The Persistence Of Code In Game Engine Culture

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With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

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Genre : Social Science
Author : Eric Freedman
Publisher : Routledge
Release : 2020-04-07
File : 287 Pages
ISBN-13 : 9780429784408


Creative Tools And The Softwarization Of Cultural Production

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This book explores how creativity is increasingly designed, marketed, and produced with digital products and services — a process referred to as softwarization. If ‘being creative’ has developed into one of the paradigmatic architectures of power for framing the contemporary subject, then an essential component of this architecture involves its material and symbolic configuration through tools. From image editors to digital audio workstations, video editors to game engines, these modern tools are used by creatives every day, and mastering these increasingly complex technologies is now a near-compulsory pathway to creative work. Despite their ubiquity in cultural production, few have sought to theorize them in aggregate and with interdisciplinary breadth. By bringing disparate creative and methodological traditions in one volume, this book provides a comprehensive overview of approaches for understanding this complex, emerging, and dynamic field that speaks beyond the disciplinary categories of ‘tool,’ ‘instrument,’ and/or ‘software’. It makes a unique intervention in the fields of cultural production and the cultural and creative industries. ​

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Genre : Social Science
Author : Frédérik Lesage
Publisher : Springer Nature
Release : 2024-01-17
File : 278 Pages
ISBN-13 : 9783031456930


Enacting Platforms

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An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book on the Unreal game engine, James Malazita explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Enacting Platforms takes a novel critical platform studies approach, raising deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. The Unreal platform serves as a kind of technical and political archive of the games industry, highlighting how the techniques and concerns of games have shifted and accreted over the past 30 years. Today, Unreal is also used in contexts far beyond games, including in public communication, biomedical research, civil engineering, and military simulation and training. The author’s depth of technical analysis, combined with new archival findings, contributes to discussions of topics rarely covered in games studies (such as the politics of graphical rendering algorithms), as well as new readings of previously “closed” case studies (such as the engine’s entanglement with the US military and American masculinity in America’s Army). Culture, Malazita writes, is not “built into” software but emerges through human practices with code.

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Genre : Games & Activities
Author : James Malazita
Publisher : MIT Press
Release : 2024-07-02
File : 245 Pages
ISBN-13 : 9780262379069


Artificial Intelligence And Playable Media

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This book introduces readers to artificial intelligence (AI) through the lens of playable media and explores the impact of such software on everyday life. From video games to robotic companions to digital twins, artificial intelligence drives large sectors of the culture industry where play, media and machine learning coexist. This book illustrates how playable media contribute to our sense of self, while also harnessing our data, tightening our bonds with computation and realigning play with the demands of network logic. Author Eric Freedman examines a number of popular media forms - from the Sony AIBO robotic dog, video game developer Naughty Dog’s Uncharted and The Last of Us franchises, to Peloton’s connected fitness equipment - to lay bare the computational processes that undergird playable media, and addresses the social, cultural, technological and economic forces that continue to shape user-centered experience and design. The case studies are drawn from a number of related research fields, including science and technology studies, media studies and software studies. This book is ideal for media studies students, scholars and practitioners interested in understanding how applied artificial intelligence works in popular, public and visual culture.

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Genre : Social Science
Author : Eric Freedman
Publisher : Taylor & Francis
Release : 2022-09-02
File : 149 Pages
ISBN-13 : 9781000648553


Sport Culture And History

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In addition to being an internationally recognised pioneer of sports history, Brian Stoddart has also been a leading thinker and influence in the field. That influence has crossed several areas of history, sociology, business, politics and media aspects of sports studies, and has drawn deeply upon his own training in Asian studies. His work has been characterised by cross-disciplinary work from the outset, and has encompassed some very different geographical areas as well as crossing from academic outlets to media commentary. As a result, his influential work has appeared in many different locations, and it has been difficult for a wide variety of readers to access it fully and easily. This volume draws together, in the one place for the first time, some of his most important academic and journalistic work. Importantly, the pieces are drawn together by an intellectual/autobiographical commentary that locates each piece in a wider social and cultural framework. This book was previously published as a special issue of Sport in Society

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Genre : Sports & Recreation
Author : Brian Stoddart
Publisher : Routledge
Release : 2013-09-13
File : 262 Pages
ISBN-13 : 9781317997023


Contact Spaces Of American Culture

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What do tent cities, basketball courts, slave ships, and Facebook have in common? They are spaces of American culture where an idea of 'Americanness' emerges through a concrete form of contact on the one hand and through its mediated representation on the other. This collection of essays examines these contact spaces - and their myriad and complex configurations of culture - along a spatial axis, highlighting the interconnectedness of the local and the global in concrete spaces of American culture, both inside and outside the US, and from the world wide web. One line of inquiry studies metaphors of contact, the other one reads media texts as contact spaces and investigates the role of mediation. (Series: American Studies in Austria - Vol. 12)

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Genre : Literary Criticism
Author : Petra Eckhard
Publisher : LIT Verlag Münster
Release : 2012
File : 272 Pages
ISBN-13 : 9783643504340


New Media

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Genre : Digital media
Author : Leah A. Lievrouw
Publisher : Taylor & Francis
Release : 2009
File : 463 Pages
ISBN-13 : 9780415431606


Cultural Severance And The Environment

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This major book explores commons, lands and rights of usage in common, traditional and customary practices, and the cultural nature of ‘landscapes’. Importantly, it addresses now critical matters of ‘cultural severance’ and largely unrecognized impacts on biodiversity and human societies, and implications for conservation, sustainability, and local economies. The book takes major case studies and perspectives from around the world, to address contemporary issues and challenges from historical and ecological perspectives. The book developed from major international conferences and collaborations over around fifteen years, culminating ‘The End of Tradition?’ in Sheffield, UK, 2010. The chapters are from individuals who are both academic researchers and practitioners. These ideas are now influencing bodies like the EU, UNESCO, and FAO, with recognition by major organisations and stakeholders, of the critical state of the environment consequent on cultural severance.

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Genre : Science
Author : Ian D. Rotherham
Publisher : Springer Science & Business Media
Release : 2013-05-09
File : 437 Pages
ISBN-13 : 9789400761599


The Philosophy Of Computer Games

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Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.

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Genre : Philosophy
Author : John Richard Sageng
Publisher : Springer Science & Business Media
Release : 2012-07-10
File : 281 Pages
ISBN-13 : 9789400742499


Practicing Anthropology In Development Processes

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Genre : Social Science
Author : Floriana Ciccodicola
Publisher : Edizioni Nuova Cultura
Release : 2012
File : 310 Pages
ISBN-13 : 9788861347915