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BOOK EXCERPT:
What is Vector Graphics Editor A vector graphic editor is a computer program that enables its users to create, compose and edit images with the use of mathematical and geometrical commands rather than individual pixels. This software is used in creating high-definition vector graphic images that can be scaled indefinitely without losing their quality. The output is saved in vector graphic formats, such as EPS, ODG, or SVG. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Vector graphics editor Chapter 2: Raster graphics Chapter 3: SVG Chapter 4: Vector graphics Chapter 5: Raster graphics editor Chapter 6: Adobe Illustrator Chapter 7: Graphics Chapter 8: Clip art Chapter 9: Graphic arts Chapter 10: Digital illustration (II) Answering the public top questions about vector graphics editor. (III) Real world examples for the usage of vector graphics editor in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Vector Graphics Editor.
Product Details :
Genre |
: Computers |
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Release |
: 2024-05-04 |
File |
: 101 Pages |
ISBN-13 |
: PKEY:6610000560196 |
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BOOK EXCERPT:
What is Raster Graphics Editor Among the many raster graphics file formats, such as JPEG, PNG, and GIF, a raster graphics editor is a computer program that enables users to create and edit images in an interactive manner on the computer screen. Users can also save their edited images in one of these formats. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Raster graphics editor Chapter 2: Raster graphics Chapter 3: Vector graphics Chapter 4: 2D computer graphics Chapter 5: Vector graphics editor Chapter 6: Transparency (graphic) Chapter 7: Image file format Chapter 8: Image editing Chapter 9: Paintbrush (software) Chapter 10: Bounding volume (II) Answering the public top questions about raster graphics editor. (III) Real world examples for the usage of raster graphics editor in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Raster Graphics Editor.
Product Details :
Genre |
: Computers |
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Release |
: 2024-05-05 |
File |
: 111 Pages |
ISBN-13 |
: PKEY:6610000561780 |
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BOOK EXCERPT:
What is Vector Graphics Vector graphics are a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display and printing hardware, vector data models and file formats, as well as the software based on these data models. Vector graphics are an alternative to raster or bitmap graphics, with each having advantages and disadvantages in specific situations. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Vector graphics Chapter 2: Raster graphics Chapter 3: SVG Chapter 4: Raster graphics editor Chapter 5: Vector graphics editor Chapter 6: Rasterisation Chapter 7: Comparison of vector graphics editors Chapter 8: Image file format Chapter 9: Image tracing Chapter 10: Boxy SVG (II) Answering the public top questions about vector graphics. (III) Real world examples for the usage of vector graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Vector Graphics.
Product Details :
Genre |
: Computers |
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Release |
: 2024-05-13 |
File |
: 121 Pages |
ISBN-13 |
: PKEY:6610000568222 |
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BOOK EXCERPT:
What is Raster Graphics In computer graphics and digital photography, a raster graphic represents a two-dimensional picture as a rectangular matrix or grid of pixels, viewable via a computer display, paper, or other display medium. A raster is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Raster graphics Chapter 2: Pixel Chapter 3: RGB color model Chapter 4: Vector graphics Chapter 5: Dot matrix Chapter 6: Rasterisation Chapter 7: Framebuffer Chapter 8: Truevision TGA Chapter 9: Dots per inch Chapter 10: Color depth (II) Answering the public top questions about raster graphics. (III) Real world examples for the usage of raster graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Raster Graphics.
Product Details :
Genre |
: Computers |
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Release |
: 2024-05-13 |
File |
: 121 Pages |
ISBN-13 |
: PKEY:6610000568420 |
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BOOK EXCERPT:
What is Computer Graphics Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Raster graphics Chapter 4: Vector graphics Chapter 5: Scanline rendering Chapter 6: Rasterisation Chapter 7: Texture mapping Chapter 8: Framebuffer Chapter 9: Scientific visualization Chapter 10: Volume rendering (II) Answering the public top questions about computer graphics. (III) Real world examples for the usage of computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computer Graphics.
Product Details :
Genre |
: Computers |
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Release |
: 2024-05-04 |
File |
: 123 Pages |
ISBN-13 |
: PKEY:6610000560905 |
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BOOK EXCERPT:
Product Details :
Genre |
: |
Author |
: |
Publisher |
: Martin Iturbide |
Release |
: |
File |
: 152 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
What is Three Dimensional Computer Graphics 3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later or displayed in real time. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: 3D computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Computer animation Chapter 4: Vector graphics Chapter 5: Voxel Chapter 6: Scientific visualization Chapter 7: Real-time computer graphics Chapter 8: Computer graphics (computer science) Chapter 9: 3D modeling Chapter 10: Computer-generated imagery (II) Answering the public top questions about three dimensional computer graphics. (III) Real world examples for the usage of three dimensional computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Three Dimensional Computer Graphics.
Product Details :
Genre |
: Computers |
Author |
: Fouad Sabry |
Publisher |
: One Billion Knowledgeable |
Release |
: 2024-05-04 |
File |
: 161 Pages |
ISBN-13 |
: PKEY:6610000559411 |
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BOOK EXCERPT:
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
Product Details :
Genre |
: Computers |
Author |
: John Pile Jr. |
Publisher |
: CRC Press |
Release |
: 2016-04-19 |
File |
: 240 Pages |
ISBN-13 |
: 9781466501904 |
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BOOK EXCERPT:
The Pycairo library is a Python graphics library. This book covers the library in detail, with lots of practical code examples. PyCairo is an efficient, fully featured, high quality graphics library, with similar drawing capabilities to other vector libraries and languages such as SVG, PDF, HTML canvas and Java graphics. Typical use cases include: standalone Python scripts to create an image, chart, or diagram; server side image creation for the web (for example a graph of share prices that updates hourly); desktop applications, particularly those that involve interactive images or diagrams. The power of Pycairo, with the expressiveness of Python, is also a great combination for making procedural images such as mathematical illustrations and generative art. It is also quite simple to generate image sequences that can be converted to video or animated gifs. This book is primarily aimed at developers who have at least a small amount of Python experience, who are looking to use Python to create computer graphics for any application. The examples in the book use basic Python constructs, you don't need to be a Python guru to learn Pycairo. No prior knowledge of computer graphics is assumed, although if you have used other graphics systems you should still find this book useful as Pycairo has its own unique quirks and features.
Product Details :
Genre |
: Computers |
Author |
: Martin McBride |
Publisher |
: Martin McBride |
Release |
: 2024-04-14 |
File |
: 163 Pages |
ISBN-13 |
: |
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BOOK EXCERPT:
Get all the essentials of the major changes in Fedora 14 Veteran authors Christopher Negus and Eric Foster-Johnson provide you with a thorough look at the skills needed to master the latest version of Fedora and Red Hat Linux. Their step-by-step instructions walk you through a painless and simple installation of Linux; then you'll explore the major changes to the release of Fedora 14 while also revisiting the previous version so you can see what features have been updated and revised. Focuses on the essentials of the updated and new elements of Fedora Linux 14 Addresses using packagekit, running Windows apps, scanning images, and installing over the Internet Touches on how to work in a Linux office with MSFT office compatible office apps Covers new material on zarafa, xenner, deja dup, and more Features a DVD that includes the latest distribution of Fedora Linux as well as a bootable Fedora LiveCD Fedora 14 includes many important updates and additions -- this book gets you up to date on the most essential changes.
Product Details :
Genre |
: Computers |
Author |
: Christopher Negus |
Publisher |
: John Wiley & Sons |
Release |
: 2011-03-21 |
File |
: 1242 Pages |
ISBN-13 |
: 9781118085738 |