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BOOK EXCERPT:
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Product Details :
Genre |
: Games & Activities |
Author |
: Ken Horowitz |
Publisher |
: McFarland |
Release |
: 2018-07-06 |
File |
: 311 Pages |
ISBN-13 |
: 9781476672250 |
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BOOK EXCERPT:
From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams' acquisition of Bally/Midway began a period of hits that included Mortal Kombat and NBA Jam, as well as the best-selling pinball machine of all time, The Addams Family. The history of Williams spans nearly six decades and is filled with great games, huge gambles and technical innovations that impacted every aspect of pinball and arcade video games. With interviews of 40+ former designers and executives from Williams/Bally/Midway, as well as information from hundreds of contemporaneous news reports and documents, this book presents a never-before-seen chronology of how the small company became a coin-op juggernaut. Thirty pinball and 26 video game classics are examined in depth with direct input from the people who made them, along with the story of the events that shaped one of gaming's greatest publishing houses.
Product Details :
Genre |
: Games & Activities |
Author |
: Ken Horowitz |
Publisher |
: McFarland |
Release |
: 2023-04-27 |
File |
: 537 Pages |
ISBN-13 |
: 9781476647968 |
eBook Download
BOOK EXCERPT:
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Product Details :
Genre |
: Games & Activities |
Author |
: Ken Horowitz |
Publisher |
: McFarland |
Release |
: 2018-07-06 |
File |
: 311 Pages |
ISBN-13 |
: 9781476631967 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computer games |
Author |
: |
Publisher |
: |
Release |
: 2008-12 |
File |
: 540 Pages |
ISBN-13 |
: PSU:000059764205 |
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BOOK EXCERPT:
This book "gives you a complete overview of how to create and market electronic games. You learn how the process works: from creating an idea for a game; describing the game concept in production documents ; building game assets such as artwork, game data, and code; to final packaging and marketing of the product. Author Michael Moore provides comprehensive coverage of key game-industry concepts such as the elements of gameplay, interface design, storytelling, and the economics of producing a successful game." - back cover.
Product Details :
Genre |
: Games & Activities |
Author |
: Michael E. Moore |
Publisher |
: Prentice Hall |
Release |
: 2007 |
File |
: 766 Pages |
ISBN-13 |
: UCSC:32106019038741 |
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BOOK EXCERPT:
Product Details :
Genre |
: Home entertainment systems |
Author |
: |
Publisher |
: |
Release |
: 2000 |
File |
: 1096 Pages |
ISBN-13 |
: UOM:39015047810679 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computer games |
Author |
: |
Publisher |
: |
Release |
: 2010-03 |
File |
: 306 Pages |
ISBN-13 |
: PSU:000061875302 |
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BOOK EXCERPT:
Product Details :
Genre |
: Popular culture |
Author |
: |
Publisher |
: |
Release |
: 1996 |
File |
: 138 Pages |
ISBN-13 |
: UVA:X004800544 |
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BOOK EXCERPT:
Product Details :
Genre |
: Children's libraries |
Author |
: |
Publisher |
: |
Release |
: 2006-10 |
File |
: 672 Pages |
ISBN-13 |
: UOM:39015066144919 |
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BOOK EXCERPT:
A single tiny pocket calculator is more powerful than all the computers that existed in the world prior to 1950. Our children's video games are more potent than the multi-million dollar business computers of only 10 years ago. The world's most powerful technologies - computing, communications and media - are converging. With annual revenues of well over $3 trillion, these industries form the largest, most dynamic and fastest growing industrial block in the world. Infomedia will emerge as the primary competitive weapon of the 21st century. A new generation of technologically astute companies will leverage infomedia to achieve stellar success, while others will sleep through the change only to waken in a world remade. The Infomedia Revolution is also challenging us on a very personal level. It will raise new issues of morality, privacy and ethics. It is changing the way we work, play, entertain ourselves and conduct our everyday lives. It is changing the way our children interact with others and how they are educated. Their new world will be very different from ours. The Infomedia Revolution is already upon us.
Product Details :
Genre |
: Business & Economics |
Author |
: Frank Koelsch |
Publisher |
: McGraw-Hill Companies |
Release |
: 1995 |
File |
: 410 Pages |
ISBN-13 |
: UOM:39015034251929 |