Think Like A Programmer

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The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

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Genre : Computers
Author : V. Anton Spraul
Publisher : No Starch Press
Release : 2012-08-12
File : 260 Pages
ISBN-13 : 9781593274566


Understanding Coding Like A Programmer

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Do programmers think differently than non-programmers? How do programmers approach problems and create solutions? This book explores several attributes of thinking used by programmers. Important STEM concepts are incorporated into the text to give readers an understanding of how STEM fits into the everyday work of a programmer. Readers will enjoy a glimpse inside the minds of some of the most creative minds in the computer world. Photographs and sidebars add to engaging text to give readers a clear sense of what it takes to be a programmer. This book empowers young coders to think about problems differently, both in coding and in life.

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Genre : Juvenile Nonfiction
Author : Patricia Harris, Ph.D.
Publisher : The Rosen Publishing Group, Inc
Release : 2016-12-15
File : 26 Pages
ISBN-13 : 9781499428254


The Architect S Handbook Of Professional Practice

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"This updated resource covers all aspects of architectural practice, featuring: new material of sustainable design, managing multiple offices, lifelong learning, mentoring, and team building; revised content on programming, project management, construction contract administration, risk management, and ethics; and coverage of small firm considerations as well as emerging issues such as integrated practice and integrated project delivery."--Jacket.

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Genre : Architecture
Author : Joseph A. Demkin
Publisher : John Wiley & Sons
Release : 2008-03-24
File : 1040 Pages
ISBN-13 : 9780470009574


Get Programming

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Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries

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Genre : Computers
Author : Ana Bell
Publisher : Simon and Schuster
Release : 2018-03-27
File : 668 Pages
ISBN-13 : 9781638355922


How To Be A Coder

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Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practice by trying out the simple programs provided in the online, child-friendly computer language Scratch. This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0. Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the Internet, give kids a wider understanding of the subject. Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won't realize they're learning!

Product Details :

Genre : Juvenile Nonfiction
Author : Kiki Prottsman
Publisher : Penguin
Release : 2019-07-02
File : 146 Pages
ISBN-13 : 9781465491848


Learning C Programming With Unity 3d Second Edition

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Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers

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Genre : Computers
Author : Alex Okita
Publisher : CRC Press
Release : 2019-09-09
File : 691 Pages
ISBN-13 : 9780429810275


Think Julia

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BOOK EXCERPT:

If you’re just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you’ll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies

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Genre : Computers
Author : Ben Lauwens
Publisher : "O'Reilly Media, Inc."
Release : 2019-04-05
File : 298 Pages
ISBN-13 : 9781492044987


Beginning Programming

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Basic computer programming can be intimidating to anyone who has ever attempted to write their first line of code. Idiot's Guides: Basic Programming takes the fear out of learning programming by teaching readers the basics of programming with Python, an open-source (free) environment which is considered one of the easiest languages to learn for beginners, Python has consistent syntax, a solid standardized library, and a simplicity that isn't always present in other languages. Readers will learn not only the "how" of programming but the "why" so that they not only know how to write code, but why that code works, and how it relates to other languages and forms of programming. Readers will learn how to program through simple projects that help them to learn how basic programming works, while encouraging them to be creative and enabling them to see the tangible results of their coding.

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Genre : Computers
Author : Matt Telles
Publisher : Dorling Kindersley Ltd
Release : 2014-08-05
File : 450 Pages
ISBN-13 : 9780241887332


Tao Te Programming

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BOOK EXCERPT:

A different sort of programming book -- it steps back from variables and syntax and code details. Programming can be better, faster and more enjoyable by incorporating the ways of thinking that are presented. You are guided towards how to make yourself a great programmer.

Product Details :

Genre : Computers
Author : Patrick Burns
Publisher : Lulu.com
Release : 2012-10-01
File : 245 Pages
ISBN-13 : 9781291130454


Learning C Programming With Unity 3d

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BOOK EXCERPT:

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with

Product Details :

Genre : Computers
Author : Alex Okita
Publisher : CRC Press
Release : 2014-08-01
File : 686 Pages
ISBN-13 : 9781466586536