The Very Long Game

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Author : Heiko Borchert
Publisher : Springer Nature
Release :
File : 621 Pages
ISBN-13 : 9783031586491


Civil Procedure

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Buy a new version of this textbook and receive access to the Connected eBook with Study Center on Casebook Connect, including lifetime access to the online ebook with highlight, annotation, and search capabilities. Access also includes practice questions, an outline tool, and other helpful resources. Connected eBooks provide what you need most to be successful in your law school classes. Civil Procedure, Second Edition primes students to engage at a high level in the classroom. The authors offer clear explanations and frameworks to help students see what is important about each topic in civil procedure. By the time students arrive in the classroom, they will have a solid understanding not only of basic doctrine and mechanics, but also why each topic matters in the real world of litigation. The case selection reflects this commitment. Rather than rely exclusively on appellate cases exploring legal questions, the authors chose cases that would best help students understand the core functions and challenges of each aspect of civil procedure, including numerous decisions by district and magistrate judges applying the rules. The notes and questions guide students step by step to understand the implications of each case. Throughout, the authors offer insights on the implications of procedural rules as a matter of policy and as a matter of litigation strategy. New to the Second Edition: Revised chapter on personal jurisdiction based on Supreme Court’s decisions in Ford (2021) and Mallory (2023). New cases on issue preclusion, supplemental jurisdiction, personal jurisdiction, service of process, and venue. Updates and refinements throughout the book. Benefits for instructors and students include: Clear explanations of each topic to prime students for case reading and class discussion. Notes and Questions that guide students, step by step, not only to understand case holdings and procedural story lines, but also to appreciate nuances that may otherwise be invisible to first-year students. “Terminology Tips” to help students learn the sometimes-baffling language of civil procedure. “Strategy Sessions” to help students see how procedural rules affect litigation strategy and settlement dynamics. “The Big Picture” boxes to help students step back from each topic to see trends and implications.

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Genre : Law
Author : Howard M. Erichson
Publisher : Aspen Publishing
Release : 2024-01-31
File : 792 Pages
ISBN-13 : 9798889060598


The Long Game

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Somebody framed Nick Drexler for a murder he did not commit. Nick is an honest businessman but he comes from a family of notorious criminals. After serving over two years on death row, an appellate court throws out his conviction. Now on the outside of prison walls, Nick begins a search for the shadowy figures behind the murder and frame. Along the way he discovers a conspiracy bigger than he had anticipated, learns many new disturbing facts about his family's shady past, and finds romance where he least expected it.

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Genre : Fiction
Author : Eddie Rollins
Publisher : Xlibris Corporation
Release : 2011-12-15
File : 315 Pages
ISBN-13 : 9781465341266


The Long Game

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The candid, behind-the-scenes memoir of the of the Senate Majority Leader and GOP veteran. In October 1984, a hard-charging Kentucky politician waited excitedly for President Ronald Reagan to arrive at a presidential rally in Louisville. In the midst of a tough Senate campaign against an incumbent Democrat, the young Republican hoped Reagan’s endorsement would give a much-needed boost to his insurgent campaign. He even had a camera crew ready to capture the president’s words for a TV commercial he planned to air during the campaign’s final stretch. Alas, when Reagan finally stepped to the microphone, he smiled for the crowd and declared: “I’m happy to be here with my good friend, Mitch O’Donnell.” That was hardly Mitch McConnell’s first setback, and far from his last. He swallowed hard, put his head down, and kept going. Four weeks later, in the biggest upset of the year, his dream of being a US senator came true—by a margin of about one vote per precinct. By persevering, he’d be the only Republican in the country to beat an incumbent Democratic US senator. McConnell learned patience and fortitude during his post–World War II youth in Alabama. His mother helped him beat polio by leading him through long, aching exer­cises every day for two years. His father taught him the importance of standing up to bullies, even if it meant tak­ing the occasional punch. It turned out to be the perfect childhood for a future Senate majority leader. “In the line of work I would choose, compromise is key, but I’d come to find that certain times required me to invoke the fight­ing spirit both of my parents instilled in me.” For more than three decades, McConnell has worked steadily to advance conservative values, including limited government, indi­vidual liberty, fiscal prudence, and a strong national defense. But he has always cared much more about moving the ball forward than about who gets the credit. Now McConnell reveals what he really thinks about the rivalry between the Senate and the House; the players and the stakes involved when a group of political oppor­tunists tried to hijack the Tea Party movement; and key figures such as Barack Obama, Joe Biden, and Harry Reid. He explains the real causes of the chronic gridlock that has so many vot­ers enraged, his ongoing efforts to restore the US Senate’s indispensable dual role as a brake on excess and a tool for national consensus, and what ordinary citizens have a right to expect from Washington.

