Values At Play In Digital Games

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A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World of Warcraft, and more. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's chapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

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Genre : Computers
Author : Mary Flanagan
Publisher : MIT Press
Release : 2016-09-02
File : 222 Pages
ISBN-13 : 9780262529976


Game Value

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‘Game’ as a term, implies the game beyond its meaning and expands on it. This work solidifies the idea that, in essence games are “a form of communication” between numerous planes of thought. As such along with their rising importance, it’s no longer sufficient for games to be investigated under any single discipline, instead requiring the subject to be investigated under a variety of disciplines. In this sense, while various other works on the nature of games have tried to draw their own borders; defining their own terminologies and methods, it had at times advanced forth in an almost purist fashion; each keeping close watch on their own wellestablished areas. However, in order to completely comprehend games and their inner-workings, an inter-disciplinary approach is a necessity. in this work, “games” are being investigated in its anthropocosmological meaning, and as a form of new media. Language games, digital games, and topics like gamification are taken into account in a uniformed sense, by a variety of thinkers who are qualified as game philosophers, each with their own area expertise.

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Genre : Social Science
Author : Vedat Yiğitoğlu
Publisher : Vedat Yigitoglu
Release : 2020-04-05
File : 183 Pages
ISBN-13 : 9786257912778


The World Is Born From Zero

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The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.

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Genre : History
Author : Cameron Kunzelman
Publisher : Walter de Gruyter GmbH & Co KG
Release : 2022-07-18
File : 206 Pages
ISBN-13 : 9783110719451


Proceedings Of The 17th European Conference On Game Based Learning

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These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

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Genre : Education
Author : Ton Spil
Publisher : Academic Conferences and publishing limited
Release : 2023-10-05
File : 950 Pages
ISBN-13 : 9781914587894


Handbook Of Digital Games

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This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.

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Genre : Technology & Engineering
Author : Marios C. Angelides
Publisher : John Wiley & Sons
Release : 2014-02-19
File : 611 Pages
ISBN-13 : 9781118796276


Serious Games

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The central purpose of this book is to examine critically the claim that playing games can provide learning that is deep, sustained and transferable to the "real world."

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Genre : Education
Author : Ute Ritterfeld
Publisher : Routledge
Release : 2009-09-10
File : 553 Pages
ISBN-13 : 9781135848910


Characteristics Of Games

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Understanding games—whether computer games, card games, board games, or sports—by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits—including number of players, rules, degrees of luck and skill needed, and reward/effort ratio—and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games—board games, card games, computer games, and sports—have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. Characteristics of Games—written by three of the most prominent game designers working today—will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.

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Genre : Games & Activities
Author : George Skaff Elias
Publisher : MIT Press
Release : 2012-08-24
File : 331 Pages
ISBN-13 : 9780262017138


Child Psychology

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This third edition of Child Psychology continues the tradition of showcasing cutting-edge research in the field of developmental science, including individual differences, dynamic systems and processes, and contexts of development. While retaining a similar structure to the last edition, this revision consists of completely new content with updated programmatic research and contemporary research trends and interests. The first three sections highlight research that is organized chronologically by age: Infancy, Childhood, and Adolescence. Within each section, individual chapters address contemporary research on a specific area of development, such as learning, cognition, social, and emotional development at that period in childhood. The fourth section, Ecological Influences, emphasizes contextual influences relevant to children of all ages, including risk and protective processes, family and neighborhood context, race and ethnicity, peer relations, the effects of poverty, and the impact of the digital world. Child Psychology also features a unique focus on four progressive themes. First, emphasis is placed on theory and explanation—the "why and how" of the developmental process. Second, explanations of a transactional and multidimensional nature of development are at the forefront of all chapters. Third, the multi-faceted approach to development highlights contextual influences and cultural diversity among children from different communities and backgrounds. Finally, methodological innovation is a key concern, and research tools presented across chapters span the full array available to developmental scientists who focus on different systems and levels of analysis. The thoroughness and depth of this book, in addition to its methodological rigor, make it an ideal handbook for researchers, practitioners, policy makers, and advanced students across a range of disciplines, including psychology, education, economics and public policy.

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Genre : Psychology
Author : Lawrence Balter
Publisher : Psychology Press
Release : 2016-02-26
File : 752 Pages
ISBN-13 : 9781317655770


Ecgbl 2022 16th European Conference On Game Based Learning

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Genre : Education
Author : Conceição Costa
Publisher : Academic Conferences and publishing limited
Release : 2022-10-06
File : 842 Pages
ISBN-13 : 9781914587528


The Past Present And Future Of Accountancy Education And Professions

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Accountancy provides a significant role and impact on the public and private sectors through its various disciplines and specialties. Trust in human and technological interactions is a primary objective of public accounting. Accountancy provides the strategic capability to access and interpret organizational performance. Therefore, because of its impactful role, it is important to understand and project how accountancy will change as a profession. As accountancy continuously evolves, it mandates agility among stakeholders, particularly those in education and the professions. The Past, Present, and Future of Accountancy Education and Professions broadly covers the ways accountancy will require new roles and knowledge for its constituents in the emerging future. The book explores how technological, educational, professional, and societal changes will transform accountancy. Covering topics such as business demands, professional competencies, and student success, this premier reference source is an excellent resource for financial reporters, financial advisors, auditors, accountants, administrators and educators of both K-12 and higher education, students of higher education, pre-service teachers, librarians, researchers, and academicians.

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Genre : Business & Economics
Author : Dorata, Nina T.
Publisher : IGI Global
Release : 2023-06-19
File : 262 Pages
ISBN-13 : 9781668454848