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BOOK EXCERPT:
Unreal Tournament 3, featuring Unreal Engine 3 technology, delivers the most compelling First Person Shooter Experience to date with unparalleled graphical and physical realism.
Product Details :
Genre |
: Games & Activities |
Author |
: Phillip Marcus |
Publisher |
: Bradygames |
Release |
: 2007 |
File |
: 276 Pages |
ISBN-13 |
: 0744009553 |
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BOOK EXCERPT:
Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with no prior knowledge of game making, and through the course of six intensive weeks, they finish as teams of budding game developers.
Product Details :
Genre |
: Computers |
Author |
: Ashish Amresh |
Publisher |
: CRC Press |
Release |
: 2010-08-03 |
File |
: 620 Pages |
ISBN-13 |
: 9781040022979 |
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BOOK EXCERPT:
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Product Details :
Genre |
: Games & Activities |
Author |
: Matt Fox |
Publisher |
: McFarland |
Release |
: 2013-01-17 |
File |
: 385 Pages |
ISBN-13 |
: 9780786472574 |
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BOOK EXCERPT:
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Product Details :
Genre |
: Games & Activities |
Author |
: Lewis Pulsipher |
Publisher |
: McFarland |
Release |
: 2012-08-08 |
File |
: 277 Pages |
ISBN-13 |
: 9780786469529 |
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BOOK EXCERPT:
This essential guide answers all your questions on using a Macintosh computer, whether you?re unpacking your very first Mac after switching from a PC or upgrading from an older Mac. You?ll walk through all pre-installed Mac applications, including using Mac OS X, browsing the Web using Safari, downloading music from the iTunes store, troubleshooting Mac-specific problems, organizing photos in iPhoto, organizing calendars in iCal, editing digital video in iMovie, and more.
Product Details :
Genre |
: Computers |
Author |
: Dwight Spivey |
Publisher |
: John Wiley & Sons |
Release |
: 2009-04-01 |
File |
: 426 Pages |
ISBN-13 |
: 9780470525029 |
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BOOK EXCERPT:
Dr. Alireza Tavakkoli’s Game Development and Simulation with Unreal Technology covers the latest version of Unreal Technology. Since the 1990s Epic Games, Inc. has been leading the revolution of gaming graphics and Artificial Intelligence. Now, unreal technology is one of the most potent and prominent engines that is currently used in games. Its influence can be spotted in classic triple A titles like, Fortnite, Gears of War 2, Borderlands 2, and XCOM: Enemy Unknown. Tavakkoli goes into detail concerning the creation of game level designs, blueprint coding, shader programing, as well as artificial intelligence concepts to help readers in creating their own games. Game Development also includes a number of practice friendly extensions and concept modules to help solidify the reader’s understanding of concepts and techniques. The book is divided into three sections that act as building blocks in order to facilitate the comprehension of the material. Key Features: Provides beginner level through advanced concepts in blueprint programming with the Unreal Engine 4.18 Hundreds of small/mid-scale projects developed as concept examples throughout the book which can be utilized in more comprehensive entertaining interactive computer simulations and games Chapter exercises will take the readers’ understanding of Unreal Engine to the next level.
Product Details :
Genre |
: Computers |
Author |
: Alireza Tavakkoli |
Publisher |
: CRC Press |
Release |
: 2018-12-17 |
File |
: 741 Pages |
ISBN-13 |
: 9781351607650 |
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BOOK EXCERPT:
This year's issue contains articles about many major eSports topics in 2010, StarCraft II for example. Jasper Mah and Colin Webster chose topics that focus on Asia and South Africa. And we are proud to present you some beautiful eSports and gaming art in the eSports Yearbook for the very first time, as art is a very important cultural area in eSports media. Handpicked artists Daniel Andersson, Kee Ahnström and Emil Erlandsson are starring in this book.The eSports Yearbook is a collection of academic articles and columns about eSports. It is published every year.
Product Details :
Genre |
: Reference |
Author |
: Julia Christophers |
Publisher |
: BoD – Books on Demand |
Release |
: 2011-08 |
File |
: 102 Pages |
ISBN-13 |
: 9783842374928 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: Wikipedia contributors |
Publisher |
: e-artnow sro |
Release |
: |
File |
: 1087 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
A close examination about what is considered the most important first-person video game ever made and its influence on how we play games today
Product Details :
Genre |
: Games & Activities |
Author |
: Dan Pinchbeck |
Publisher |
: University of Michigan Press |
Release |
: 2013-06-18 |
File |
: 199 Pages |
ISBN-13 |
: 9780472051915 |
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BOOK EXCERPT:
"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design"--Provided by publisher.
Product Details :
Genre |
: Education |
Author |
: Felicia, Patrick |
Publisher |
: IGI Global |
Release |
: 2011-04-30 |
File |
: 1462 Pages |
ISBN-13 |
: 9781609604967 |