Unlimited Players

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Unlimited Players provides writing center scholars with new approaches to engaging with multimodality in the writing center through the lenses of games, play, and digital literacies. Considering how game scholarship can productively deepen existing writing center conversations regarding the role of creativity, play, and engagement, this book helps practitioners approach a variety of practices, such as starting new writing centers, engaging tutors and writers, developing tutor education programs, developing new ways to approach multimodal and digital compositions brought to the writing center, and engaging with ongoing scholarly conversations in the field. The collection opens with theoretically driven chapters that approach writing center work through the lens of games and play. These chapters cover a range of topics, including considerations of identity, empathy, and power; productive language play during tutoring sessions; and writing center heuristics. The last section of the book includes games, written in the form of tabletop game directions, that directors can use for staff development or tutors can play with writers to help them develop their skills and practices. No other text offers a theoretical and practical approach to theorizing and using games in the writing center. Unlimited Players provides a new perspective on the long-standing challenges facing writing center scholars and offers insight into the complex questions raised in issues of multimodality, emerging technologies, tutor education, identity construction, and many more. It will be significant to writing center directors and administrators and those who teach tutor training courses.

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Genre : Language Arts & Disciplines
Author : Holly Ryan
Publisher : University Press of Colorado
Release : 2022-06-15
File : 296 Pages
ISBN-13 : 9781646421947


Players Making Decisions

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Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

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Genre : Computers
Author : Zack Hiwiller
Publisher : New Riders
Release : 2015-12-09
File : 646 Pages
ISBN-13 : 9780134394640


Sports Finance

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This book is a printed edition of the Special Issue "Sports Finance" that was published in IJFS

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Genre : Business & Economics
Author : Brian P. Soebbing
Publisher : MDPI
Release : 2018-05-04
File : 99 Pages
ISBN-13 : 9783038428718


Writing For Visual Media

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Writing for Visual Media provides writers with an understanding of the nature of visual writing behind all visual media. Such writing is vital for directors, actors, and producers to communicate content to audiences. Friedmann provides an extended investigation into dramatic theory and how entertainment narrative works, illustrated by examples and detailed analysis of scenes, scripts, techniques, and storylines. This new edition has a finger on the pulse of the rapidly evolving media ecosystem and explains it in the context of writing and creating content. Friedmann lays out many of the complex professional, creative, and commercial issues that a writer needs to understand in order to tell engaging stories and construct effective and professional screenplays. This new edition includes: A new chapter on storytelling A fresh examination of dramatic theory and how to apply it to constructing screenplays Updated discussion of mobile platforms A lengthened discussion of copyright, ethics, and professional development issues An updated companion website with sample scripts and corresponding videos, an interactive glossary, sample storyboards and screenplays, links to industry resources, and materials for instructors such as slides, a syllabus, and a test bank.

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Genre : Performing Arts
Author : Anthony Friedmann
Publisher : Routledge
Release : 2021-11-28
File : 492 Pages
ISBN-13 : 9781000401417


The Anatomy Of A Game

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"This is the first football history to chronicle year by year how playing rules developed the game. Football - a four-dimensional game of rushing, kicking, forward passing, and backward passing - has had more playing rule changes since its inception than any other sport. The Anatomy of a Game follows football rules from the game's European roots through its beginning in the United States to its position as the number-one spectator sport in the 1990s. Highlighted are details of the crisis years that changed the character of the game, with coaches and rules committee members the featured players. David M. Nelson, who served on the NCAA Rules Committee longer than Walter Camp, provides personal insight into all Rules Committee meetings since 1958, as well as an appendix - chronological and by rule - listing every change since 1876." "Ever since the first two human beings kicked, threw, or batted an object competitively, there have been playing rules. Games are mentioned in the Bible, and the Romans brought football's forerunner to Britain, from where it was exported to the United States. It was in the United States that college students decided to make their game rugby rather than soccer. Although the students invented United States football and made the first rules, their ruling power was eventually lost to the faculty, administrators, coaches, rules committees, and the NCAA." "Beginning as a brutal sport, football survived several crises before and after the turn of the century, eventually becoming respectable. The 1931 injury crisis split the high school and college rules and the same year the professionals went their own way, with rules largely based on spectator appeal." "Today the sport is a national treasure primarily because of its playing rules, over seven hundred in total, which make college football unique among the world's team sports. Moreover, football remains an American game, never having the same impact in other countries as do baseball and basketball." "Rules make the game, but people make the rules. Football survived the major crises that threatened the game because committee members adhered to the precepts that had governed football since its inception. The game began with an attempt to have a consistent code of justice, personal accountability, and equality. In some sense the playing rules are a type of moral precept that explains in the simplest terms what can and cannot be done. The Football Code, which first prefaced the rules in 1916, makes the game - more than any other sport - a moral one because it sets standards for coaching, playing, sportsmanship, and officiating."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Product Details :

Genre : Sports & Recreation
Author : David M. Nelson
Publisher : University of Delaware Press
Release : 1994
File : 610 Pages
ISBN-13 : 0874134552


The Card Players Manual Comprising Whist Loo And Cribbage And All The Round Games

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Genre :
Author : Rawdon Crawley (Captain, pseud. [i.e. George Frederick Pardon.])
Publisher :
Release : 1876
File : 264 Pages
ISBN-13 : BL:A0026164144


The Sports Rules Book

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"The purpose of this book is to provide a comprehensive overview of popular sports to sport enthusiasts and those interested in getting involved in programming multisport opportunities"--

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Genre : Sports & Recreation
Author : Human Kinetics
Publisher : Human Kinetics Publishers
Release : 2019
File : 401 Pages
ISBN-13 : 9781492567592


Descriptors For Law Related Education

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Genre : Law
Author : Wisconsin Social Studies Curriculum Study Committee
Publisher :
Release : 1979
File : 46 Pages
ISBN-13 : WISC:89096582044


The Book Of Card Games

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Your Favorite Card Games, All in One Place! Now you can enjoy all the games you've always loved--and find new favorites--with The Book of Card Games. From bridge and pitch to war and whist, this timeless collection outlines the rules to more than fifty classic games and a number of entertaining variations. You can reference the exact rules for gin rummy or try a new spin on the game-night staple with Manipulation Rummy. Why not switch it up on the poker table and go all in during a round of Anaconda, Football, or Omaha? You can even have fun on your own with solitary games like Free Cell and Monte Carlo. The Book of Card Games stacks the deck in your favor for hours of entertaining fun with family and friends!

Product Details :

Genre : Games & Activities
Author : Nikki Katz
Publisher : Simon and Schuster
Release : 2012-12-18
File : 176 Pages
ISBN-13 : 9781440560156


Fcc Record

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Genre : Telecommunication
Author : United States. Federal Communications Commission
Publisher :
Release : 2010
File : 570 Pages
ISBN-13 : MINN:30000010450942