Understanding Digital Games

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There are an increasing number of courses on digital games and gaming, following the rise in the popularity of games themselves. Amongst these practical courses, there are now theoretical courses appearing on gaming on media, film and cultural studies degree programmes. The aim of this book is to satisfy the need for a single accessible textbook which offers a broad introductions to the range of literatures and approaches currently contributing to digital game research. Each of the chapters will outline key theoretical perspectives, theorists and literatures to demonstrate their relevance to, and use in, the study of digital games.

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Genre : Language Arts & Disciplines
Author : Jason Rutter
Publisher : SAGE
Release : 2006-04-20
File : 290 Pages
ISBN-13 : 9781446235966


Understanding Digital Ethics

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Rapid changes in technology and the growing use of electronic media signal a need for understanding both clear and subtle ethical and social implications of the digital, and of specific digital technologies. Understanding Digital Ethics: Cases and Contexts is the first book to offer a philosophically grounded examination of digital ethics and its moral implications. Divided into three clear parts, the authors discuss and explain the following key topics: • Becoming literate in digital ethics • Moral viewpoints in digital contexts • Motivating action in digital ethics • Speed and scope of digital information • Moral algorithms and ethical machines • The digital and the human • Digital relations and empathy machines • Agents, autonomy, and action • Digital and ethical activism. The book includes cases and examples that explore the ethical implications of digital hardware and software including videogames, social media platforms, autonomous vehicles, robots, voice-enabled personal assistants, smartphones, artificially intelligent chatbots, military drones, and more. Understanding Digital Ethics is essential reading for students and scholars of philosophical ethics, those working on topics related to digital technology and digital/moral literacy, and practitioners in related fields.

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Genre : Computers
Author : Jonathan Beever
Publisher : Routledge
Release : 2019-11-28
File : 156 Pages
ISBN-13 : 9781315282114


Understanding Digital Literacies

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Understanding Digital Literacies Second Edition provides an accessible and timely introduction to new media literacies. This book equips students with the theoretical and analytical tools with which to explore the linguistic dimensions and social impact of a range of digital literacy practices. Each chapter in the volume covers a different topic, presenting an overview of the major concepts, issues, problems, and debates surrounding it, while also encouraging students to reflect on and critically evaluate their own language and communication practices. Features of the second edition include: • expanded coverage of a diverse range of digital media practices that now includes Instagram, Snapchat, TikTok, Tinder, and WhatsApp; • two entirely new chapters on mobility and materiality, and surveillance and privacy; • updated activities in each chapter which engage students in reflecting on and analysing their own media use; • e-resources featuring a glossary of key terms and supplementary material for each chapter, including additional activities and links to useful websites, articles, and videos. This book is an essential textbook for undergraduate and postgraduate students studying courses in new media and digital literacies.

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Genre : Language Arts & Disciplines
Author : Rodney H. Jones
Publisher : Routledge
Release : 2021-07-04
File : 218 Pages
ISBN-13 : 9781000394030


Understanding Digital Culture

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"This is an outstanding book. It is one of only a few scholarly texts that successfully combine a nuanced theoretical understanding of the digital age with empirical case studies of contemporary media culture. The scope is impressive, ranging from questions of digital inequality to emergent forms of cyberpolitics." - Nick Gane, York University "Well written, very up-to-date with a good balance of examples and theory. It′s good to have all the major issues covered in one book." - Peter Millard, Portsmouth University "This is just the text I was looking for to enable first year undergraduates to develop their critical understanding of the technologies they have embedded so completely in their lives." - Chris Simpson, University College of St Mark & St John This is more than just another book on Internet studies. Tracing the pervasive influence of ′digital culture′ throughout contemporary life, this text integrates socio-economic understandings of the ′information society′ with the cultural studies approach to production, use, and consumption of digital media and multimedia. Refreshingly readable and packed with examples from profiling databases and mashups to cybersex and the truth about social networking, Understanding Digital Culture: Crosses disciplines to give a balanced account of the social, economic and cultural dimensions of the information society. Illuminates the increasing importance of mobile, wireless and converged media technologies in everyday life. Unpacks how the information society is transforming and challenging traditional notions of crime, resistance, war and protest, community, intimacy and belonging. Charts the changing cultural forms associated with new media and its consumption, including music, gaming, microblogging and online identity. Illustrates the above through a series of contemporary, in-depth case studies of digital culture. This is the perfect text for students looking for a full account of the information society, virtual cultures, sociology of the Internet and new media.

