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BOOK EXCERPT:
A revealing look at what we hide and why: “Funny, well-written, and absolutely the best self-help book I have come across in a while” (Urban Book Reviews). In an of age of social media, computer hacking, recorders on every new device we can get our hands on, and security cameras following every shameless move we make, privacy is a thing of the past. Unfortunately, the skeletons in our closets aren’t so gone, forgotten, or protected. With one errant text, unfortunate photo, or midnight tweet, they can start rattling. This tongue-in-cheek, yet cautionary book explores the many ways, and great lengths we go to, to shield our public personas, reputations, and most embarrassing and cringe-worthy secrets. With scores of funny and alarming interviews with people who didn’t take extreme measures to guard their now-free and feral skeletons, it also outlines the strategies you can take to make sure your secrets never see the light of day. If you don’t think you need the key to The Skeleton Code, you’re treading the dark and increasing crowded waters of that infamous river called Denial.
Product Details :
Genre |
: Self-Help |
Author |
: Alla Campanella |
Publisher |
: Morgan James Publishing |
Release |
: 2016-10-25 |
File |
: 231 Pages |
ISBN-13 |
: 9781630479541 |
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BOOK EXCERPT:
This book constitutes the thoroughly refereed post-proceedings of the 9th International Symposium on Graph Drawing, GD 2001, held in Vienna, Austria, in September 2001. The 32 revised full papers presented were carefully reviewed and selected from 66 paper submissions. Also included are a corrected version of a paper from the predecessor volume, short reports on the software systems exhibition, two papers of the special session on graph exchange formats, and a report on the annual graph drawing contests. The papers are organized in topical sections on hierarchical drawing, planarity, crossing theory, compaction, planar graphs, symmetries, interactive drawing, representations, aesthetics, 2D- and 3D-embeddings, data visualization, floor planning, and planar drawing.
Product Details :
Genre |
: Computers |
Author |
: Petra Mutzel |
Publisher |
: Springer |
Release |
: 2003-07-31 |
File |
: 537 Pages |
ISBN-13 |
: 9783540458487 |
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BOOK EXCERPT:
New object-oriented technologies have been conceived and implemented over the past decade in order to manage complexity inherent in information systems development. Research has spanned from information systems modelling languages (UML and OML) to databases (ODMG), from programming languages (Java) to middleware technology (CORBA). A more widespread use of the Internet has led to the emergence and integration of various other technologies, such as XML and database connectivity tools, allowing businesses to access and exchange information over the Internet. The main theme of OOIS 2000 was "Object-Technology and New Business Opportunities" and focused on research conducted in the area of effective information systems development for the promotion of e-commerce. Papers were invited from academics and practitioners. The thirty-nine papers accepted for oms 2000 are included in these proceedings. It is nice to see this year that the shift from centralised to distributed systems and the widespread access and use of the Internet has allowed the advent of new opportunities for businesses to exploit, in the form of e-commerce.
Product Details :
Genre |
: Computers |
Author |
: Dilip Patel |
Publisher |
: Springer Science & Business Media |
Release |
: 2012-12-06 |
File |
: 464 Pages |
ISBN-13 |
: 9781447102991 |
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BOOK EXCERPT:
This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.
Product Details :
Genre |
: Computers |
Author |
: T J Bensky |
Publisher |
: Morgan & Claypool Publishers |
Release |
: 2016-11-01 |
File |
: 140 Pages |
ISBN-13 |
: 9781681744254 |
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BOOK EXCERPT:
This book contains Volume 8 of the Journal of Graph Algorithms and Applications (JGAA). JGAA is a peer-reviewed scientific journal devoted to the publication of high-quality research papers on the analysis, design, implementation, and applications of graph algorithms. Areas of interest include computational biology, computational geometry, computer graphics, computer-aided design, computer and interconnection networks, constraint systems, databases, graph drawing, graph embedding and layout, knowledge representation, multimedia, software engineering, telecommunications networks, user interfaces and visualization, and VLSI circuit design.Graph Algorithms and Applications 5 presents contributions from prominent authors and includes selected papers from the Tenth International Symposium on Graph Drawing (GD 2002). All papers in the book have extensive diagrams and offer a unique treatment of graph algorithms focusing on the important applications.
