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BOOK EXCERPT:
Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Arie Kaplan |
Publisher |
: Millbrook Press |
Release |
: 2017-01-01 |
File |
: 32 Pages |
ISBN-13 |
: 9781512457926 |
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BOOK EXCERPT:
Have you ever finished a book or TV series and wished for more? Created stories, art, or videos based on a game? Dressed up as your favorite character? If so, you've entered fandom. Fan writers expand and mix up stories, like sending the Star Trek crew to Hogwarts. Cosplayers sew Star Wars and Sailor Moon costumes, and fan filmmakers make music video tributes. Fans also enrich invented worlds with greater diversity, creating female and multiracial avatars for games peopled only with white male characters. Tour fandom's history and meet fan writers, video-makers, artists, costumers, and gamers who celebrate the things they love and shape fan communities online and in real life.
Product Details :
Genre |
: Young Adult Nonfiction |
Author |
: Francesca Davis DiPiazza |
Publisher |
: Twenty-First Century Books ™ |
Release |
: 2018-01-01 |
File |
: 141 Pages |
ISBN-13 |
: 9781541521933 |
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BOOK EXCERPT:
Has anyone ever told you gamers out there that your time would be better spent studying? Well, don't let go of that joystick just yet! Turns out, advancing to that next level of Super Mario Brothers has a similar effect on your brain as getting an A on your spelling test. Video games have been successful at training elite groups in the U.S. military and future doctors. Discover how they can help boost your brain power too!
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Arie Kaplan |
Publisher |
: Lerner Publications ™ |
Release |
: 2017-01-01 |
File |
: 36 Pages |
ISBN-13 |
: 9781512452082 |
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BOOK EXCERPT:
You might think that working in the video game industry is all fun and, well...games. Jobs like combat designer and animator sound pretty exciting. But do you know what it really takes to do one of these jobs? Do you have the skills? The knowledge? Are you ready to work hard? Game designers create the images, sounds, and action that gamers enjoy. Find out if you can handle a job in this fast-paced industry.
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Arie Kaplan |
Publisher |
: Lerner Publications ™ |
Release |
: 2017-01-01 |
File |
: 36 Pages |
ISBN-13 |
: 9781512452105 |
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BOOK EXCERPT:
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Arie Kaplan |
Publisher |
: Lerner Publications ™ |
Release |
: 2017-01-01 |
File |
: 36 Pages |
ISBN-13 |
: 9781512452044 |
eBook Download
BOOK EXCERPT:
"Explores the history, format, training, and controversies involved in modern multiplayer online battle arena esport tournaments"--
Product Details :
Genre |
: Games & Activities |
Author |
: Daniel Mauleón |
Publisher |
: Capstone Press a Capstone Imprint |
Release |
: 2020 |
File |
: 33 Pages |
ISBN-13 |
: 9781543573664 |
eBook Download
BOOK EXCERPT:
Collecting bugs, drawing cartoons, writing plays, studying robotics—these are just some of the hobbies that inspired the creation of video games such as Pokémon and The Legend of Zelda. Who are these men and women who helped launch the gaming industry from private computer labs to widely available popular entertainment? Read this book to find out who and what inspired your favorite video games!
Product Details :
Genre |
: Juvenile Nonfiction |
Author |
: Arie Kaplan |
Publisher |
: Lerner Publications ™ |
Release |
: 2017-01-01 |
File |
: 36 Pages |
ISBN-13 |
: 9781512452068 |
eBook Download
BOOK EXCERPT:
This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.
Product Details :
Genre |
: Political Science |
Author |
: Anthony Fung |
Publisher |
: Springer |
Release |
: 2017-02-10 |
File |
: 344 Pages |
ISBN-13 |
: 9783319407609 |
eBook Download
BOOK EXCERPT:
The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.
Product Details :
Genre |
: Games & Activities |
Author |
: Bridget Whelan |
Publisher |
: McFarland |
Release |
: 2020-01-24 |
File |
: 217 Pages |
ISBN-13 |
: 9781476667430 |
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BOOK EXCERPT:
Animal Crossing is an innovative virtual world with a global audience beyond traditional online gamers. The book is the first major study, offering an interdisciplinary exploration of copyright and other laws, user creativity and sociability, psychology, the virtual world’s economic and technological basis, uptake during COVID-19, gamification of offline brands, relationships with past/contemporary computer games, and Animal Crossing as an example of the Japanification of online popular culture. The book provides insights for students, researchers and non-specialist readers.
Product Details :
Genre |
: Law |
Author |
: Bruce Baer Arnold |
Publisher |
: Anthem Press |
Release |
: 2024-06-11 |
File |
: 144 Pages |
ISBN-13 |
: 9781839980084 |