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BOOK EXCERPT:
This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.
Product Details :
Genre |
: Education |
Author |
: Abdennour El Rhalibi |
Publisher |
: Springer Science & Business Media |
Release |
: 2009-07-28 |
File |
: 323 Pages |
ISBN-13 |
: 9783642032707 |
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BOOK EXCERPT:
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
Product Details :
Genre |
: Computers |
Author |
: Maiga Chang |
Publisher |
: Springer Science & Business Media |
Release |
: 2010-01-20 |
File |
: 284 Pages |
ISBN-13 |
: 9783642112447 |
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BOOK EXCERPT:
This book constitutes the refereed proceedings of the 5th International Conference on E-learning and Games, Edutainment 2010, held in Changchun, China, in August 2010. The 60 revised full papers presented were carefully reviewed and selected from 222 submissions. The papers are organized in topical sections on E-learning tools and platforms; E-learning system for education; E-learning environments and applications: game techniques for edutainment; multimedia techniques for edutainment; and computer animation and graphics for edutainment.
Product Details :
Genre |
: Computers |
Author |
: Xiaopeng Zhang |
Publisher |
: Springer Science & Business Media |
Release |
: 2010-07-30 |
File |
: 651 Pages |
ISBN-13 |
: 9783642145322 |
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BOOK EXCERPT:
Product Details :
Genre |
: College teachers |
Author |
: |
Publisher |
: |
Release |
: 1977 |
File |
: 282 Pages |
ISBN-13 |
: UOM:39015002926221 |
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BOOK EXCERPT:
Product Details :
Genre |
: Science |
Author |
: Anthony D. Feig |
Publisher |
: Geological Society of America |
Release |
: 2011 |
File |
: 222 Pages |
ISBN-13 |
: 9780813724744 |
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BOOK EXCERPT:
Product Details :
Genre |
: Education |
Author |
: |
Publisher |
: |
Release |
: 1979-04 |
File |
: 1220 Pages |
ISBN-13 |
: PSU:000068696740 |
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BOOK EXCERPT:
The study of electromagnetic field theory is required for proper understanding of every device wherein electricity is used for operation. The proposed textbook on electromagnetic fields covers all the generic and unconventional topics including electrostatic boundary value problems involving two- and three-dimensional Laplacian fields and one- and two- dimensional Poissonion fields, magnetostatic boundary value problems, eddy currents, and electromagnetic compatibility. The subject matter is supported by practical applications, illustrations to supplement the theory, solved numerical problems, solutions manual and Powerpoint slides including appendices and mathematical relations. Aimed at undergraduate, senior undergraduate students of electrical and electronics engineering, it: Presents fundamental concepts of electromagnetic fields in a simplified manner Covers one two- and three-dimensional electrostatic boundary value problems involving Laplacian fields and Poissonion fields Includes exclusive chapters on eddy currents and electromagnetic compatibility Discusses important aspects of magneto static boundary value problems Explores all the basic vector algebra and vector calculus along with couple of two- and three-dimensional problems
Product Details :
Genre |
: Technology & Engineering |
Author |
: Ahmad Shahid Khan |
Publisher |
: CRC Press |
Release |
: 2020-10-11 |
File |
: 582 Pages |
ISBN-13 |
: 9781000168556 |
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BOOK EXCERPT:
Product Details :
Genre |
: Social Science |
Author |
: Jina Mukherjee |
Publisher |
: Blue Rose Publishers |
Release |
: 2022-07-19 |
File |
: 170 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
This book gathers high-quality, peer-reviewed research papers presented at the Second International Conference on Computer Science, Engineering and Education Applications (ICCSEEA2019), held in Kiev, Ukraine on 26–27 January 2019, and jointly organized by the National Technical University of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute” and the International Research Association of Modern Education and Computer Science. The papers discuss state-of-the-art topics and advances in computer science; neural networks; pattern recognition; engineering techniques; genetic coding systems; deep learning and its medical applications; and knowledge representation and its applications in education. Given its scope, the book offers an excellent resource for researchers, engineers, management practitioners, and graduate and undergraduate students interested in computer science and its applications in engineering and education.
Product Details :
Genre |
: Technology & Engineering |
Author |
: Zhengbing Hu |
Publisher |
: Springer |
Release |
: 2019-03-28 |
File |
: 681 Pages |
ISBN-13 |
: 9783030166212 |
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BOOK EXCERPT:
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.
Product Details :
Genre |
: Computers |
Author |
: Ryohei Nakatsu |
Publisher |
: Springer |
Release |
: 2010-08-06 |
File |
: 254 Pages |
ISBN-13 |
: 9783642152146 |