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Genre : Social Science
Author : Vincent Miller
Publisher : SAGE
Release : 2012-08-15
File : 265 Pages
ISBN-13 : 9781446209738


Understanding Digital Humanities

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Confronting the digital revolution in academia, this book examines the application of new computational techniques and visualisation technologies in the Arts & Humanities. Uniting differing perspectives, leading and emerging scholars discuss the theoretical and practical challenges that computation raises for these disciplines.

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Genre : Computers
Author : D. Berry
Publisher : Springer
Release : 2012-02-07
File : 337 Pages
ISBN-13 : 9780230371934


Understanding Digital Technologies And Young Children

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Understanding Digital Technologies and Young Children explores the possibilities digital technology brings to enhance the learning and developmental needs of young children. Globally, the role of technology is an increasingly important part of everyday life. In many early childhood education frameworks and curricula around the world, there is an expectation that children are developing skills to become effective communicators and are using digital technology to investigate their ideas and represent their thinking. This means that educators throughout the world are expected to actively enhance children’s learning in ways that provide learning experiences with technology that are balanced and purposeful to allow the transformation of traditional authentic learning experiences. Digital technologies can be used to explore, manipulate, discover, play and interact with real and imaginative worlds to allow active meaning making. With a wide range of expert contributors, this book provides a comprehensive examination of the current research on technology and young children and the importance of engagement for learning. This approach encourages the reader to rethink the possibilities and potential of digital technologies for learning in the early years, especially in the years before formal schooling when children might be attending early childhood settings. This will be a valuable reference for anyone looking for an international perspective on digital technology and young children, and is particularly aimed at current and future teachers.

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Genre : Education
Author : Susanne Garvis
Publisher : Routledge
Release : 2015-09-08
File : 184 Pages
ISBN-13 : 9781317619802


Handbook Of Digital Games

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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

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Genre : Technology & Engineering
Author : Marios C. Angelides
Publisher : John Wiley & Sons
Release : 2014-02-19
File : 611 Pages
ISBN-13 : 9781118796276


Understanding Digital Industry

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These proceedings compile selected papers from presenters at the Conference: Managing Digital Industry, Technology and Entrepreneurship 2019 (CoMDITE 2019) which was held on July 10-11, 2019. There are 122 papers from various universities and higher educational institutions in Indonesia and Malaysia. The main research topics in these proceedings are related to: 1) Strategic Management and Ecosystem Business, 2) Digital Technology for Business, 3) Digital Social Innovation, 4) Digital Innovation and Brand Management, 5) Digital Governance, 6) Financial Technology, 7) Digital and Innovative Education, 8) Digital Marketing. 9) Smart City, 10) Digital Talent Management, and 11) Entrepreneurship. All the papers in the proceedings highlight research results or literature reviews that will both contribute to knowledge development in the field of digital industry.

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Genre : Business & Economics
Author : Siska Noviaristanti
Publisher : Routledge
Release : 2020-02-25
File : 431 Pages
ISBN-13 : 9781000038033


Digital Games As History

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

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Genre : Social Science
Author : Adam Chapman
Publisher : Routledge
Release : 2016-05-05
File : 303 Pages
ISBN-13 : 9781317553861


Understanding Digital Marketing

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Taking a look at the world of digital marketing, this work shows readers, in a practical and comprehensive way, how to harness the power of digital media and use it to achieve the utmost success for their businesses.

Product Details :

Genre : Business & Economics
Author : Damian Ryan
Publisher :
Release : 2009
File : 296 Pages
ISBN-13 : UOM:39015084106858