Transactions On Edutainment Ii

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This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.

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Genre : Education
Author : Abdennour El Rhalibi
Publisher : Springer Science & Business Media
Release : 2009-07-28
File : 323 Pages
ISBN-13 : 9783642032707


Transactions On Edutainment Iii

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.

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Genre : Computers
Author : Maiga Chang
Publisher : Springer Science & Business Media
Release : 2010-01-20
File : 284 Pages
ISBN-13 : 9783642112447


Entertainment For Education Digital Techniques And Systems

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This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.

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Genre : Computers
Author : Xiaopeng Zhang
Publisher : Springer Science & Business Media
Release : 2010-07-30
File : 651 Pages
ISBN-13 : 9783642145322


Continuing Education In Science And Engineering

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Genre : College teachers
Author :
Publisher :
Release : 1977
File : 282 Pages
ISBN-13 : UOM:39015002926221


Qualitative Inquiry In Geoscience Education Research

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Genre : Science
Author : Anthony D. Feig
Publisher : Geological Society of America
Release : 2011
File : 222 Pages
ISBN-13 : 9780813724744


Resources In Education

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Genre : Education
Author :
Publisher :
Release : 1979-04
File : 1220 Pages
ISBN-13 : PSU:000068696740


Electromagnetic Fields

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The study of electromagnetic field theory is required for proper understanding of every device wherein electricity is used for operation. The proposed textbook on electromagnetic fields covers all the generic and unconventional topics including electrostatic boundary value problems involving two- and three-dimensional Laplacian fields and one- and two- dimensional Poissonion fields, magnetostatic boundary value problems, eddy currents, and electromagnetic compatibility. The subject matter is supported by practical applications, illustrations to supplement the theory, solved numerical problems, solutions manual and Powerpoint slides including appendices and mathematical relations. Aimed at undergraduate, senior undergraduate students of electrical and electronics engineering, it: Presents fundamental concepts of electromagnetic fields in a simplified manner Covers one two- and three-dimensional electrostatic boundary value problems involving Laplacian fields and Poissonion fields Includes exclusive chapters on eddy currents and electromagnetic compatibility Discusses important aspects of magneto static boundary value problems Explores all the basic vector algebra and vector calculus along with couple of two- and three-dimensional problems

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Genre : Technology & Engineering
Author : Ahmad Shahid Khan
Publisher : CRC Press
Release : 2020-10-11
File : 582 Pages
ISBN-13 : 9781000168556


Sociological Foundations Of Education Ii

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Genre : Social Science
Author : Jina Mukherjee
Publisher : Blue Rose Publishers
Release : 2022-07-19
File : 170 Pages
ISBN-13 :


Advances In Computer Science For Engineering And Education Ii

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This book gathers high-quality, peer-reviewed research papers presented at the Second International Conference on Computer Science, Engineering and Education Applications (ICCSEEA2019), held in Kiev, Ukraine on 26–27 January 2019, and jointly organized by the National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute” and the International Research Association of Modern Education and Computer Science. The papers discuss state-of-the-art topics and advances in computer science; neural networks; pattern recognition; engineering techniques; genetic coding systems; deep learning and its medical applications; and knowledge representation and its applications in education. Given its scope, the book offers an excellent resource for researchers, engineers, management practitioners, and graduate and undergraduate students interested in computer science and its applications in engineering and education.

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Genre : Technology & Engineering
Author : Zhengbing Hu
Publisher : Springer
Release : 2019-03-28
File : 681 Pages
ISBN-13 : 9783030166212


Cultural Computing

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Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

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Genre : Computers
Author : Ryohei Nakatsu
Publisher : Springer
Release : 2010-08-06
File : 254 Pages
ISBN-13 : 9783642152146