGrasp a solid foundation of sound design, animations, and lightning to your creationsBuild, test, and add final touches The book is split between expert insights that you'll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you're allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce. Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book. What you will learnLearn fundamentals of designing a 3D game and C# scriptingDesign your game character and work through their mechanics and movementsCreate an environment with Unity Terrain and ProBuilderExplore instantiation and rigid bodies through physics theory and codeImplement sound, lighting effects, trail rendering, and other dynamic effectsCreate a short, fully functional segment of your game in a vertical slicePolish your game with performance tweaksJOIN the 'book-club' to read alongside other users, Unity experts, and ask the authors when stuckWho this book is for Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
Genre | : Computers |
Author | : Anthony Davis |
Publisher | : Packt Publishing Ltd |
Release | : 2022-08-29 |
File | : 371 Pages |
ISBN-13 | : 9781801077231 |
Genre | : |
Author | : Society of Brothers in Unity (Yale College). Library |
Publisher | : |
Release | : 1838 |
File | : 116 Pages |
ISBN-13 | : MINN:319510022812604 |
Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry
Genre | : Computers |
Author | : Paris Buttfield-Addison |
Publisher | : "O'Reilly Media, Inc." |
Release | : 2023-08-03 |
File | : 430 Pages |
ISBN-13 | : 9781098113674 |