Product Details :
Genre |
: Mathematics |
Author |
: Giuseppe Liotta |
Publisher |
: World Scientific |
Release |
: 2006 |
File |
: 378 Pages |
ISBN-13 |
: 9789812568458 |
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BOOK EXCERPT:
Includes articles in topic areas such as autonomic computing, operating system architectures, and open source software technologies and applications.
Product Details :
Genre |
: Computers |
Author |
: Tiako, Pierre F. |
Publisher |
: IGI Global |
Release |
: 2009-03-31 |
File |
: 3994 Pages |
ISBN-13 |
: 9781605660615 |
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BOOK EXCERPT:
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development, you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more. Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak. Learn how to develop iPhone games that provide engaging user experiences Become familiar with Objective-C and the Xcode suite of tools Learn what it takes to adapt the iPhone interface to games Create a robust, scalable framework for a game app Understand the requirements for implementing 2D and 3D graphics Learn how to add music and audio effects, as well as menus and controls Get instructions for publishing your game to the App Store
Product Details :
Genre |
: Computers |
Author |
: Paul Zirkle |
Publisher |
: "O'Reilly Media, Inc." |
Release |
: 2009-10-28 |
File |
: 260 Pages |
ISBN-13 |
: 9781449383008 |
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BOOK EXCERPT:
Product Details :
Genre |
: Computational complexity |
Author |
: |
Publisher |
: Springer Science & Business Media |
Release |
: 2008 |
File |
: 1070 Pages |
ISBN-13 |
: 9783540693833 |
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BOOK EXCERPT:
"Java Programming with CORBA" - jetzt erscheint der Bestseller in der 3. aktualisierten und erweiterten Auflage. Anerkannte Experten zeigen anhand fortgeschrittener Techniken und Beispielen aus der Praxis, wie man einfache und komplexe Javaprogramme mit CORBA entwirft. Zunächst geben sie einen kurzen Überblick über CORBA, Java, Oject Request Brokers (ORBs) und EJB Komponenten und erläutern dann, wie man diese Technologien einsetzt, um komplette Java-Anwendungen zu entwickeln. Diese Neuauflage wurde um 50% neues Material erweitert, um den Neuerungen der kürzlich erschienenen 3. Version von CORBA Rechnung zu tragen. Topaktuelle Themen, wie z.B. Portabel Object Adaptor (POA), Remote Method Innovation (RMI) over IIOP und EJB werden ausführlich diskutiert. Mit einer Fülle detaillierter Codebeispiele. Der unverzichtbare Leitfaden für jeden Java-Entwickler und -Programmierer.
Product Details :
Genre |
: Computers |
Author |
: Gerald Brose |
Publisher |
: John Wiley & Sons |
Release |
: 2001-07-05 |
File |
: 753 Pages |
ISBN-13 |
: 9780471437956 |
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BOOK EXCERPT:
What is eBPF? With this revolutionary technology, you can write custom code that dynamically changes the way the kernel behaves. It's an extraordinary platform for building a whole new generation of security, observability, and networking tools. This practical book is ideal for developers, system administrators, operators, and students who are curious about eBPF and want to know how it works. Author Liz Rice, chief open source officer with cloud native networking and security specialists Isovalent, also provides a foundation for those who want to explore writing eBPF programs themselves. With this book, you will: Learn why eBPF has become so important in the past couple of years Write basic eBPF code, and manipulate eBPF programs and attach them to events Explore how eBPF components interact with Linux to dynamically change the operating system's behavior Learn how tools based on eBPF can instrument applications without changes to the apps or their configuration Discover how this technology enables new tools for observability, security, and networking
Product Details :
Genre |
: Computers |
Author |
: Liz Rice |
Publisher |
: "O'Reilly Media, Inc." |
Release |
: 2023-03-07 |
File |
: 231 Pages |
ISBN-13 |
: 9781098135089 |