Professional Techniques For Video Game Writing

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This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl

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Genre : Computers
Author : Wendy Despain
Publisher : CRC Press
Release : 2008-04-24
File : 241 Pages
ISBN-13 : 9781439875384


Video Game Writing

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This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today’s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today’s game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing. Features: • Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises • Presents readers with opinions and suggestions from today’s game writers who are working in the US, Europe, and Japan • Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling • Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.

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Genre : Computers
Author : Maurice Suckling
Publisher : Mercury Learning and Information
Release : 2016-12-16
File : 436 Pages
ISBN-13 : 9781683920304


Writing For Video Game Genres

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This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R

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Genre : Computers
Author : Wendy Despain
Publisher : CRC Press
Release : 2009-02-26
File : 282 Pages
ISBN-13 : 9781040053584


Freelance Video Game Writing

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In the competitive world of video game writing and narrative design, developers are losing permanent positions while freelancing careers are on the rise. Many developers don’t understand how to seize these freelancing opportunities, such as understanding the business of freelancing, how to go about finding work, how to establish strong relationships with clients, and how to sustain themselves as freelancers. Freelance Video Game Writing: The Life & Business of the Digital Mercenary for Hire offers developers guidance on achieving their freelancing goals as telecommuters. Dr. Toiya Kristen Finley presents practical insight into the profession and how to further enhance your freelancing business, whether you are a newcomer in the field or an experienced freelancer. Key Features: Two sections covering the life of the freelancer and the freelance business Fifteen interviews from narrative designers, game writers, and other developers on topics from maintaining a healthy work–life balance to figuring out your rates to working a full-time job and freelancing on the side A comprehensive list of definitions with which freelancers need to be familiar Exercises to help augment your understanding of freelancing and improve your business

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Genre : Games & Activities
Author : Toiya Kristen Finley
Publisher : CRC Press
Release : 2022-05-11
File : 183 Pages
ISBN-13 : 9781000585858


Game Writing

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As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

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Genre : Games & Activities
Author : Chris Bateman
Publisher : Bloomsbury Publishing USA
Release : 2021-01-28
File : 456 Pages
ISBN-13 : 9781501348990


Approaching A Pedagogy Of Game Writing

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This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers. Based on a two-year qualitative study, gathering data through conversational interviews, Seth Hudson combines theory, practice, and his experience as an educator-researcher to shed light on the phenomenon of game writing and writers who drive innovation in game storytelling. The author gives context for a range of audiences, examining the role of computer game design (CGD) in higher education, the role of writing and narrative design within those programs, the current and historical challenges game writers face, and the purpose of the research underpinning this book. Hudson frames a synthesis of research findings and relevant theory to illustrate new teaching practices informed by his findings that will help better serve students. This book will provide an essential resource for game studies and game design educators and researchers, as well as game narrative enthusiasts.

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Genre : Social Science
Author : Seth Hudson
Publisher : Taylor & Francis
Release : 2022-07-18
File : 99 Pages
ISBN-13 : 9781000688566


The Game Writing Guide

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This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.

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Genre : Computers
Author : Anna Megill
Publisher : CRC Press
Release : 2023-05-22
File : 204 Pages
ISBN-13 : 9781000878196


Writing For Visual Media

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Writing for Visual Media looks at the fundamental problems a writer faces in learning to create content for media that is to be seen rather than read. It takes you from basic concepts to practice through a seven-step method that helps you identify a communications problem, think it through, and find a resolution before beginning to write. Through successive exercises, Writing for Visual Media helps you acquire the basic skills and confidence you need to write effective films, corporate and training videos, documentaries, web sites, PSAs, TV shows, nonlinear media, and other types of visual narratives. You'll explore your visual imagination and try out your powers of invention. The companion web site enriches the content of the printed book with video, audio, and sample scripts. It includes scripts and the video produced from them; visual demonstrations of concepts; and an interactive, illustrated glossary of terms and concepts. Please visit www.focalpress.com/cw/friedmann-9780240812359 click on the Interactive Content tab, and follow the registration instructions.

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Genre : Performing Arts
Author : Anthony Friedmann
Publisher : Taylor & Francis
Release : 2012-11-12
File : 409 Pages
ISBN-13 : 9781136028014


The Bloomsbury Introduction To Creative Writing

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Covering all of the major genres, The Bloomsbury Introduction to Creative Writing is a complete introductory manual for students of creative writing. Now in its second edition, the book features an updated and expanded chapter on writing for digital media, and new exercises for reading across the genres and writing hybrid forms. Through a structured series of practical writing exercises – perfect for the classroom, the writer's workshop or as a starting point for a portfolio of work – the book builds the student writer from the first explorations of voice and the relationship between writing and knowledge, through to mastery of a wide range of genres and forms. The Bloomsbury Introduction to Creative Writing covers such genres as: · Autobiographical writing · Short fiction · Poetry · Screenwriting and writing for performance · Writing for digital media, including video games and social media With practical guidance on writing scholarly critiques of your own work and a glossary of terms for ease of reference, The Bloomsbury Introduction to Creative Writing is an essential manual for any introductory creative writing course and a practical companion for more advanced writers.

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Genre : Language Arts & Disciplines
Author : Tara Mokhtari
Publisher : Bloomsbury Publishing
Release : 2019-03-21
File : 296 Pages
ISBN-13 : 9781350056695


Off The Page

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Introduction: screenwriting off the page -- Millennial manic: crisis and change in the business of screenwriting -- Atop the tentpole: hollywood screenwriting today -- Running the room: screenwriting in expanded television -- New markets and microbudgets: "independent" storytellers -- Screenwriter 2.0: the legitimation of writing for video games -- Conclusion: scripting boundaries

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Genre : Language Arts & Disciplines
Author : Daniel Bernardi
Publisher : Univ of California Press
Release : 2017-09-12
File : 320 Pages
ISBN-13 : 9780520285651