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Genre : Biography & Autobiography
Author : Mitch McConnell
Publisher : Penguin
Release : 2016-05-31
File : 290 Pages
ISBN-13 : 9780399564123


The Long Game

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This high-adrenaline thriller by the bestselling author of The Inheritance Games will leave readers breathless, perfect for fans of Elite, Riverdale, and One of Us is Lying. The Kendricks help make the problems of the Washington elite disappear . . . but some secrets won't stay buried. For Tess Kendrick, a junior at the elite Hardwicke School in Washington D.C., fixing runs in the family. But Tess has another legacy, too, one that involves power and the making of political dynasties. When Tess is asked to run a classmate's campaign for student council, she agrees. But when the candidates are the children of politicians, even a high school election can uncover life-shattering secrets. Meanwhile, Tess's guardian has also taken on an impossible case, as a terrorist attack calls into doubt who can--and cannot--be trusted on Capitol Hill. Tess knows better than most that power is currency in Washington, but she's about to discover firsthand that power always comes with a price. Don't miss any of these other books by Jennifer Lynn Barnes: The Naturals The Naturals Killer Instinct All In Bad Blood Twelve Raised by Wolves: Raised by Wolves Taken by Storm Trial by Fire The Squad Perfect Cover Killer Spirit Tattoo: Tattoo Fate The Fixer Nobody Every Other Day Platinum Golden Award for The Fixer VOYA Perfect Tens 2015

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Genre : Young Adult Fiction
Author : Jennifer Lynn Barnes
Publisher : Bloomsbury Publishing USA
Release : 2016-06-07
File : 370 Pages
ISBN-13 : 9781619635975


Characteristics Of Games

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Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

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Genre : Games & Activities
Author : George Skaff Elias
Publisher : MIT Press
Release : 2020-12-08
File : 331 Pages
ISBN-13 : 9780262542692


Winning Omaha 8 Poker

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A form of poker that continues to grow in popularity is Omaha eight-or-better high-low split, which is often abbreviated as "Omaha/8" in print. You?ll find an Omaha/8 game in virtually every cardroom--brick and mortar or on the Internet. Yet, Omaha/8 is widely misunderstood. As a result, better players stand to make a significant profit in the game. This book provides a much needed and useful tool for poker players interested in improving their game.

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Genre : Games & Activities
Author : Mark Tenner
Publisher : ConJelCo LLC
Release : 2003
File : 270 Pages
ISBN-13 : 1886070199


The Avengers In Video Games

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For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled. This is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe.

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Genre : Games & Activities
Author : Blair Farrell
Publisher : McFarland
Release : 2021-03-19
File : 218 Pages
ISBN-13 : 9781476683454


Game Balance

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Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.

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Genre : Computers
Author : Ian Schreiber
Publisher : CRC Press
Release : 2021-08-09
File : 682 Pages
ISBN-13 : 9781351643412


Game Design

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Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.

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Genre : Games & Activities
Author : Lewis Pulsipher
Publisher : McFarland
Release : 2012-08-08
File : 277 Pages
ISBN-13 : 9780786491056